/* * Mesa 3-D graphics library * Version: 5.0 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * DOS/DJGPP device driver v1.3 for Mesa * * Copyright (C) 2002 - Borca Daniel * Email : dborca@yahoo.com * Web : http://www.geocities.com/dborca */ #ifndef FX #include "glheader.h" #include "context.h" #include "GL/dmesa.h" #include "extensions.h" #include "macros.h" #include "matrix.h" #include "mmath.h" #include "texformat.h" #include "texstore.h" #include "array_cache/acache.h" #include "swrast/s_context.h" #include "swrast/s_depth.h" #include "swrast/s_lines.h" #include "swrast/s_triangle.h" #include "swrast/s_trispan.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #ifndef MATROX #include "video.h" #else /* MATROX */ #include "mga/mga.h" #endif /* MATROX */ #else /* FX */ #include "../FX/fxdrv.h" #include "GL/dmesa.h" #endif /* FX */ /* * In C++ terms, this class derives from the GLvisual class. * Add system-specific fields to it. */ struct dmesa_visual { GLvisual *gl_visual; GLboolean db_flag; /* double buffered? */ GLboolean rgb_flag; /* RGB mode? */ GLuint depth; /* bits per pixel (1, 8, 24, etc) */ #ifdef MATROX int stride_in_pixels; #endif int zbuffer; /* Z=buffer: 0=no, 1=SW, -1=HW */ }; /* * In C++ terms, this class derives from the GLframebuffer class. * Add system-specific fields to it. */ struct dmesa_buffer { GLframebuffer gl_buffer; /* The depth, stencil, accum, etc buffers */ void *the_window; /* your window handle, etc */ int xpos, ypos; /* position */ int width, height; /* size in pixels */ }; /* * In C++ terms, this class derives from the GLcontext class. * Add system-specific fields to it. */ struct dmesa_context { GLcontext *gl_ctx; /* the core library context */ DMesaVisual visual; DMesaBuffer Buffer; GLuint ClearColor; GLuint ClearIndex; /* etc... */ }; #ifndef FX /**************************************************************************** * Read/Write pixels ***************************************************************************/ #define FLIP(y) (dmesa->Buffer->height - (y) - 1) #define FLIP2(y) (_b_ - (y)) #ifndef MATROX #define DSTRIDE dmesa->Buffer->width #else #define DSTRIDE dmesa->visual->stride_in_pixels #define vl_putpixel mga_putpixel #define vl_mixrgba mga_mixrgb #define vl_mixrgb mga_mixrgb #define vl_getrgba mga_getrgba #define vl_setz mga_setz #define vl_getz mga_getz #endif /**************************************************************************** * RGB[A] ***************************************************************************/ static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[]) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint i, offset; #ifndef MATROX offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, offset, rgba = vl_mixrgba(color); offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; /* read all pixels */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1, rgba = vl_mixrgba(color); if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; if (mask) { /* read some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; /* read all pixels */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; if (mask) { /* draw some pixels */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; if (mask) { /* read some pixels */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; if (mask) { /* draw some values */ for (i=0; iDriverCtx; GLuint i, offset; offset = DSTRIDE * FLIP(y) + x; /* read all values */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; if (mask) { /* draw some values */ for (i=0; iDriverCtx; GLuint i, _w_ = DSTRIDE, _b_ = dmesa->Buffer->height - 1; /* read all values */ for (i=0; iDriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; #ifndef MATROX GLuint _w_ = dmesa->Buffer->width; #define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ vl_putpixel(offset, rgb); \ } #include "swrast/s_tritemp.h" #else /* MATROX */ MGAvertex m0, m1, m2; m0.win[0] = v0->win[0]; m0.win[1] = FLIP2(v0->win[1]); m1.win[0] = v1->win[0]; m1.win[1] = FLIP2(v1->win[1]); m2.win[0] = v2->win[0]; m2.win[1] = FLIP2(v2->win[1]); *(unsigned long *)m2.color = *(unsigned long *)v2->color; mga_draw_tri_rgb_flat((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); #endif /* MATROX */ } /* * Z-less flat triangle. */ static void tri_rgb_flat_zless (GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; #ifndef MATROX GLuint _w_ = dmesa->Buffer->width; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ vl_putpixel(offset, rgb); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } #include "swrast/s_tritemp.h" #else /* MATROX */ MGAvertex m0, m1, m2; m0.win[0] = v0->win[0]; m0.win[1] = FLIP2(v0->win[1]); m0.win[2] = v0->win[2]; m1.win[0] = v1->win[0]; m1.win[1] = FLIP2(v1->win[1]); m1.win[2] = v1->win[2]; m2.win[0] = v2->win[0]; m2.win[1] = FLIP2(v2->win[1]); m2.win[2] = v2->win[2]; *(unsigned long *)m2.color = *(unsigned long *)v2->color; mga_draw_tri_rgb_flat_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); #endif /* MATROX */ } /* * NON-depth-buffered iterated triangle. */ static void tri_rgb_iter (GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; #ifndef MATROX GLuint _w_ = dmesa->Buffer->width; #define INTERP_RGB 1 #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } #include "swrast/s_tritemp.h" #else /* MATROX */ MGAvertex m0, m1, m2; m0.win[0] = v0->win[0]; m0.win[1] = FLIP2(v0->win[1]); m1.win[0] = v1->win[0]; m1.win[1] = FLIP2(v1->win[1]); m2.win[0] = v2->win[0]; m2.win[1] = FLIP2(v2->win[1]); *(unsigned long *)m0.color = *(unsigned long *)v0->color; *(unsigned long *)m1.color = *(unsigned long *)v1->color; *(unsigned long *)m2.color = *(unsigned long *)v2->color; mga_draw_tri_rgb_iter((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); #endif /* MATROX */ } /* * Z-less iterated triangle. */ static void tri_rgb_iter_zless (GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; #ifndef MATROX GLuint _w_ = dmesa->Buffer->width; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*_w_ + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue));\ zRow[i] = z; \ } \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ } #include "swrast/s_tritemp.h" #else /* MATROX */ MGAvertex m0, m1, m2; m0.win[0] = v0->win[0]; m0.win[1] = FLIP2(v0->win[1]); m0.win[2] = v0->win[2]; m1.win[0] = v1->win[0]; m1.win[1] = FLIP2(v1->win[1]); m1.win[2] = v1->win[2]; m2.win[0] = v2->win[0]; m2.win[1] = FLIP2(v2->win[1]); m2.win[2] = v2->win[2]; *(unsigned long *)m0.color = *(unsigned long *)v0->color; *(unsigned long *)m1.color = *(unsigned long *)v1->color; *(unsigned long *)m2.color = *(unsigned long *)v2->color; mga_draw_tri_rgb_iter_zless((int)SWRAST_CONTEXT(ctx)->_backface_sign, &m0, &m1, &m2); #endif /* MATROX */ } /* * Analyze context state to see if we can provide a fast triangle function * Otherwise, return NULL. */ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); if ((ctx->RenderMode != GL_RENDER) || (ctx->Polygon.SmoothFlag) || (ctx->Polygon.StippleFlag) || (ctx->Texture._EnabledUnits) || (swrast->_RasterMask & MULTI_DRAW_BIT) || (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)) { return (swrast_tri_func)NULL; } if (swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter_zless : tri_rgb_flat_zless; } if (swrast->_RasterMask==0) { /* no depth test */ return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_iter : tri_rgb_flat; } return (swrast_tri_func)NULL; } /* Override for the swrast triangle-selection function. Try to use one * of our internal triangle functions, otherwise fall back to the * standard swrast functions. */ static void dmesa_choose_tri (GLcontext *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (!