/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/accum.h" #include "main/imports.h" #include "main/arrayobj.h" #include "main/buffers.h" #include "main/colortab.h" #include "main/context.h" #include "main/convolve.h" #include "main/drawpix.h" #include "main/framebuffer.h" #include "main/mipmap.h" #include "main/queryobj.h" #include "main/rastpos.h" #include "main/renderbuffer.h" #include "main/texcompress.h" #include "main/texformat.h" #include "main/texgetimage.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/texstore.h" #if FEATURE_ARB_vertex_buffer_object #include "main/bufferobj.h" #endif #if FEATURE_EXT_framebuffer_object #include "main/fbobject.h" #include "main/texrender.h" #endif #if FEATURE_ARB_sync #include "main/syncobj.h" #endif #include "shader/program.h" #include "shader/prog_execute.h" #include "shader/shader_api.h" #include "tnl/tnl.h" #include "swrast/swrast.h" #include "driverfuncs.h" /** * Plug in default functions for all pointers in the dd_function_table * structure. * Device drivers should call this function and then plug in any * functions which it wants to override. * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). * * \param table the dd_function_table to initialize */ void _mesa_init_driver_functions(struct dd_function_table *driver) { _mesa_bzero(driver, sizeof(*driver)); driver->GetString = NULL; /* REQUIRED! */ driver->UpdateState = NULL; /* REQUIRED! */ driver->GetBufferSize = NULL; /* REQUIRED! */ driver->ResizeBuffers = _mesa_resize_framebuffer; driver->Error = NULL; driver->Finish = NULL; driver->Flush = NULL; /* framebuffer/image functions */ driver->Clear = _swrast_Clear; _MESA_INIT_ACCUM_FUNCTIONS(driver, _swrast_); _MESA_INIT_DRAWPIX_FUNCTIONS(driver, _swrast_); _MESA_INIT_RASTPOS_FUNCTIONS(driver, _tnl_); driver->ReadPixels = _swrast_ReadPixels; /* Texture functions */ driver->ChooseTextureFormat = _mesa_choose_tex_format; driver->TexImage1D = _mesa_store_teximage1d; driver->TexImage2D = _mesa_store_teximage2d; driver->TexImage3D = _mesa_store_teximage3d; driver->TexSubImage1D = _mesa_store_texsubimage1d; driver->TexSubImage2D = _mesa_store_texsubimage2d; driver->TexSubImage3D = _mesa_store_texsubimage3d; driver->GetTexImage = _mesa_get_teximage; driver->CopyTexImage1D = _swrast_copy_teximage1d; driver->CopyTexImage2D = _swrast_copy_teximage2d; driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d; driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d; driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d; driver->GenerateMipmap = _mesa_generate_mipmap; driver->TestProxyTexImage = _mesa_test_proxy_teximage; driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; driver->GetCompressedTexImage = _mesa_get_compressed_teximage; driver->CompressedTextureSize = _mesa_compressed_texture_size; driver->BindTexture = NULL; driver->NewTextureObject = _mesa_new_texture_object; driver->DeleteTexture = _mesa_delete_texture_object; driver->NewTextureImage = _mesa_new_texture_image; driver->FreeTexImageData = _mesa_free_texture_image_data; driver->MapTexture = NULL; driver->UnmapTexture = NULL; driver->TextureMemCpy = _mesa_memcpy; driver->IsTextureResident = NULL; driver->PrioritizeTexture = NULL; driver->ActiveTexture = NULL; driver->UpdateTexturePalette = NULL; /* imaging */ /* swrast does not need UpdateTexturePalette */ #define _swrast_UpdateTexturePalette NULL _MESA_INIT_COLORTABLE_FUNCTIONS(driver, _swrast_); _MESA_INIT_CONVOLVE_FUNCTIONS(driver, _swrast_); /* Vertex/fragment programs */ driver->BindProgram = NULL; driver->NewProgram = _mesa_new_program; driver->DeleteProgram = _mesa_delete_program; /* simple state commands */ driver->AlphaFunc = NULL; driver->BlendColor = NULL; driver->BlendEquationSeparate = NULL; driver->BlendFuncSeparate = NULL; driver->ClearColor = NULL; driver->ClearDepth = NULL; driver->ClearIndex = NULL; driver->ClearStencil = NULL; driver->ClipPlane = NULL; driver->ColorMask = NULL; driver->ColorMaterial = NULL; driver->CullFace = NULL; driver->DrawBuffer = NULL; driver->DrawBuffers = NULL; driver->FrontFace = NULL; driver->DepthFunc = NULL; driver->DepthMask = NULL; driver->DepthRange = NULL; driver->Enable = NULL; driver->Fogfv = NULL; driver->Hint = NULL; driver->IndexMask = NULL; driver->Lightfv = NULL; driver->LightModelfv = NULL; driver->LineStipple = NULL; driver->LineWidth = NULL; driver->LogicOpcode = NULL; driver->PointParameterfv = NULL; driver->PointSize = NULL; driver->PolygonMode = NULL; driver->PolygonOffset = NULL; driver->PolygonStipple = NULL; driver->ReadBuffer = NULL; driver->RenderMode = NULL; driver->Scissor = NULL; driver->ShadeModel = NULL; driver->StencilFuncSeparate = NULL; driver->StencilOpSeparate = NULL; driver->StencilMaskSeparate = NULL; driver->TexGen = NULL; driver->TexEnv = NULL; driver->TexParameter = NULL; driver->TextureMatrix = NULL; driver->Viewport = NULL; /* vertex arrays */ driver->VertexPointer = NULL; driver->NormalPointer = NULL; driver->ColorPointer = NULL; driver->FogCoordPointer = NULL; driver->IndexPointer = NULL; driver->SecondaryColorPointer = NULL; driver->TexCoordPointer = NULL; driver->EdgeFlagPointer = NULL; driver->VertexAttribPointer = NULL; driver->LockArraysEXT = NULL; driver->UnlockArraysEXT = NULL; /* state queries */ driver->GetBooleanv = NULL; driver->GetDoublev = NULL; driver->GetFloatv = NULL; driver->GetIntegerv = NULL; driver->GetInteger64v = NULL; driver->GetPointerv = NULL; /* buffer objects */ _mesa_init_buffer_object_functions(driver); /* query objects */ _mesa_init_query_object_functions(driver); #if FEATURE_ARB_sync _mesa_init_sync_object_functions(driver); #endif #if FEATURE_EXT_framebuffer_object driver->NewFramebuffer = _mesa_new_framebuffer; driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; driver->RenderTexture = _mesa_render_texture; driver->FinishRenderTexture = _mesa_finish_render_texture; driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; #endif #if FEATURE_EXT_framebuffer_blit driver->BlitFramebuffer = _swrast_BlitFramebuffer; #endif /* APPLE_vertex_array_object */ driver->NewArrayObject = _mesa_new_array_object; driver->DeleteArrayObject = _mesa_delete_array_object; driver->BindArrayObject = NULL; /* T&L stuff */ driver->NeedValidate = GL_FALSE; driver->ValidateTnlModule = NULL; driver->CurrentExecPrimitive = 0; driver->CurrentSavePrimitive = 0; driver->NeedFlush = 0; driver->SaveNeedFlush = 0; driver->ProgramStringNotify = _tnl_program_string; driver->FlushVertices = NULL; driver->SaveFlushVertices = NULL; driver->NotifySaveBegin = NULL; driver->LightingSpaceChange = NULL; /* display list */ driver->NewList = NULL; driver->EndList = NULL; driver->BeginCallList = NULL; driver->EndCallList = NULL; /* XXX temporary here */ _mesa_init_glsl_driver_functions(driver); } /** * Call the ctx->Driver.* state functions with current values to initialize * driver state. * Only the Intel drivers use this so far. */ void _mesa_init_driver_state(GLcontext *ctx) { ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); ctx->Driver.BlendEquationSeparate(ctx, ctx->Color.BlendEquationRGB, ctx->Color.BlendEquationA); ctx->Driver.BlendFuncSeparate(ctx, ctx->Color.BlendSrcRGB, ctx->Color.BlendDstRGB, ctx->Color.BlendSrcA, ctx->Color.BlendDstA); ctx->Driver.ColorMask(ctx, ctx->Color.ColorMask[RCOMP], ctx->Color.ColorMask[GCOMP], ctx->Color.ColorMask[BCOMP], ctx->Color.ColorMask[ACOMP]); ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0); ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); { GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); } ctx->Driver.LineWidth(ctx, ctx->Line.Width); ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); ctx->Driver.PointSize(ctx, ctx->Point.Size); ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height); ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]); ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, ctx->Stencil.Function[1], ctx->Stencil.Ref[1], ctx->Stencil.ValueMask[1]); ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]); ctx->Driver.StencilOpSeparate(ctx, GL_BACK, ctx->Stencil.FailFunc[1], ctx->Stencil.ZFailFunc[1], ctx->Stencil.ZPassFunc[1]); ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); }