/* $Id: ac_context.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #ifndef _AC_CONTEXT_H #define _AC_CONTEXT_H #include "glheader.h" #include "mtypes.h" #include "array_cache/acache.h" /* These are used to make the ctx->Current values look like * arrays (with zero StrideB). */ struct ac_arrays { struct gl_client_array Vertex; struct gl_client_array Normal; struct gl_client_array Color; struct gl_client_array SecondaryColor; struct gl_client_array FogCoord; struct gl_client_array Index; struct gl_client_array TexCoord[MAX_TEXTURE_UNITS]; struct gl_client_array EdgeFlag; }; struct ac_array_pointers { struct gl_client_array *Vertex; struct gl_client_array *Normal; struct gl_client_array *Color; struct gl_client_array *SecondaryColor; struct gl_client_array *FogCoord; struct gl_client_array *Index; struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS]; struct gl_client_array *EdgeFlag; }; struct ac_array_flags { GLboolean Vertex; GLboolean Normal; GLboolean Color; GLboolean SecondaryColor; GLboolean FogCoord; GLboolean Index; GLboolean TexCoord[MAX_TEXTURE_UNITS]; GLboolean EdgeFlag; }; typedef struct { GLuint NewState; /* not needed? */ GLuint NewArrayState; /* Facility for importing and caching array data: */ struct ac_arrays Fallback; struct ac_arrays Cache; struct ac_arrays Raw; struct ac_array_flags IsCached; GLuint start; GLuint count; /* Facility for importing element lists: */ GLuint *Elts; GLuint elt_size; } ACcontext; #define AC_CONTEXT(ctx) ((ACcontext *)ctx->acache_context) #endif