/* * Mesa 3-D graphics library * Version: 4.0.3 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ /* Template for render stages which build and emit vertices directly * to fixed-size dma buffers. Useful for rendering strips and other * native primitives where clipping and per-vertex tweaks such as * those in t_dd_tritmp.h are not required. * */ #if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES #error "must have points, lines & triangles to use render template" #endif #if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS #error "must have tri strip and fans to use render template" #endif #if !HAVE_LINE_STRIPS #error "must have line strips to use render template" #endif #if !HAVE_POLYGONS #error "must have polygons to use render template" #endif #if !HAVE_ELTS #error "must have elts to use render template" #endif #ifndef EMIT_TWO_ELTS #define EMIT_TWO_ELTS( offset, elt0, elt1 ) \ do { \ EMIT_ELT( offset, elt0 ); \ EMIT_ELT( offset+1, elt1 ); \ } while (0) #endif /**********************************************************************/ /* Render whole begin/end objects */ /**********************************************************************/ static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr ) { GLint i; LOCAL_VARS; ELTS_VARS; ALLOC_ELTS( nr ); for ( i = 0 ; i < nr ; i+=2, elts += 2 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); INCR_ELTS( 2 ); } } static void TAG(emit_consecutive_elts)( GLcontext *ctx, GLuint start, GLuint nr ) { GLint i; LOCAL_VARS; ELTS_VARS; ALLOC_ELTS( nr ); for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) { EMIT_TWO_ELTS( 0, start, start+1 ); INCR_ELTS( 2 ); } if (i < nr) { EMIT_ELT( 0, start ); INCR_ELTS( 1 ); } } /*********************************************************************** * Render non-indexed primitives. ***********************************************************************/ static void TAG(render_points_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { if (start < count) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count ); } } static void TAG(render_lines_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start) & 1; if (start+1 >= count) return; if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { RESET_STIPPLE(); AUTO_STIPPLE( GL_TRUE ); } EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count ); if ((flags & PRIM_END) && ctx->Line.StippleFlag) AUTO_STIPPLE( GL_FALSE ); } static void TAG(render_line_strip_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start+1 >= count) return; if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) RESET_STIPPLE(); if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) { int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_LINES, HW_LINES ); /* Emit whole number of lines in each full buffer. */ dmasz = dmasz/2; currentsz = GET_CURRENT_VB_MAX_ELTS(); currentsz = currentsz/2; if (currentsz < 4) { NEW_BUFFER(); currentsz = dmasz; } for (j = start; j + 1 < count; j += nr - 1 ) { GLint i; ELTS_VARS; nr = MIN2( currentsz, count - j ); ALLOC_ELTS( (nr-1)*2 ); for ( i = j ; i+1 < j+nr ; i+=1 ) { EMIT_TWO_ELTS( 0, (i+0), (i+1) ); INCR_ELTS( 2 ); } if (nr == currentsz) { NEW_BUFFER(); currentsz = dmasz; } } } else EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count ); } static void TAG(render_line_loop_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; GLuint j, nr; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (flags & PRIM_BEGIN) { j = start; if (ctx->Line.StippleFlag) RESET_STIPPLE( ); } else j = start + 1; if (flags & PRIM_END) { if (start+1 >= count) return; if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) { int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; ELT_INIT( GL_LINES, HW_LINES ); /* Emit whole number of lines in each full buffer. */ dmasz = dmasz/2; currentsz = GET_CURRENT_VB_MAX_ELTS(); currentsz = currentsz/2; if (currentsz < 4) { NEW_BUFFER(); currentsz = dmasz; } /* Ensure last vertex doesn't wrap: */ currentsz--; dmasz--; for (; j + 1 < count; ) { GLint i; ELTS_VARS; nr = MIN2( currentsz, count - j ); ALLOC_ELTS( (nr-1)*2 ); for ( i = j ; i+1 < j+nr ; i+=1 ) { EMIT_TWO_ELTS( 0, (i+0), (i+1) ); INCR_ELTS( 2 ); } j += nr - 1; if (j + 1 < count) { NEW_BUFFER(); currentsz = dmasz; } else { ALLOC_ELTS( 2 ); EMIT_TWO_ELTS( 0, (j), (start) ); INCR_ELTS( 2 ); } } } else { int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { NEW_BUFFER(); currentsz = dmasz; } /* Ensure last vertex doesn't wrap: */ currentsz--; dmasz--; for ( ; j + 1 < count; ) { nr = MIN2( currentsz, count - j ); if (j + nr < count) { TAG(emit_consecutive_elts)( ctx, j, nr ); currentsz = dmasz; j += nr - 1; NEW_BUFFER(); } else if (nr) { ELTS_VARS; int i; ALLOC_ELTS( nr + 1 ); for ( i = 0 ; i+1 < nr ; i+=2, j += 2 ) { EMIT_TWO_ELTS( 0, j, j+1 ); INCR_ELTS( 2 ); } if (i < nr) { EMIT_ELT( 0, j ); j++; INCR_ELTS( 1 ); } EMIT_ELT( 0, start ); INCR_ELTS( 1 ); NEW_BUFFER(); } else { fprintf(stderr, "warining nr==0\n"); } } } } else { TAG(render_line_strip_verts)( ctx, j, count, flags ); } } static void TAG(render_triangles_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start)%3; if (start+2 >= count) { return; } /* need a PREFER_DISCRETE_ELT_PRIM here too.. */ EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count ); } static void TAG(render_tri_strip_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start + 2 >= count) return; if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) { int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; int parity = 0; GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); if (flags & PRIM_PARITY) parity = 1; /* Emit even number of tris in each full buffer. */ dmasz = dmasz/3; dmasz -= dmasz & 1; currentsz = GET_CURRENT_VB_MAX_ELTS(); currentsz = currentsz/3; currentsz -= currentsz & 1; if (currentsz < 4) { NEW_BUFFER(); currentsz = dmasz; } for (j = start; j + 2 < count; j += nr - 2 ) { GLint i; ELTS_VARS; nr = MIN2( currentsz, count - j ); ALLOC_ELTS( (nr-2)*3 ); for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) { EMIT_ELT( 0, (i+0+parity) ); EMIT_ELT( 1, (i+1-parity) ); EMIT_ELT( 2, (i+2) ); INCR_ELTS( 3 ); } if (nr == currentsz) { NEW_BUFFER(); currentsz = dmasz; } } } else if ((flags & PRIM_PARITY) == 0) EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); else if (HAVE_TRI_STRIP_1) EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_1, start, count ); else { /* Emit the first triangle with elts, then the rest as a regular strip. * TODO: Make this unlikely in t_imm_api.c */ ELTS_VARS; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); ALLOC_ELTS( 3 ); EMIT_ELT( 0, (start+1) ); EMIT_ELT( 1, (start+0) ); EMIT_ELT( 2, (start+2) ); INCR_ELTS( 3 ); NEW_PRIMITIVE(); start++; if (start + 2 >= count) return; EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); } } static void TAG(render_tri_fan_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start+2 >= count) return; if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) { int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); dmasz = dmasz/3; currentsz = GET_CURRENT_VB_MAX_ELTS(); currentsz = currentsz/3; if (currentsz < 4) { NEW_BUFFER(); currentsz = dmasz; } for (j = start + 1; j + 1 < count; j += nr - 1 ) { GLint i; ELTS_VARS; nr = MIN2( currentsz, count - j ); ALLOC_ELTS( (nr-1)*3 ); for ( i = j ; i+1 < j+nr ; i++ ) { EMIT_ELT( 0, (start) ); EMIT_ELT( 1, (i) ); EMIT_ELT( 2, (i+1) ); INCR_ELTS( 3 ); } if (nr == currentsz) { NEW_BUFFER(); currentsz = dmasz; } } } else { EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count ); } } static void TAG(render_poly_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start+2 >= count) return; EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count ); } static void TAG(render_quad_strip_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start) & 1; if (start+3 >= count) return; if (HAVE_QUAD_STRIPS) { EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count ); } else if (ctx->_TriangleCaps & DD_FLATSHADE) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ currentsz = (currentsz/6)*2; dmasz = (dmasz/6)*2; if (currentsz < 4) { NEW_BUFFER(); currentsz = dmasz; } for (j = start; j + 3 < count; j += nr - 2 ) { ELTS_VARS; GLint quads, i; nr = MIN2( currentsz, count - j ); quads = (nr/2)-1; ALLOC_ELTS( quads*6 ); for ( i = j ; i < j+quads*2 ; i+=2 ) { EMIT_TWO_ELTS( 0, (i+0), (i+1) ); EMIT_TWO_ELTS( 2, (i+2), (i+1) ); EMIT_TWO_ELTS( 4, (i+3), (i+2) ); INCR_ELTS( 6 ); } if (nr == currentsz) { NEW_BUFFER(); currentsz = dmasz; } } } else { EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); } } static void TAG(render_quads_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start)%4; if (start+3 >= count) return; if (HAVE_QUADS) { EMIT_PRIM( ctx, HW_QUADS, GL_QUADS, start, count ); } else { /* Hardware doesn't have a quad primitive type -- simulate it * using indexed vertices and the triangle primitive: */ LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Adjust for rendering as triangles: */ currentsz = (currentsz/6)*4; dmasz = (dmasz/6)*4; if (currentsz < 8) { NEW_BUFFER(); currentsz = dmasz; } for (j = start; j < count; j += nr ) { ELTS_VARS; GLint quads, i; nr = MIN2( currentsz, count - j ); quads = nr/4; ALLOC_ELTS( quads*6 ); for ( i = j ; i < j+quads*4 ; i+=4 ) { EMIT_TWO_ELTS( 0, (i+0), (i+1) ); EMIT_TWO_ELTS( 2, (i+3), (i+1) ); EMIT_TWO_ELTS( 4, (i+2), (i+3) ); INCR_ELTS( 6 ); } if (nr == currentsz) { NEW_BUFFER(); currentsz = dmasz; } } } } static void TAG(render_noop)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { } static render_func TAG(render_tab_verts)[GL_POLYGON+2] = { TAG(render_points_verts), TAG(render_lines_verts), TAG(render_line_loop_verts), TAG(render_line_strip_verts), TAG(render_triangles_verts), TAG(render_tri_strip_verts), TAG(render_tri_fan_verts), TAG(render_quads_verts), TAG(render_quad_strip_verts), TAG(render_poly_verts), TAG(render_noop), }; /**************************************************************************** * Render elts using hardware indexed verts * ****************************************************************************/ static void TAG(render_points_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = GET_ELTS(); GLuint j, nr; ELT_INIT( GL_POINTS, HW_POINTS ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); NEW_PRIMITIVE(); currentsz = dmasz; } } static void TAG(render_lines_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = GET_ELTS(); GLuint j, nr; if (start+1 >= count) return; if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { RESET_STIPPLE(); AUTO_STIPPLE( GL_TRUE ); } ELT_INIT( GL_LINES, HW_LINES ); /* Emit whole number of lines in total and in each buffer: */ count -= (count-start) & 1; currentsz -= currentsz & 1; dmasz -= dmasz & 1; currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); NEW_PRIMITIVE(); currentsz = dmasz; } if ((flags & PRIM_END) && ctx->Line.StippleFlag) AUTO_STIPPLE( GL_FALSE ); } static void TAG(render_line_strip_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = GET_ELTS(); GLuint j, nr; if (start+1 >= count) return; ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) RESET_STIPPLE(); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); NEW_PRIMITIVE(); currentsz = dmasz; } } static void TAG(render_line_loop_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = GET_ELTS(); GLuint j, nr; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (flags & PRIM_BEGIN) j = start; else j = start + 1; if (flags & PRIM_END) { if (start+1 >= count) return; } else { if (j+1 >= count) return; } ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) RESET_STIPPLE(); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { NEW_BUFFER(); currentsz = dmasz; } /* Ensure last vertex doesn't wrap: */ currentsz--; dmasz--; for ( ; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); currentsz = dmasz; } if (flags & PRIM_END) TAG(emit_elts)( ctx, elts+start, 1 ); NEW_PRIMITIVE(); } static void TAG(render_triangles_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; GLuint *elts = GET_ELTS(); int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3; int currentsz; GLuint