(swrast->Triangle=dmesa_choose_tri_function(ctx))) _swrast_choose_triangle(ctx); } /**************************************************************************** * Optimized line rendering ***************************************************************************/ #ifdef MATROX static __inline void matrox_line_clip_hack (GLcontext *ctx, int _b_, MGAvertex *m0, const SWvertex *vert0, MGAvertex *m1, const SWvertex *vert1) { int x0 = vert0->win[0]; int y0 = vert0->win[1]; int x1 = vert1->win[0]; int y1 = vert1->win[1]; /* s_linetemp.h { */ GLint w = ctx->DrawBuffer->Width; GLint h = ctx->DrawBuffer->Height; if ((x0==w) | (x1==w)) { if ((x0==w) & (x1==w)) return; x0 -= x0==w; x1 -= x1==w; } if ((y0==h) | (y1==h)) { if ((y0==h) & (y1==h)) return; y0 -= y0==h; y1 -= y1==h; } /* } s_linetemp.h */ m0->win[0] = x0; m0->win[1] = FLIP2(y0); m1->win[0] = x1; m1->win[1] = FLIP2(y1); } #endif /* * NON-depth-buffered flat line. */ static void line_rgb_flat (GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; #ifndef MATROX GLuint _w_ = dmesa->Buffer->width; GLuint rgb = vl_mixrgb(vert1->color); #define INTERP_XY 1 #define CLIP_HACK 1 #define PLOT(X,Y) vl_putpixel(FLIP2(Y) * _w_ + X, rgb); #include "swrast/s_linetemp.h" #else MGAvertex m0, m1; matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); *(unsigned long *)m1.color = *(unsigned long *)vert1->color; mga_draw_line_rgb_flat(&m0, &m1); #endif } /* * Z-less flat line. */ static void line_rgb_flat_zless (GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; #ifndef MATROX GLuint _w_ = dmesa->Buffer->width; GLuint rgb = vl_mixrgb(vert1->color); #define INTERP_XY 1 #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ vl_putpixel(FLIP2(Y) * _w_ + X, rgb); \ } #include "swrast/s_linetemp.h" #else MGAvertex m0, m1; matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); m0.win[2] = vert0->win[2]; m1.win[2] = vert1->win[2]; *(unsigned long *)m1.color = *(unsigned long *)vert1->color; mga_draw_line_rgb_flat_zless(&m0, &m1); #endif } #ifndef MATROX #define line_rgb_iter NULL #define line_rgb_iter_zless NULL #else /* MATROX */ /* * NON-depth-buffered iterated line. */ static void line_rgb_iter (GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; MGAvertex m0, m1; matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); *(unsigned long *)m0.color = *(unsigned long *)vert0->color; *(unsigned long *)m1.color = *(unsigned long *)vert1->color; mga_draw_line_rgb_iter(&m0, &m1); } /* * Z-less iterated line. */ static void line_rgb_iter_zless (GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1) { const DMesaContext dmesa = (DMesaContext)ctx->DriverCtx; GLuint _b_ = dmesa->Buffer->height - 1; MGAvertex m0, m1; matrox_line_clip_hack(ctx, _b_, &m0, vert0, &m1, vert1); m0.win[2] = vert0->win[2]; m1.win[2] = vert1->win[2]; *(unsigned long *)m0.color = *(unsigned long *)vert0->color; *(unsigned long *)m1.color = *(unsigned long *)vert1->color; mga_draw_line_rgb_iter_zless(&m0, &m1); } #endif /* MATROX */ /* * Analyze context state to see if we can provide a fast line function * Otherwise, return NULL. */ static swrast_line_func dmesa_choose_line_function (GLcontext *ctx) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); if ((ctx->RenderMode != GL_RENDER) || (ctx->Line.SmoothFlag) || (ctx->Texture._EnabledUnits) || (ctx->Line.StippleFlag) || (swrast->_RasterMask & MULTI_DRAW_BIT) || (ctx->Line.Width!