# Mesa 3-D graphics library # Version: 5.1 # # Copyright (C) 1999-2003 Brian Paul All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # MinGW core makefile v1.3 for Mesa # # Copyright (C) 2002 - Borca Daniel # Email : dborca@users.sourceforge.net # Web : http://www.geocities.com/dborca # # Available options: # # Environment variables: # CFLAGS # # GLIDE path to Glide3 SDK; used with FX. # default = $(TOP)/glide3 # FX=1 build for 3dfx Glide3. Note that this disables # compilation of most WMesa code and requires fxMesa. # As a consequence, you'll need the Win32 Glide3 # library to build any application. # default = no # ICD=1 build the installable client driver interface # (windows opengl driver interface) # default = no # X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). # default = no # # Targets: # all: build GL # clean: remove object files # .PHONY: all clean .INTERMEDIATE: x86/gen_matypes.exe .SUFFIXES: .rc .res TOP = ../.. GLIDE ?= $(TOP)/glide3 LIBDIR = $(TOP)/lib ifeq ($(ICD),1) GL_DLL = mesa32.dll GL_IMP = libmesa32.a else GL_DLL = opengl32.dll GL_IMP = libopengl32.a endif LDLIBS = -lgdi32 CC = mingw32-gcc CFLAGS += -DBUILD_GL32 -D_OPENGL32_ -D_MSC_VER CFLAGS += $(INCLUDE_DIRS) ifeq ($(FX),1) CFLAGS += -I$(GLIDE)/include -DFX LDLIBS += -L$(GLIDE)/lib -lglide3x GL_DEF = drivers/glide/fxopengl.def GL_RES = drivers/glide/fx.rc else ifeq ($(ICD),1) CFLAGS += -DUSE_MGL_NAMESPACE GL_DEF = drivers/windows/icd/mesa.def else GL_DEF = drivers/windows/gdi/mesa.def endif endif AR = ar ARFLAGS = rus ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) UNLINK = del $(subst /,\,$(1)) else UNLINK = $(RM) $(1) endif include sources ifeq ($(X86),1) CFLAGS += -DUSE_X86_ASM CFLAGS += -DUSE_MMX_ASM CFLAGS += -DUSE_SSE_ASM CFLAGS += -DUSE_3DNOW_ASM X86_SOURCES += $(X86_API) else X86_SOURCES = endif ifeq ($(FX),1) DRIVER_SOURCES = \ $(GLIDE_DRIVER_SOURCES) \ drivers/glide/fxwgl.c else ifeq ($(ICD),1) DRIVER_SOURCES = \ drivers/windows/gdi/wmesa.c \ drivers/windows/icd/icd.c else DRIVER_SOURCES = \ drivers/windows/gdi/wmesa.c \ drivers/windows/gdi/wgl.c endif endif SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(COMMON_DRIVER_SOURCES) $(DRIVER_SOURCES) OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) RESOURCE = $(GL_RES:.rc=.res) .c.o: $(CC) -o $@ $(CFLAGS) -c $< .S.o: $(CC) -o $@ $(CFLAGS) -c $< .s.o: $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< .rc.res: windres -o $@ -Irc -Ocoff $< all: $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) dllwrap -o $(LIBDIR)/$(GL_DLL) --output-lib $(LIBDIR)/$(GL_IMP) --target i386-mingw32 --def $(GL_DEF) $^ $(LDLIBS) $(X86_OBJECTS): x86/matypes.h x86/matypes.h: x86/gen_matypes.exe $(subst /,\,$< > $@) x86/gen_matypes.exe: x86/gen_matypes.c $(CC) -o $@ $(CFLAGS) -s $< # [dBorca] # glapi_x86.S needs some adjustments # in order to generate correct entrypoints x86/glapi_x86.o: x86/glapi_x86.S $(CC) -o $@ $(CFLAGS) -U__WIN32__ -DSTDCALL_API -c $< #main/dispatch.o: main/dispatch.c # $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< # [dBorca] # if we want codegen, we have to stdcall tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< clean: -$(call UNLINK,array_cache/*.o) -$(call UNLINK,glapi/*.o) -$(call UNLINK,main/*.o) -$(call UNLINK,math/*.o) -$(call UNLINK,shader/*.o) -$(call UNLINK,sparc/*.o) -$(call UNLINK,swrast/*.o) -$(call UNLINK,swrast_setup/*.o) -$(call UNLINK,tnl/*.o) -$(call UNLINK,x86/*.o) -$(call UNLINK,drivers/common/*.o) -$(call UNLINK,drivers/windows/gdi/*.o) -$(call UNLINK,drivers/windows/icd/*.o) -$(call UNLINK,drivers/glide/*.o) -$(call UNLINK,drivers/glide/*.res)