#######################################################################
# SConscript for Mesa


Import('*')

env = env.Clone()

# Includes
env.Append(CPPPATH = [
	'#/src/mesa',
	'#/src/mesa/main',
])

env.Append(CFLAGS = [
	'-std=c99',
])


#######################################################################
# Core sources

MAIN_SOURCES = [
	'main/api_arrayelt.c',
	'main/api_loopback.c',
	'main/api_noop.c',
	'main/api_validate.c',
	'main/accum.c',
	'main/attrib.c',
	'main/arrayobj.c',
	'main/blend.c',
	'main/bufferobj.c',
	'main/buffers.c',
	'main/clip.c',
	'main/colortab.c',
	'main/context.c',
	'main/convolve.c',
	'main/debug.c',
	'main/depth.c',
	'main/depthstencil.c',
	'main/dlist.c',
	'main/drawpix.c',
	'main/enable.c',
	'main/enums.c',
	'main/eval.c',
	'main/execmem.c',
	'main/extensions.c',
	'main/fbobject.c',
	'main/feedback.c',
	'main/ffvertex_prog.c',
	'main/fog.c',
	'main/framebuffer.c',
	'main/get.c',
	'main/getstring.c',
	'main/hash.c',
	'main/hint.c',
	'main/histogram.c',
	'main/image.c',
	'main/imports.c',
	'main/light.c',
	'main/lines.c',
	'main/matrix.c',
	'main/mipmap.c',
	'main/mm.c',
	'main/pixel.c',
	'main/points.c',
	'main/polygon.c',
	'main/queryobj.c',
	'main/rastpos.c',
	'main/rbadaptors.c',
	'main/renderbuffer.c',
	'main/shaders.c',
	'main/state.c',
	'main/stencil.c',
	'main/texcompress.c',
	'main/texcompress_s3tc.c',
	'main/texcompress_fxt1.c',
	'main/texenvprogram.c',
	'main/texformat.c',
	'main/teximage.c',
	'main/texobj.c',
	'main/texrender.c',
	'main/texstate.c',
	'main/texstore.c',
	'main/varray.c',
	'main/vtxfmt.c',
]

GLAPI_SOURCES = [
	'main/dispatch.c',
	'glapi/glapi.c',
	'glapi/glthread.c',
]

MATH_SOURCES = [
	'math/m_debug_clip.c',
	'math/m_debug_norm.c',
	'math/m_debug_xform.c',
	'math/m_eval.c',
	'math/m_matrix.c',
	'math/m_translate.c',
	'math/m_vector.c',
	'math/m_xform.c',
]

VBO_SOURCES = [
	'vbo/vbo_context.c',
	'vbo/vbo_exec.c',
	'vbo/vbo_exec_api.c',
	'vbo/vbo_exec_array.c',
	'vbo/vbo_exec_draw.c',
	'vbo/vbo_exec_eval.c',
	'vbo/vbo_rebase.c',
	'vbo/vbo_split.c',
	'vbo/vbo_split_copy.c',
	'vbo/vbo_split_inplace.c',
	'vbo/vbo_save.c',
	'vbo/vbo_save_api.c',
	'vbo/vbo_save_draw.c',
	'vbo/vbo_save_loopback.c',
]

VF_SOURCES = [
	'vf/vf.c',
	'vf/vf_generic.c',
	'vf/vf_sse.c',
]

STATETRACKER_SOURCES = [
	'state_tracker/st_atom.c',
	'state_tracker/st_atom_blend.c',
	'state_tracker/st_atom_clip.c',
	'state_tracker/st_atom_constbuf.c',
	'state_tracker/st_atom_depth.c',
	'state_tracker/st_atom_framebuffer.c',
	'state_tracker/st_atom_pixeltransfer.c',
	'state_tracker/st_atom_sampler.c',
	'state_tracker/st_atom_scissor.c',
	'state_tracker/st_atom_shader.c',
	'state_tracker/st_atom_rasterizer.c',
	'state_tracker/st_atom_stipple.c',
	'state_tracker/st_atom_texture.c',
	'state_tracker/st_atom_viewport.c',
	'state_tracker/st_cb_accum.c',
	'state_tracker/st_cb_bufferobjects.c',
	'state_tracker/st_cb_clear.c',
	'state_tracker/st_cb_flush.c',
	'state_tracker/st_cb_drawpixels.c',
	'state_tracker/st_cb_fbo.c',
	'state_tracker/st_cb_feedback.c',
	'state_tracker/st_cb_program.c',
	'state_tracker/st_cb_queryobj.c',
	'state_tracker/st_cb_rasterpos.c',
	'state_tracker/st_cb_readpixels.c',
	'state_tracker/st_cb_strings.c',
	'state_tracker/st_cb_texture.c',
	'state_tracker/st_cache.c',
	'state_tracker/st_context.c',
	'state_tracker/st_debug.c',
	'state_tracker/st_draw.c',
	'state_tracker/st_extensions.c',
	'state_tracker/st_format.c',
	'state_tracker/st_framebuffer.c',
	'state_tracker/st_mesa_to_tgsi.c',
	'state_tracker/st_program.c',
	'state_tracker/st_texture.c',
]