=1.0F)) { return (swrast_line_func)NULL; } if (swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter_zless : line_rgb_flat_zless; } if (swrast->_RasterMask==0) { /* no depth test */ return (ctx->Light.ShadeModel==GL_SMOOTH) ? line_rgb_iter : line_rgb_flat; } return (swrast_line_func)NULL; } /* Override for the swrast line-selection function. Try to use one * of our internal line functions, otherwise fall back to the * standard swrast functions. */ static void dmesa_choose_line (GLcontext *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (!(swrast->Line=dmesa_choose_line_function(ctx))) _swrast_choose_line(ctx); } /**************************************************************************** * Miscellaneous device driver funcs ***************************************************************************/ static void clear_index (GLcontext *ctx, GLuint index) { ((DMesaContext)ctx->DriverCtx)->ClearIndex = index; } static void clear_color (GLcontext *ctx, const GLfloat color[4]) { GLubyte col[4]; CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]); ((DMesaContext)ctx->DriverCtx)->ClearColor = vl_mixrgba(col); } static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height) { const DMesaContext c = (DMesaContext)ctx->DriverCtx; const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask; /* * Clear the specified region of the buffers indicated by 'mask' * using the clear color or index as specified by one of the two * functions above. * If all==GL_TRUE, clear whole buffer, else just clear region defined * by x,y,width,height */ /* we can't handle color or index masking */ if ((*colorMask == 0xffffffff) && (ctx->Color.IndexMask == 0xffffffff)) { #ifndef MATROX if (mask & DD_BACK_LEFT_BIT) { int color = c->visual->rgb_flag ? c->ClearColor : c->ClearIndex; if (all) { vl_clear(color); } else { vl_rect(x, y, width, height, color); } mask &= ~DD_BACK_LEFT_BIT; } #else /* MATROX */ unsigned short z = -1; int color = c->ClearColor; if (mask & DD_DEPTH_BIT) { z = ctx->Depth.Clear * 0xffff; } if (all) { mga_clear(mask & DD_FRONT_LEFT_BIT, mask & DD_BACK_LEFT_BIT, mask & DD_DEPTH_BIT, 0, 0, c->Buffer->width, c->Buffer->height, color, z); } else { mga_clear(mask & DD_FRONT_LEFT_BIT, mask & DD_BACK_LEFT_BIT, mask & DD_DEPTH_BIT, x, y, width, height, color, z); } mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT); #endif /* MATROX */ } if (mask) { _swrast_Clear(ctx, mask, all, x, y, width, height); } } static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit) { /* * XXX todo - examine bufferBit and set read/write pointers */ } /* * Return the width and height of the current buffer. * If anything special has to been done when the buffer/window is * resized, do it now. */ static void get_buffer_size (GLframebuffer *buffer, GLuint *width, GLuint *height) { DMesaBuffer b = (DMesaBuffer)buffer; *width = b->width; *height = b->height; } static const GLubyte* get_string (GLcontext *ctx, GLenum name) { switch (name) { case GL_RENDERER: return (const GLubyte *)"Mesa DJGPP" #ifdef FX " (FX)" #endif #ifdef MATROX " (MGA)" #endif "\0port (c) Borca Daniel mar-2003"; default: return NULL; } } static void finish (GLcontext *ctx) { /* * XXX todo - OPTIONAL FUNCTION: implements glFinish if possible */ } static void flush (GLcontext *ctx) { /* * XXX todo - OPTIONAL FUNCTION: implements glFlush if possible */ } /**************************************************************************** * State ***************************************************************************/ #define DMESA_NEW_LINE (_NEW_LINE | \ _NEW_TEXTURE | \ _NEW_LIGHT | \ _NEW_DEPTH | \ _NEW_RENDERMODE | \ _SWRAST_NEW_RASTERMASK) #define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \ _NEW_TEXTURE | \ _NEW_LIGHT | \ _NEW_DEPTH | \ _NEW_RENDERMODE | \ _SWRAST_NEW_RASTERMASK) /* Extend the software rasterizer with our line and triangle * functions. */ static void dmesa_register_swrast_functions (GLcontext *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); swrast->choose_line = dmesa_choose_line; swrast->choose_triangle = dmesa_choose_tri; swrast->invalidate_line |= DMESA_NEW_LINE; swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE; } /* Setup pointers and other driver state that is constant for the life * of a context. */ static void dmesa_init_pointers (GLcontext *ctx) { TNLcontext *tnl; struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx); ctx->Driver.GetString = get_string; ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.Flush = flush; ctx->Driver.Finish = finish; /* Software rasterizer pixel paths: */ ctx->Driver.Accum = _swrast_Accum; ctx->Driver.Bitmap = _swrast_Bitmap; ctx->Driver.Clear = clear; ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; ctx->Driver.CopyPixels = _swrast_CopyPixels; ctx->Driver.DrawPixels = _swrast_DrawPixels; ctx->Driver.ReadPixels = _swrast_ReadPixels; ctx->Driver.DrawBuffer = _swrast_DrawBuffer; /* Software texture functions: */ ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; ctx->Driver.TexImage1D = _mesa_store_teximage1d; ctx->Driver.TexImage2D = _mesa_store_teximage2d; ctx->Driver.TexImage3D = _mesa_store_teximage3d; ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d; ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d; ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d; ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; /* Swrast hooks for imaging extensions: */ ctx->Driver.CopyColorTable = _swrast_CopyColorTable; ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; /* Statechange callbacks: */ ctx->Driver.ClearColor = clear_color; ctx->Driver.ClearIndex = clear_index; /* Initialize the TNL driver interface: */ tnl = TNL_CONTEXT(ctx); tnl->Driver.RunPipeline = _tnl_run_pipeline; dd->SetBuffer = set_buffer; /* Install swsetup for tnl->Driver.Render.*: */ _swsetup_Wakeup(ctx); /* The span functions should be in `dmesa_update_state', but I'm * pretty sure they will never change during the life of the Visual */ #ifdef MATROX if (((DMesaContext)ctx->DriverCtx)->visual->zbuffer == -1) { /* Depth span/pixel functions */ dd->WriteDepthSpan = write_depth_span; dd->WriteDepthPixels = write_depth_pixels; dd->ReadDepthSpan = read_depth_span; dd->ReadDepthPixels = read_depth_pixels; } #endif #ifndef MATROX /* Index span/pixel functions */ dd->WriteCI32Span = write_index_span; dd->WriteCI8Span = write_index8_span; dd->WriteMonoCISpan = write_mono_index_span; dd->WriteCI32Pixels = write_index_pixels; dd->WriteMonoCIPixels = write_mono_index_pixels; dd->ReadCI32Span = read_index_span; dd->ReadCI32Pixels = read_index_pixels; #endif /* RGB(A) span/pixel functions */ dd->WriteRGBASpan = write_rgba_span; dd->WriteRGBSpan = write_rgb_span; dd->WriteMonoRGBASpan = write_mono_rgba_span; dd->WriteRGBAPixels = write_rgba_pixels; dd->WriteMonoRGBAPixels = write_mono_rgba_pixels; dd->ReadRGBASpan = read_rgba_span; dd->ReadRGBAPixels = read_rgba_pixels; } static void dmesa_update_state (GLcontext *ctx, GLuint new_state) { /* Propogate statechange information to swrast and swrast_setup * modules. The DMesa driver has no internal GL-dependent state. */ _swrast_InvalidateState( ctx, new_state ); _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); } #endif /* FX */ /**************************************************************************** * DMesa Public API Functions ***************************************************************************/ /* * The exact arguments to this function will depend on your window system */ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth, GLint refresh, GLboolean dbFlag, GLboolean rgbFlag, GLboolean alphaFlag, GLint depthSize, GLint stencilSize, GLint accumSize) { #ifndef FX DMesaVisual v; GLint redBits, greenBits, blueBits, alphaBits, indexBits; #ifndef MATROX if (!dbFlag) { return NULL; } #else if (!rgbFlag) { return NULL; } #endif alphaBits = 0; if (!rgbFlag) { indexBits = 8; redBits = 0; greenBits = 0; blueBits = 0; } else { indexBits = 0; switch (colDepth) { case 8: redBits = 8; greenBits = 8; blueBits = 8; break; case 15: redBits = 5; greenBits = 5; blueBits = 5; break; case 16: redBits = 5; greenBits = 6; blueBits = 5; break; case 32: alphaBits = 8; case 24: redBits = 8; greenBits = 8; blueBits = 8; break; default: return NULL; } } #ifndef MATROX if ((colDepth=vl_video_init(width, height, colDepth, rgbFlag, refresh)) <= 0) { return NULL; } #else if (mga_open(width, height, colDepth, dbFlag ? 2 : 1, depthSize == 16, refresh) < 0) { return NULL; } #endif if (alphaFlag && (alphaBits==0)) { alphaBits = 8; } if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual))) != NULL) { /* Create core visual */ v->gl_visual = _mesa_create_visual(rgbFlag, /* rgb */ dbFlag, GL_FALSE, /* stereo */ redBits, greenBits, blueBits, alphaBits, indexBits, /* indexBits */ depthSize, stencilSize, accumSize, /* accumRed */ accumSize, /* accumGreen */ accumSize, /* accumBlue */ alphaFlag?accumSize:0, /* accumAlpha */ 1); /* numSamples */ v->depth = colDepth; v->db_flag = dbFlag; v->rgb_flag = rgbFlag; v->zbuffer = (depthSize > 0) ? 1 : 0; #ifdef MATROX mga_get(MGA_GET_HPIXELS, &v->stride_in_pixels); if (depthSize == 16) { v->zbuffer = -1; } #endif } return v; #else /* FX */ int i = 0, fx_attrib[32]; if (!rgbFlag) { return NULL; } if (dbFlag) fx_attrib[i++] = FXMESA_DOUBLEBUFFER; if (depthSize > 0) { fx_attrib[i++] = FXMESA_DEPTH_SIZE; fx_attrib[i++] = depthSize; } if (stencilSize > 0) { fx_attrib[i++] = FXMESA_STENCIL_SIZE; fx_attrib[i++] = stencilSize; } if (accumSize > 0) { fx_attrib[i++] = FXMESA_ACCUM_SIZE; fx_attrib[i++] = accumSize; } if (alphaFlag) { fx_attrib[i++] = FXMESA_ALPHA_SIZE; fx_attrib[i++] = 1; } fx_attrib[i] = FXMESA_NONE; return (DMesaVisual)fxMesaCreateBestContext(-1, width, height, fx_attrib); #endif /* FX */ } void DMesaDestroyVisual (DMesaVisual v) { #ifndef FX _mesa_destroy_visual(v->gl_visual); free(v); #ifndef MATROX vl_video_exit(); #else mga_close(1, 1); #endif #else fxMesaDestroyContext((fxMesaContext)v); #endif } DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, GLint xpos, GLint ypos, GLint width, GLint height) { #ifndef FX DMesaBuffer b; if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer))) != NULL) { _mesa_initialize_framebuffer(&b->gl_buffer, visual->gl_visual, visual->zbuffer == 1, visual->gl_visual->stencilBits > 0, visual->gl_visual->accumRedBits > 0, visual->gl_visual->alphaBits > 0); b->xpos = xpos; b->ypos = ypos; b->width = width; b->height = height; } return b; #else return (DMesaBuffer)visual; #endif } void DMesaDestroyBuffer (DMesaBuffer b) { #ifndef FX #ifndef MATROX free(b->the_window); #endif _mesa_free_framebuffer_data(&b->gl_buffer); free(b); #endif } DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share) { #ifndef FX DMesaContext c; GLboolean direct = GL_FALSE; if ((c=(DMesaContext)calloc(1, sizeof(struct dmesa_context))) != NULL) { c->gl_ctx = _mesa_create_context(visual->gl_visual, share ? share->gl_ctx : NULL, (void *)c, direct); _mesa_enable_sw_extensions(c->gl_ctx); _mesa_enable_1_3_extensions(c->gl_ctx); _mesa_enable_1_4_extensions(c->gl_ctx); /* you probably have to do a bunch of other initializations here. */ c->visual = visual; c->gl_ctx->Driver.UpdateState = dmesa_update_state; /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(c->gl_ctx); _ac_CreateContext(c->gl_ctx); _tnl_CreateContext(c->gl_ctx); _swsetup_CreateContext(c->gl_ctx); if (visual->rgb_flag) dmesa_register_swrast_functions(c->gl_ctx); dmesa_init_pointers(c->gl_ctx); } return c; #else /* FX */ return (DMesaContext)visual; #endif /* FX */ } void DMesaDestroyContext (DMesaContext c) { #ifndef FX if (c->gl_ctx) { _swsetup_DestroyContext(c->gl_ctx); _swrast_DestroyContext(c->gl_ctx); _tnl_DestroyContext(c->gl_ctx); _ac_DestroyContext(c->gl_ctx); _mesa_destroy_context(c->gl_ctx); } free(c); #endif } GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos) { #if !defined(FX) && !defined(MATROX) GET_CURRENT_CONTEXT(ctx); DMesaBuffer b = ((DMesaContext)ctx->DriverCtx)->Buffer; if (vl_sync_buffer(&b->the_window, xpos, ypos, b->width, b->height) != 0) { return GL_FALSE; } else { b->xpos = xpos; b->ypos = ypos; return GL_TRUE; } #else return GL_FALSE; #endif } GLboolean DMesaResizeBuffer (GLint width, GLint height) { #if !defined(FX) && !defined(MATROX) GET_CURRENT_CONTEXT(ctx); DMesaBuffer b = ((DMesaContext)ctx->DriverCtx)->Buffer; if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, width, height) != 0) { return GL_FALSE; } else { b->width = width; b->height = height; return GL_TRUE; } #else return GL_FALSE; #endif } /* * Make the specified context and buffer the current one. */ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b) { #ifndef FX if ((c != NULL) && (b != NULL)) { #ifndef MATROX if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, b->width, b->height) != 0) { return GL_FALSE; } #endif c->Buffer = b; _mesa_make_current(c->gl_ctx, &b->gl_buffer); if (c->gl_ctx->Viewport.Width == 0) { /* initialize viewport to window size */ _mesa_Viewport(0, 0, b->width, b->height); } } else { /* Detach */ _mesa_make_current(NULL, NULL); } #else fxMesaMakeCurrent((fxMesaContext)c); #endif return GL_TRUE; } void DMesaSwapBuffers (DMesaBuffer b) { /* copy/swap back buffer to front if applicable */ #ifndef FX GET_CURRENT_CONTEXT(ctx); _mesa_notifySwapBuffers(ctx); #ifndef MATROX vl_flip(); #else if (((DMesaContext)ctx->DriverCtx)->visual->db_flag) { mga_swapbuffers(1); } #endif #else fxMesaSwapBuffers(); #endif } void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue) { #if !defined(FX) && !defined(MATROX) vl_setCI(ndx, red, green, blue); #endif } DMesaContext DMesaGetCurrentContext (void) { #ifndef FX GET_CURRENT_CONTEXT(ctx); return (ctx == NULL) ? NULL : (DMesaContext)ctx->DriverCtx; #else return (DMesaContext)fxMesaGetCurrentContext(); #endif } int DMesaGetIntegerv (GLenum pname, GLint *params) { #ifndef FX GET_CURRENT_CONTEXT(ctx); const DMesaContext c = (ctx == NULL) ? NULL : (DMesaContext)ctx->DriverCtx; #else const fxMesaContext c = fxMesaGetCurrentContext(); #endif if (c == NULL) { return -1; } switch (pname) { case DMESA_GET_SCREEN_SIZE: #ifndef FX #ifndef MATROX vl_get(VL_GET_SCREEN_SIZE, params); #else mga_get(MGA_GET_SCREEN_SIZE, params); #endif #else params[0] = c->screen_width; params[1] = c->screen_height; #endif break; case DMESA_GET_DRIVER_CAPS: #ifndef FX #ifndef MATROX params[0] = DMESA_DRIVER_SWDB_BIT; #else params[0] = 0; #endif #else params[0] = DMESA_DRIVER_LLWO_BIT; #endif break; default: return -1; } return 0; }