/* * Mesa 3-D graphics library * Version: 4.0 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * DOS/DJGPP device driver v0.1 for Mesa 4.0 * * Copyright (C) 2002 - Borca Daniel * Email : dborca@yahoo.com * Web : http://www.geocities.com/dborca */ #ifndef DMESAINT_H_included #define DMESAINT_H_included #define FLIP(y) (c->Buffer->height - (y) - 1) #define FLIP2(y) (h - (y) - 1) /**********************************************************************/ /***** Write spans of pixels *****/ /**********************************************************************/ #define WRITE_RGBA_SPAN(bpp) \ static void write_rgba_span_##bpp (const GLcontext *ctx, GLuint n, GLint x, GLint y, \ const GLubyte rgba[][4], const GLubyte mask[]) \ { \ DMesaContext c = (DMesaContext)ctx->DriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, offset; \ \ offset = c->Buffer->width * FLIP(y) + x; \ if (mask) { \ /* draw some pixels */ \ for (i=0; iDriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, offset; \ \ offset = c->Buffer->width * FLIP(y) + x; \ if (mask) { \ /* draw some pixels */ \ for (i=0; iDriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, offset, rgba = dv_color##bpp(color); \ \ offset = c->Buffer->width * FLIP(y) + x; \ if (mask) { \ /* draw some pixels */ \ for (i=0; iDriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, offset; \ \ offset = c->Buffer->width * FLIP(y) + x; \ /* read all pixels */ \ for (i=0; iDriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, w = c->Buffer->width, h = c->Buffer->height; \ \ if (mask) { \ /* draw some pixels */ \ for (i=0; iDriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = dv_color##bpp(color); \ \ if (mask) { \ /* draw some pixels */ \ for (i=0; iDriverCtx; \ void *b = c->Buffer->the_window; \ GLuint i, w = c->Buffer->width, h = c->Buffer->height; \ \ if (mask) { \ /* read some pixels */ \ for (i=0; i