/* $Id: GLView.cpp,v 1.5 2000/11/17 21:01:26 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * $Log: GLView.cpp,v $ * Revision 1.5 2000/11/17 21:01:26 brianp * Minor header file changes to silence warnings. * Added _mesa_enable_sw_extensions(), called by software-only drivers * to enable all s/w-supported GL extensions. * * Revision 1.4 2000/11/14 17:51:15 brianp * more Driver.Color, Driver.Index updates * * Revision 1.3 2000/09/26 20:54:09 brianp * First batch of OpenGL SI related changes: * Renamed struct gl_context to struct __GLcontextRec. * Include glcore.h, setup GL imports/exports. * Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. * GLcontext's Visual field is no longer a pointer. * * Revision 1.2 2000/03/19 01:13:13 brianp * updated for Mesa 3.3 * * Revision 1.1.1.1 1999/08/19 00:55:41 jtg * Imported sources * * Revision 1.7 1999/03/28 21:08:17 brianp * updated SetBuffer driver function * * Revision 1.6 1999/02/14 03:44:37 brianp * new copyright * * Revision 1.5 1999/02/11 03:50:57 brianp * added CopySubBufferMESA() * * Revision 1.4 1999/02/06 17:44:59 brianp * code clean-up and bug fixes * * Revision 1.3 1999/02/04 04:13:15 brianp * implemented double buffering * * Revision 1.2 1999/02/03 04:23:28 brianp * basic device driver functions now work (yeah!) * * Revision 1.1 1999/02/02 04:40:46 brianp * Initial revision */ #include #include #include #include "../src/context.h" #include "extensions.h" // BeOS component ordering for B_RGBA32 bitmap format #define BE_RCOMP 2 #define BE_GCOMP 1 #define BE_BCOMP 0 #define BE_ACOMP 3 // // This object hangs off of the BGLView object. We have to use // Be's BGLView class as-is to maintain binary compatibility (we // can't add new members to it). Instead we just put all our data // in this class and use BGLVIew::m_gc to point to it. // class AuxInfo { public: AuxInfo(); ~AuxInfo(); void Init(BGLView *bglView, GLcontext *c, GLvisual *v, GLframebuffer *b); void MakeCurrent(); void SwapBuffers() const; void CopySubBuffer(GLint x, GLint y, GLuint width, GLuint height) const; private: AuxInfo(const AuxInfo &rhs); // copy constructor illegal AuxInfo &operator=(const AuxInfo &rhs); // assignment oper. illegal GLcontext *mContext; GLvisual *mVisual; GLframebuffer *mBuffer; BGLView *mBGLView; BBitmap *mBitmap; GLubyte mClearColor[4]; // buffer clear color GLuint mClearIndex; // buffer clear color index GLint mBottom; // used for flipping Y coords GLint mWidth, mHeight; // size of buffer // Mesa device driver functions static void UpdateState(GLcontext *ctx); static void ClearIndex(GLcontext *ctx, GLuint index); static void ClearColor(GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a); static GLbitfield Clear(GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height); static void ClearFront(GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height); static void ClearBack(GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height); static void Index(GLcontext *ctx, GLuint index); static void Color(GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a); static GLboolean SetDrawBuffer(GLcontext *ctx, GLenum mode); static void SetReadBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, GLenum mode); static void GetBufferSize(GLcontext *ctgx, GLuint *width, GLuint *height); static const GLubyte *GetString(GLcontext *ctx, GLenum name); // Front-buffer functions static void WriteRGBASpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][4], const GLubyte mask[]); static void WriteRGBSpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][3], const GLubyte mask[]); static void WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); static void WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], CONST GLubyte rgba[][4], const GLubyte mask[]); static void WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[]); static void WriteCI32SpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[]); static void WriteCI8SpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[]); static void WriteMonoCISpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[]); static void WriteCI32PixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[]); static void WriteMonoCIPixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[]); static void ReadCI32SpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]); static void ReadRGBASpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4]); static void ReadCI32PixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint indx[], const GLubyte mask[]); static void ReadRGBAPixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[]); // Back buffer functions static void WriteRGBASpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][4], const GLubyte mask[]); static void WriteRGBSpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][3], const GLubyte mask[]); static void WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); static void WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], CONST GLubyte rgba[][4], const GLubyte mask[]); static void WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[]); static void WriteCI32SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[]); static void WriteCI8SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[]); static void WriteMonoCISpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[]); static void WriteCI32PixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[]); static void WriteMonoCIPixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[]); static void ReadCI32SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]); static void ReadRGBASpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4]); static void ReadCI32PixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint indx[], const GLubyte mask[]); static void ReadRGBAPixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[]); }; AuxInfo::AuxInfo() { mContext = NULL; mVisual = NULL; mBuffer = NULL; mBGLView = NULL; mBitmap = NULL; mClearColor[BE_RCOMP] = 0; mClearColor[BE_GCOMP] = 0; mClearColor[BE_BCOMP] = 0; mClearColor[BE_ACOMP] = 0; mClearIndex = 0; } AuxInfo::~AuxInfo() { _mesa_destroy_visual(mVisual); _mesa_destroy_framebuffer(mBuffer); _mesa_destroy_context(mContext); } void AuxInfo::Init(BGLView *bglView, GLcontext *c, GLvisual *v, GLframebuffer *b) { mBGLView = bglView; mContext = c; mVisual = v; mBuffer = b; } void AuxInfo::MakeCurrent() { UpdateState(mContext); _mesa_make_current(mContext, mBuffer); } void AuxInfo::SwapBuffers() const { if (mBitmap) { mBGLView->DrawBitmap(mBitmap, BPoint(0, 0)); } } void AuxInfo::CopySubBuffer(GLint x, GLint y, GLuint width, GLuint height) const { if (mBitmap) { // Source bitmap and view's bitmap are same size. // Source and dest rectangle are the same. // Note (x,y) = (0,0) is the lower-left corner, have to flip Y BRect srcAndDest; srcAndDest.left = x; srcAndDest.right = x + width - 1; srcAndDest.bottom = mBottom - y; srcAndDest.top = srcAndDest.bottom - height + 1; mBGLView->DrawBitmap(mBitmap, srcAndDest, srcAndDest); } } void AuxInfo::UpdateState( GLcontext *ctx ) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; assert(aux->mContext == ctx ); ctx->Driver.UpdateState = AuxInfo::UpdateState; ctx->Driver.SetDrawBuffer = AuxInfo::SetDrawBuffer; ctx->Driver.SetReadBuffer = AuxInfo::SetReadBuffer; ctx->Driver.ClearIndex = AuxInfo::ClearIndex; ctx->Driver.ClearColor = AuxInfo::ClearColor; ctx->Driver.GetBufferSize = AuxInfo::GetBufferSize; ctx->Driver.GetString = AuxInfo::GetString; ctx->Driver.Clear = AuxInfo::Clear; if (ctx->Color.DrawBuffer == GL_FRONT) { /* read/write front buffer */ ctx->Driver.WriteRGBASpan = AuxInfo::WriteRGBASpanFront; ctx->Driver.WriteRGBSpan = AuxInfo::WriteRGBSpanFront; ctx->Driver.WriteRGBAPixels = AuxInfo::WriteRGBAPixelsFront; ctx->Driver.WriteMonoRGBASpan = AuxInfo::WriteMonoRGBASpanFront; ctx->Driver.WriteMonoRGBAPixels = AuxInfo::WriteMonoRGBAPixelsFront; ctx->Driver.WriteCI32Span = AuxInfo::WriteCI32SpanFront; ctx->Driver.WriteCI8Span = AuxInfo::WriteCI8SpanFront; ctx->Driver.WriteMonoCISpan = AuxInfo::WriteMonoCISpanFront; ctx->Driver.WriteCI32Pixels = AuxInfo::WriteCI32PixelsFront; ctx->Driver.WriteMonoCIPixels = AuxInfo::WriteMonoCIPixelsFront; ctx->Driver.ReadRGBASpan = AuxInfo::ReadRGBASpanFront; ctx->Driver.ReadRGBAPixels = AuxInfo::ReadRGBAPixelsFront; ctx->Driver.ReadCI32Span = AuxInfo::ReadCI32SpanFront; ctx->Driver.ReadCI32Pixels = AuxInfo::ReadCI32PixelsFront; } else { /* read/write back buffer */ ctx->Driver.WriteRGBASpan = AuxInfo::WriteRGBASpanBack; ctx->Driver.WriteRGBSpan = AuxInfo::WriteRGBSpanBack; ctx->Driver.WriteRGBAPixels = AuxInfo::WriteRGBAPixelsBack; ctx->Driver.WriteMonoRGBASpan = AuxInfo::WriteMonoRGBASpanBack; ctx->Driver.WriteMonoRGBAPixels = AuxInfo::WriteMonoRGBAPixelsBack; ctx->Driver.WriteCI32Span = AuxInfo::WriteCI32SpanBack; ctx->Driver.WriteCI8Span = AuxInfo::WriteCI8SpanBack; ctx->Driver.WriteMonoCISpan = AuxInfo::WriteMonoCISpanBack; ctx->Driver.WriteCI32Pixels = AuxInfo::WriteCI32PixelsBack; ctx->Driver.WriteMonoCIPixels = AuxInfo::WriteMonoCIPixelsBack; ctx->Driver.ReadRGBASpan = AuxInfo::ReadRGBASpanBack; ctx->Driver.ReadRGBAPixels = AuxInfo::ReadRGBAPixelsBack; ctx->Driver.ReadCI32Span = AuxInfo::ReadCI32SpanBack; ctx->Driver.ReadCI32Pixels = AuxInfo::ReadCI32PixelsBack; } } void AuxInfo::ClearIndex(GLcontext *ctx, GLuint index) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; aux->mClearIndex = index; } void AuxInfo::ClearColor(GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; aux->mClearColor[BE_RCOMP] = r; aux->mClearColor[BE_GCOMP] = g; aux->mClearColor[BE_BCOMP] = b; aux->mClearColor[BE_ACOMP] = a; assert(aux->mBGLView); } GLbitfield AuxInfo::Clear(GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height) { if (mask & DD_FRONT_LEFT_BIT) ClearFront(ctx, all, x, y, width, height); if (mask & DD_BACK_LEFT_BIT) ClearBack(ctx, all, x, y, width, height); return mask & ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); } void AuxInfo::ClearFront(GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); bglview->SetHighColor(aux->mClearColor[BE_RCOMP], aux->mClearColor[BE_GCOMP], aux->mClearColor[BE_BCOMP], aux->mClearColor[BE_ACOMP]); bglview->SetLowColor(aux->mClearColor[BE_RCOMP], aux->mClearColor[BE_GCOMP], aux->mClearColor[BE_BCOMP], aux->mClearColor[BE_ACOMP]); if (all) { BRect b = bglview->Bounds(); bglview->FillRect(b); } else { // XXX untested BRect b; b.left = x; b.right = x + width; b.bottom = aux->mHeight - y - 1; b.top = b.bottom - height; bglview->FillRect(b); } // restore drawing color #if 0 bglview->SetHighColor(aux->mColor[BE_RCOMP], aux->mColor[BE_GCOMP], aux->mColor[BE_BCOMP], aux->mColor[BE_ACOMP]); bglview->SetLowColor(aux->mColor[BE_RCOMP], aux->mColor[BE_GCOMP], aux->mColor[BE_BCOMP], aux->mColor[BE_ACOMP]); #endif } void AuxInfo::ClearBack(GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); BBitmap *bitmap = aux->mBitmap; assert(bitmap); GLuint *start = (GLuint *) bitmap->Bits(); const GLuint *clearPixelPtr = (const GLuint *) aux->mClearColor; const GLuint clearPixel = *clearPixelPtr; if (all) { const int numPixels = aux->mWidth * aux->mHeight; if (clearPixel == 0) { memset(start, 0, numPixels * 4); } else { for (int i = 0; i < numPixels; i++) { start[i] = clearPixel; } } } else { // XXX untested start += y * aux->mWidth + x; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { start[j] = clearPixel; } start += aux->mWidth; } } } GLboolean AuxInfo::SetDrawBuffer(GLcontext *ctx, GLenum buffer) { if (buffer == GL_FRONT_LEFT) return GL_TRUE; else if (buffer == GL_BACK_LEFT) return GL_TRUE; else return GL_FALSE; } void AuxInfo::SetReadBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, GLenum buffer) { /* XXX to do */ } void AuxInfo::GetBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); BRect b = bglview->Bounds(); *width = (GLuint) (b.right - b.left + 1); *height = (GLuint) (b.bottom - b.top + 1); aux->mBottom = (GLint) b.bottom; if (ctx->Visual->DBflag) { if (*width != aux->mWidth || *height != aux->mHeight) { // allocate new size of back buffer bitmap if (aux->mBitmap) delete aux->mBitmap; BRect rect(0.0, 0.0, *width - 1, *height - 1); aux->mBitmap = new BBitmap(rect, B_RGBA32); } } else { aux->mBitmap = NULL; } aux->mWidth = *width; aux->mHeight = *height; } const GLubyte *AuxInfo::GetString(GLcontext *ctx, GLenum name) { switch (name) { case GL_RENDERER: return (const GLubyte *) "Mesa BeOS"; default: // Let core library handle all other cases return NULL; } } // Plot a pixel. (0,0) is upper-left corner // This is only used when drawing to the front buffer. static void Plot(BGLView *bglview, int x, int y) { // XXX There's got to be a better way! BPoint p(x, y), q(x+1, y); bglview->StrokeLine(p, q); } void AuxInfo::WriteRGBASpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][4], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); int flippedY = aux->mBottom - y; if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]); Plot(bglview, x++, flippedY); } } } else { for (GLuint i = 0; i < n; i++) { bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]); Plot(bglview, x++, flippedY); } } } void AuxInfo::WriteRGBSpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][3], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); int flippedY = aux->mBottom - y; if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]); Plot(bglview, x++, flippedY); } } } else { for (GLuint i = 0; i < n; i++) { bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]); Plot(bglview, x++, flippedY); } } } void AuxInfo::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); int flippedY = aux->mBottom - y; bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]); if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { Plot(bglview, x++, flippedY); } } } else { for (GLuint i = 0; i < n; i++) { Plot(bglview, x++, flippedY); } } } void AuxInfo::WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], CONST GLubyte rgba[][4], const GLubyte mask[] ) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]); Plot(bglview, x[i], aux->mBottom - y[i]); } } } else { for (GLuint i = 0; i < n; i++) { bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]); Plot(bglview, x[i], aux->mBottom - y[i]); } } } void AuxInfo::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BGLView *bglview = aux->mBGLView; assert(bglview); // plot points using current color bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]); if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { Plot(bglview, x[i], aux->mBottom - y[i]); } } } else { for (GLuint i = 0; i < n; i++) { Plot(bglview, x[i], aux->mBottom - y[i]); } } } void AuxInfo::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[] ) { // XXX to do } void AuxInfo::ReadCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[] ) { // XXX to do } void AuxInfo::ReadRGBASpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) { // XXX to do } void AuxInfo::ReadCI32PixelsFront( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint indx[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::ReadRGBAPixelsFront( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteRGBASpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgba[][4], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BBitmap *bitmap = aux->mBitmap; assert(bitmap); int row = aux->mBottom - y; GLubyte *pixel = (GLubyte *) bitmap->Bits() + (row * aux->mWidth + x) * 4; if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { pixel[BE_RCOMP] = rgba[i][RCOMP]; pixel[BE_GCOMP] = rgba[i][GCOMP]; pixel[BE_BCOMP] = rgba[i][BCOMP]; pixel[BE_ACOMP] = rgba[i][ACOMP]; } pixel += 4; } } else { for (GLuint i = 0; i < n; i++) { pixel[BE_RCOMP] = rgba[i][RCOMP]; pixel[BE_GCOMP] = rgba[i][GCOMP]; pixel[BE_BCOMP] = rgba[i][BCOMP]; pixel[BE_ACOMP] = rgba[i][ACOMP]; pixel += 4; } } } void AuxInfo::WriteRGBSpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLubyte rgb[][3], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BBitmap *bitmap = aux->mBitmap; assert(bitmap); int row = aux->mBottom - y; GLubyte *pixel = (GLubyte *) bitmap->Bits() + (row * aux->mWidth + x) * 4; if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { pixel[BE_RCOMP] = rgb[i][RCOMP]; pixel[BE_GCOMP] = rgb[i][GCOMP]; pixel[BE_BCOMP] = rgb[i][BCOMP]; pixel[BE_ACOMP] = 255; } pixel += 4; } } else { for (GLuint i = 0; i < n; i++) { pixel[BE_RCOMP] = rgb[i][RCOMP]; pixel[BE_GCOMP] = rgb[i][GCOMP]; pixel[BE_BCOMP] = rgb[i][BCOMP]; pixel[BE_ACOMP] = 255; pixel += 4; } } } void AuxInfo::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BBitmap *bitmap = aux->mBitmap; assert(bitmap); int row = aux->mBottom - y; GLuint *pixelPtr = (GLuint *) bitmap->Bits() + row * aux->mWidth + x; GLuint pixel; GLubyte *mColor= (GLubyte *) &pixel; mColor[BE_RCOMP] = color[RCOMP]; mColor[BE_GCOMP] = color[GCOMP]; mColor[BE_BCOMP] = color[BCOMP]; mColor[BE_ACOMP] = color[ACOMP]; if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) *pixelPtr = pixel; pixelPtr++; } } else { for (GLuint i = 0; i < n; i++) { *pixelPtr++ = pixel; } } } void AuxInfo::WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], CONST GLubyte rgba[][4], const GLubyte mask[] ) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BBitmap *bitmap = aux->mBitmap; assert(bitmap); if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { GLubyte *pixel = (GLubyte *) bitmap->Bits() + (aux->mBottom - y[i]) * bitmap->BytesPerRow() + x[i] * 4; pixel[BE_RCOMP] = rgba[i][RCOMP]; pixel[BE_GCOMP] = rgba[i][GCOMP]; pixel[BE_BCOMP] = rgba[i][BCOMP]; pixel[BE_ACOMP] = rgba[i][ACOMP]; } } } else { for (GLuint i = 0; i < n; i++) { GLubyte *pixel = (GLubyte *) bitmap->Bits() + (aux->mBottom - y[i]) * bitmap->BytesPerRow() + x[i] * 4; pixel[BE_RCOMP] = rgba[i][RCOMP]; pixel[BE_GCOMP] = rgba[i][GCOMP]; pixel[BE_BCOMP] = rgba[i][BCOMP]; pixel[BE_ACOMP] = rgba[i][ACOMP]; } } } void AuxInfo::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[]) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; BBitmap *bitmap = aux->mBitmap; GLuint pixel; GLubyte *mColor= (GLubyte *) &pixel; mColor[BE_RCOMP] = color[RCOMP]; mColor[BE_GCOMP] = color[GCOMP]; mColor[BE_BCOMP] = color[BCOMP]; mColor[BE_ACOMP] = color[ACOMP]; assert(bitmap); if (mask) { for (GLuint i = 0; i < n; i++) { if (mask[i]) { GLuint *pixelPtr = (GLuint *) bitmap->Bits() + (aux->mBottom - y[i]) * aux->mWidth + x[i]; *pixelPtr = pixel; } } } else { for (GLuint i = 0; i < n; i++) { GLuint *pixelPtr = (GLuint *) bitmap->Bits() + (aux->mBottom - y[i]) * aux->mWidth + x[i]; *pixelPtr = pixel; } } } void AuxInfo::WriteCI32SpanBack( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteCI8SpanBack( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[] ) { // XXX to do } void AuxInfo::ReadCI32SpanBack( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[] ) { // XXX to do } void AuxInfo::ReadRGBASpanBack( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; const BBitmap *bitmap = aux->mBitmap; assert(bitmap); int row = aux->mBottom - y; const GLubyte *pixel = (GLubyte *) bitmap->Bits() + row * bitmap->BytesPerRow() + x * 4; for (GLuint i = 0; i < n; i++) { rgba[i][RCOMP] = pixel[BE_RCOMP]; rgba[i][GCOMP] = pixel[BE_GCOMP]; rgba[i][BCOMP] = pixel[BE_BCOMP]; rgba[i][ACOMP] = pixel[BE_ACOMP]; pixel += 4; } } void AuxInfo::ReadCI32PixelsBack( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint indx[], const GLubyte mask[] ) { // XXX to do } void AuxInfo::ReadRGBAPixelsBack( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) { AuxInfo *aux = (AuxInfo *) ctx->DriverCtx; const BBitmap *bitmap = aux->mBitmap; assert(bitmap); for (GLuint i = 0; i < n; i++) { if (y[i] < aux->mHeight) { const GLubyte *pixel = (const GLubyte *) bitmap->Bits() + ((aux->mBottom - y[i]) * aux->mWidth + x[i]) * 4; rgba[i][RCOMP] = pixel[BE_RCOMP]; rgba[i][GCOMP] = pixel[BE_GCOMP]; rgba[i][BCOMP] = pixel[BE_BCOMP]; rgba[i][ACOMP] = pixel[BE_ACOMP]; } } } //------------------------------------------------------------------ // Public interface methods //------------------------------------------------------------------ // // Input: rect - initial rectangle // name - window name // resizingMode - example: B_FOLLOW_NONE // mode - usually 0 ? // options - Bitwise-OR of BGL_* tokens // BGLView::BGLView(BRect rect, char *name, ulong resizingMode, ulong mode, ulong options) :BView(rect, name, resizingMode, mode) { const GLboolean rgbFlag = (options & BGL_RGB) == BGL_RGB; const GLboolean alphaFlag = (options & BGL_ALPHA) == BGL_ALPHA; const GLboolean dblFlag = (options & BGL_DOUBLE) == BGL_DOUBLE; const GLboolean stereoFlag = false; const GLint depth = (options & BGL_DEPTH) ? 16 : 0; const GLint stencil = (options & BGL_STENCIL) ? 8 : 0; const GLint accum = (options & BGL_ACCUM) ? 16 : 0; const GLint index = (options & BGL_INDEX) ? 32 : 0; const GLint red = (options & BGL_RGB) ? 8 : 0; const GLint green = (options & BGL_RGB) ? 8 : 0; const GLint blue = (options & BGL_RGB) ? 8 : 0; const GLint alpha = (options & BGL_RGB) ? 8 : 0; if (!rgbFlag) { fprintf(stderr, "Mesa Warning: color index mode not supported\n"); } // Allocate auxiliary data object AuxInfo *aux = new AuxInfo; // examine option flags and create gl_context struct GLvisual *visual = _mesa__create_visual( rgbFlag, dblFlag, stereoFlag, red, green, blue, alpha, index, depth, stencil, accum, accum, accum, accum, 1 ); // create core framebuffer GLframebuffer *buffer = _mesa_create_framebuffer(visual, depth > 0 ? GL_TRUE : GL_FALSE, stencil > 0 ? GL_TRUE: GL_FALSE, accum > 0 ? GL_TRUE : GL_FALSE, alphaFlag ); // create core context const GLboolean direct = GL_TRUE; GLcontext *ctx = _mesa_create_context( visual, NULL, aux, direct ); _mesa_enable_sw_extensions(ctx); aux->Init(this, ctx, visual, buffer ); // Hook aux data into BGLView object m_gc = aux; } BGLView::~BGLView() { printf("BGLView destructor\n"); AuxInfo *aux = (AuxInfo *) m_gc; assert(aux); delete aux; } void BGLView::LockGL() { AuxInfo *aux = (AuxInfo *) m_gc; assert(aux); aux->MakeCurrent(); } void BGLView::UnlockGL() { AuxInfo *aux = (AuxInfo *) m_gc; assert(aux); // Could call _mesa_make_current(NULL, NULL) but it would just // hinder performance } void BGLView::SwapBuffers() { AuxInfo *aux = (AuxInfo *) m_gc; assert(aux); aux->SwapBuffers(); } void BGLView::CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height) { AuxInfo *aux = (AuxInfo *) m_gc; assert(aux); aux->CopySubBuffer(x, y, width, height); } BView *BGLView::EmbeddedView() { // XXX to do } status_t BGLView::CopyPixelsOut(BPoint source, BBitmap *dest) { // XXX to do } status_t BGLView::CopyPixelsIn(BBitmap *source, BPoint dest) { // XXX to do } void BGLView::ErrorCallback(GLenum errorCode) { // XXX to do } void BGLView::Draw(BRect updateRect) { // printf("BGLView draw\n"); // XXX to do } void BGLView::AttachedToWindow() { BView::AttachedToWindow(); // don't paint window background white when resized SetViewColor(B_TRANSPARENT_32_BIT); } void BGLView::AllAttached() { BView::AllAttached(); // printf("BGLView AllAttached\n"); } void BGLView::DetachedFromWindow() { BView::DetachedFromWindow(); } void BGLView::AllDetached() { BView::AllDetached(); // printf("BGLView AllDetached"); } void BGLView::FrameResized(float width, float height) { return BView::FrameResized(width, height); } status_t BGLView::Perform(perform_code d, void *arg) { return BView::Perform(d, arg); } status_t BGLView::Archive(BMessage *data, bool deep) const { return BView::Archive(data, deep); } void BGLView::MessageReceived(BMessage *msg) { BView::MessageReceived(msg); } void BGLView::SetResizingMode(uint32 mode) { BView::SetResizingMode(mode); } void BGLView::Show() { // printf("BGLView Show\n"); BView::Show(); } void BGLView::Hide() { // printf("BGLView Hide\n"); BView::Hide(); } BHandler *BGLView::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property) { return BView::ResolveSpecifier(msg, index, specifier, form, property); } status_t BGLView::GetSupportedSuites(BMessage *data) { return BView::GetSupportedSuites(data); } void BGLView::DirectConnected( direct_buffer_info *info ) { // XXX to do } void BGLView::EnableDirectMode( bool enabled ) { // XXX to do } //---- private methods ---------- void BGLView::_ReservedGLView1() {} void BGLView::_ReservedGLView2() {} void BGLView::_ReservedGLView3() {} void BGLView::_ReservedGLView4() {} void BGLView::_ReservedGLView5() {} void BGLView::_ReservedGLView6() {} void BGLView::_ReservedGLView7() {} void BGLView::_ReservedGLView8() {} #if 0 BGLView::BGLView(const BGLView &v) : BView(v) { // XXX not sure how this should work printf("Warning BGLView::copy constructor not implemented\n"); } #endif BGLView &BGLView::operator=(const BGLView &v) { printf("Warning BGLView::operator= not implemented\n"); } void BGLView::dither_front() { // no-op } bool BGLView::confirm_dither() { // no-op return false; } void BGLView::draw(BRect r) { // XXX no-op ??? } /* Direct Window stuff */ void BGLView::drawScanline( int x1, int x2, int y, void *data ) { // no-op } void BGLView::scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2) { // no-op } void BGLView::lock_draw() { // no-op } void BGLView::unlock_draw() { // no-op } bool BGLView::validateView() { // no-op return true; }