j, nr; if (start+2 >= count) return; /* NEW_PRIMITIVE(); */ ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of tris in total. dmasz is already a multiple * of 3. */ count -= (count-start)%3; currentsz -= currentsz%3; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); NEW_PRIMITIVE(); currentsz = dmasz; } } static void TAG(render_tri_strip_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; GLuint j, nr; GLuint *elts = GET_ELTS(); int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; if (start+2 >= count) return; ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { NEW_BUFFER(); currentsz = dmasz; } if ((flags & PRIM_PARITY) && count - start > 2) { TAG(emit_elts)( ctx, elts+start, 1 ); currentsz--; } /* Keep the same winding over multiple buffers: */ dmasz -= (dmasz & 1); currentsz -= (currentsz & 1); for (j = start ; j + 2 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); NEW_PRIMITIVE(); currentsz = dmasz; } } static void TAG(render_tri_fan_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; GLuint *elts = GET_ELTS(); GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; if (start+2 >= count) return; ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { NEW_BUFFER(); currentsz = dmasz; } for (j = start + 1 ; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j + 1 ); TAG(emit_elts)( ctx, elts+start, 1 ); TAG(emit_elts)( ctx, elts+j, nr - 1 ); NEW_PRIMITIVE(); currentsz = dmasz; } } static void TAG(render_poly_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; GLuint *elts = GET_ELTS(); GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; if (start+2 >= count) return; ELT_INIT( GL_POLYGON, HW_POLYGON ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { NEW_BUFFER(); currentsz = dmasz; } for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) { nr = MIN2( currentsz, count - j + 1 ); TAG(emit_elts)( ctx, elts+start, 1 ); TAG(emit_elts)( ctx, elts+j, nr - 1 ); NEW_PRIMITIVE(); currentsz = dmasz; } } static void TAG(render_quad_strip_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { if (start+3 >= count) return; if (HAVE_QUAD_STRIPS && 0) { } else { LOCAL_VARS; GLuint *elts = GET_ELTS(); int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; NEW_PRIMITIVE(); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 1; count -= (count-start) & 1; currentsz -= currentsz & 1; if (currentsz < 12) currentsz = dmasz; if (ctx->_TriangleCaps & DD_FLATSHADE) { ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); currentsz = currentsz/6*2; dmasz = dmasz/6*2; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint i; GLint quads = (nr/2)-1; ELTS_VARS; ALLOC_ELTS( quads*6 ); for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); EMIT_TWO_ELTS( 2, elts[2], elts[1] ); EMIT_TWO_ELTS( 4, elts[3], elts[2] ); INCR_ELTS( 6 ); } NEW_PRIMITIVE(); } currentsz = dmasz; } } else { ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr ); NEW_PRIMITIVE(); currentsz = dmasz; } } } } static void TAG(render_quads_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ) { if (start+3 >= count) return; if (HAVE_QUADS && 0) { } else { LOCAL_VARS; GLuint *elts = GET_ELTS(); int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 3; count -= (count-start) & 3; currentsz -= currentsz & 3; /* Adjust for rendering as triangles: */ currentsz = currentsz/6*4; dmasz = dmasz/6*4; if (currentsz < 8) currentsz = dmasz; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint quads = nr/4; GLint i; ELTS_VARS; ALLOC_ELTS( quads * 6 ); for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); EMIT_TWO_ELTS( 2, elts[3], elts[1] ); EMIT_TWO_ELTS( 4, elts[2], elts[3] ); INCR_ELTS( 6 ); } } NEW_PRIMITIVE(); currentsz = dmasz; } } } static render_func TAG(render_tab_elts)[GL_POLYGON+2] = { TAG(render_points_elts), TAG(render_lines_elts), TAG(render_line_loop_elts), TAG(render_line_strip_elts), TAG(render_triangles_elts), TAG(render_tri_strip_elts), TAG(render_tri_fan_elts), TAG(render_quads_elts), TAG(render_quad_strip_elts), TAG(render_poly_elts), TAG(render_noop), };