SHADER_SOURCES = [
	'shader/arbprogparse.c',
	'shader/arbprogram.c',
	'shader/atifragshader.c',
	'shader/grammar/grammar_mesa.c',
	'shader/nvfragparse.c',
	'shader/nvprogram.c',
	'shader/nvvertparse.c',
	'shader/program.c',
	'shader/prog_cache.c',
	'shader/prog_debug.c',
	'shader/prog_execute.c',
	'shader/prog_instruction.c',
	'shader/prog_parameter.c',
	'shader/prog_print.c',
	'shader/prog_statevars.c',
	'shader/programopt.c',
	'shader/shader_api.c',
]

SLANG_SOURCES = [
	'shader/slang/slang_builtin.c',
	'shader/slang/slang_codegen.c',
	'shader/slang/slang_compile.c',
	'shader/slang/slang_compile_function.c',
	'shader/slang/slang_compile_operation.c',
	'shader/slang/slang_compile_struct.c',
	'shader/slang/slang_compile_variable.c',
	'shader/slang/slang_emit.c',
	'shader/slang/slang_ir.c',
	'shader/slang/slang_label.c',
	'shader/slang/slang_library_noise.c',
	'shader/slang/slang_link.c',
	'shader/slang/slang_log.c',
	'shader/slang/slang_mem.c',
	'shader/slang/slang_preprocess.c',
	'shader/slang/slang_print.c',
	'shader/slang/slang_simplify.c',
	'shader/slang/slang_storage.c',
	'shader/slang/slang_typeinfo.c',
	'shader/slang/slang_vartable.c',
	'shader/slang/slang_utility.c',
]


#######################################################################
# Assembly sources

ASM_C_SOURCES = [
	'x86/common_x86.c',
	'x86/x86.c',
	'x86/3dnow.c',
	'x86/sse.c',
	'x86/rtasm/x86sse.c',
	'sparc/sparc.c',
	'ppc/common_ppc.c',
	'x86-64/x86-64.c',
]

X86_SOURCES = [
	'x86/common_x86_asm.S',
	'x86/x86_xform2.S',
	'x86/x86_xform3.S',
	'x86/x86_xform4.S',
	'x86/x86_cliptest.S',
	'x86/mmx_blend.S',
	'x86/3dnow_xform1.S',
	'x86/3dnow_xform2.S',
	'x86/3dnow_xform3.S',
	'x86/3dnow_xform4.S',
	'x86/3dnow_normal.S',
	'x86/sse_xform1.S',
	'x86/sse_xform2.S',
	'x86/sse_xform3.S',
	'x86/sse_xform4.S',
	'x86/sse_normal.S',
	'x86/read_rgba_span_x86.S',
]

X86_API = [
	'x86/glapi_x86.S',
]

X86_64_SOURCES = [
	'x86-64/xform4.S',
]

X86_64_API = [
	'x86-64/glapi_x86-64.S',
]

SPARC_SOURCES = [
	'sparc/clip.S',
	'sparc/norm.S',
	'sparc/xform.S',
]

SPARC_API = [
	'sparc/glapi_sparc.S',
]

if x86:
	ASM_SOURCES = ASM_C_SOURCES + X86_SOURCES 
	API_SOURCES = X86_API
else:
	ASM_SOURCES = []
	API_SOURCES = []

SOLO_SOURCES = \
	MAIN_SOURCES + \
	MATH_SOURCES + \
	VBO_SOURCES + \
	VF_SOURCES + \
	STATETRACKER_SOURCES + \
	SHADER_SOURCES + \
	ASM_SOURCES + \
	SLANG_SOURCES

mesa = env.ConvenienceLibrary(
	target = 'mesa',
	source = SOLO_SOURCES,
)
Export('mesa')

if not dri:
	glapi = env.ConvenienceLibrary(
		target = 'glapi',
		source = GLAPI_SOURCES + API_SOURCES,
	)
	Export('glapi')