/* * Test egl driver for fb_dri.so */ #include #include #include #include #include #include #include #include #include #include #include "utils.h" #include "buffers.h" #include "extensions.h" #include "framebuffer.h" #include "renderbuffer.h" #include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "drivers/common/driverfuncs.h" #include "drirenderbuffer.h" #include "eglconfig.h" #include "eglcontext.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "eglmode.h" #include "eglscreen.h" #include "eglsurface.h" extern void fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); /** * fb driver-specific driver class derived from _EGLDriver */ typedef struct fb_driver { _EGLDriver Base; /* base class/object */ GLuint fbStuff; } fbDriver; /** * fb display-specific driver class derived from _EGLDisplay */ typedef struct fb_display { _EGLDisplay Base; /* base class/object */ void *pFB; } fbDisplay; /** * fb driver-specific screen class derived from _EGLScreen */ typedef struct fb_screen { _EGLScreen Base; char fb[NAME_MAX]; } fbScreen; /** * fb driver-specific surface class derived from _EGLSurface */ typedef struct fb_surface { _EGLSurface Base; /* base class/object */ struct gl_framebuffer *mesa_framebuffer; } fbSurface; /** * fb driver-specific context class derived from _EGLContext */ typedef struct fb_context { _EGLContext Base; /* base class/object */ GLcontext *glCtx; struct { __DRIcontextPrivate *context; __DRIscreenPrivate *screen; __DRIdrawablePrivate *drawable; /* drawable bound to this ctx */ } dri; } fbContext, *fbContextPtr; #define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx)) static EGLBoolean fbFillInConfigs(_EGLDisplay *disp, unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer) { _EGLConfig *configs; _EGLConfig *c; unsigned int i, num_configs; unsigned int depth_buffer_factor; unsigned int back_buffer_factor; GLenum fb_format; GLenum fb_type; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping * will never be used. */ static const GLenum back_buffer_modes[] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ }; uint8_t depth_bits_array[2]; uint8_t stencil_bits_array[2]; depth_bits_array[0] = 0; depth_bits_array[1] = depth_bits; /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. */ stencil_bits_array[0] = 0; stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; num_configs = depth_buffer_factor * back_buffer_factor * 2; if (pixel_bits == 16) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; } else { fb_format = GL_RGBA; fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } configs = calloc(sizeof(*configs), num_configs); c = configs; if (!_eglFillInConfigs(c, fb_format, fb_type, depth_bits_array, stencil_bits_array, depth_buffer_factor, back_buffer_modes, back_buffer_factor, GLX_TRUE_COLOR)) { fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__); return EGL_FALSE; } /* Mark the visual as slow if there are "fake" stencil bits. */ for (i = 0, c = configs; i < num_configs; i++, c++) { int stencil = GET_CONFIG_ATTRIB(c, EGL_STENCIL_SIZE); if ((stencil != 0) && (stencil != stencil_bits)) { SET_CONFIG_ATTRIB(c, EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG); } } for (i = 0, c = configs; i < num_configs; i++, c++) _eglAddConfig(disp, c); free(configs); return EGL_TRUE; } static EGLBoolean fbSetupFramebuffer(fbDisplay *disp, char *fbdev) { int fd; char dev[20]; struct fb_var_screeninfo varInfo; struct fb_fix_screeninfo fixedInfo; snprintf(dev, sizeof(dev), "/dev/%s", fbdev); /* open the framebuffer device */ fd = open(dev, O_RDWR); if (fd < 0) { fprintf(stderr, "Error opening %s: %s\n", fbdev, strerror(errno)); return EGL_FALSE; } /* get the original variable screen info */ if (ioctl(fd, FBIOGET_VSCREENINFO, &varInfo)) { fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", strerror(errno)); return EGL_FALSE; } /* Turn off hw accels (otherwise mmap of mmio region will be * refused) */ if (varInfo.accel_flags) { varInfo.accel_flags = 0; if (ioctl(fd, FBIOPUT_VSCREENINFO, &varInfo)) { fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n", strerror(errno)); return EGL_FALSE; } } /* Get the fixed screen info */ if (ioctl(fd, FBIOGET_FSCREENINFO, &fixedInfo)) { fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", strerror(errno)); return EGL_FALSE; } if (fixedInfo.visual == FB_VISUAL_DIRECTCOLOR) { struct fb_cmap cmap; unsigned short red[256], green[256], blue[256]; int rcols = 1 << varInfo.red.length; int gcols = 1 << varInfo.green.length; int bcols = 1 << varInfo.blue.length; int i; cmap.start = 0; cmap.len = gcols; cmap.red = red; cmap.green = green; cmap.blue = blue; cmap.transp = NULL; for (i = 0; i < rcols ; i++) red[i] = (65536/(rcols-1)) * i; for (i = 0; i < gcols ; i++) green[i] = (65536/(gcols-1)) * i; for (i = 0; i < bcols ; i++) blue[i] = (65536/(bcols-1)) * i; if (ioctl(fd, FBIOPUTCMAP, (void *) &cmap) < 0) { fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i); exit(1); } } /* mmap the framebuffer into our address space */ if (!disp->pFB) disp->pFB = (caddr_t)mmap(0, /* start */ fixedInfo.smem_len, /* bytes */ PROT_READ | PROT_WRITE, /* prot */ MAP_SHARED, /* flags */ fd, /* fd */ 0); /* offset */ if (disp->pFB == (caddr_t)-1) { fprintf(stderr, "error: unable to mmap framebuffer: %s\n", strerror(errno)); return EGL_FALSE; } return EGL_TRUE; } const char *sysfs = "/sys/class/graphics"; static EGLBoolean fbInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor) { _EGLDisplay *disp = _eglLookupDisplay(dpy); fbDisplay *display; fbScreen *s; _EGLScreen *scrn; char c; unsigned int x, y, r; DIR *dir; FILE *file; struct dirent *dirent; char path[NAME_MAX]; /* Switch display structure to one with our private fields */ display = calloc(1, sizeof(*display)); display->Base = *disp; _eglHashInsert(_eglGlobal.Displays, disp->Handle, display); free(disp); *major = 1; *minor = 0; dir = opendir(sysfs); if (!dir) { printf("EGL - %s framebuffer device not found.", sysfs); return EGL_FALSE; } while ((dirent = readdir(dir))) { /* assignment! */ if (dirent->d_name[0] != 'f') continue; if (dirent->d_name[1] != 'b') continue; if (fbSetupFramebuffer(display, dirent->d_name) == EGL_FALSE) continue; /* Create a screen */ s = (fbScreen *) calloc(1, sizeof(fbScreen)); if (!s) return EGL_FALSE; strncpy(s->fb, dirent->d_name, NAME_MAX); scrn = &s->Base; _eglInitScreen(scrn); _eglAddScreen(&display->Base, scrn); snprintf(path, sizeof(path), "%s/%s/modes", sysfs, s->fb); file = fopen(path, "r"); while (fgets(path, sizeof(path), file)) { sscanf(path, "%c:%ux%u-%u", &c, &x, &y, &r); _eglAddMode(scrn, x, y, r * 1000, path); } fclose(file); fbFillInConfigs(&display->Base, 32, 24, 8, 1); } closedir(dir); drv->Initialized = EGL_TRUE; return EGL_TRUE; } static fbDisplay * Lookup_fbDisplay(EGLDisplay dpy) { _EGLDisplay *d = _eglLookupDisplay(dpy); return (fbDisplay *) d; } static fbScreen * Lookup_fbScreen(EGLDisplay dpy, EGLScreenMESA screen) { _EGLScreen *s = _eglLookupScreen(dpy, screen); return (fbScreen *) s; } static fbContext * Lookup_fbContext(EGLContext ctx) { _EGLContext *c = _eglLookupContext(ctx); return (fbContext *) c; } static fbSurface * Lookup_fbSurface(EGLSurface surf) { _EGLSurface *s = _eglLookupSurface(surf); return (fbSurface *) s; } static EGLBoolean fbTerminate(_EGLDriver *drv, EGLDisplay dpy) { fbDisplay *display = Lookup_fbDisplay(dpy); _eglCleanupDisplay(&display->Base); free(display); free(drv); return EGL_TRUE; } static const GLubyte * get_string(GLcontext *ctx, GLenum pname) { (void) ctx; switch (pname) { case GL_RENDERER: return (const GLubyte *) "Mesa dumb framebuffer"; default: return NULL; } } static void update_state( GLcontext *ctx, GLuint new_state ) { /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } /** * Called by ctx->Driver.GetBufferSize from in core Mesa to query the * current framebuffer size. */ static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) { *width = buffer->Width; *height = buffer->Height; } static void updateFramebufferSize(GLcontext *ctx) { fbContextPtr fbmesa = FB_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->WinSysDrawBuffer; if (fbmesa->dri.drawable->w != fb->Width || fbmesa->dri.drawable->h != fb->Height) { driUpdateFramebufferSize(ctx, fbmesa->dri.drawable); } } static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { /* XXX this should be called after we acquire the DRI lock, not here */ updateFramebufferSize(ctx); } static void init_core_functions( struct dd_function_table *functions ) { functions->GetString = get_string; functions->UpdateState = update_state; functions->GetBufferSize = get_buffer_size; functions->Viewport = viewport; functions->Clear = _swrast_Clear; /* could accelerate with blits */ } static EGLContext fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list) { GLcontext *ctx; _EGLConfig *conf; fbContext *c; _EGLDisplay *disp = _eglLookupDisplay(dpy); struct dd_function_table functions; GLvisual vis; int i; conf = _eglLookupConfig(drv, dpy, config); if (!conf) { _eglError(EGL_BAD_CONFIG, "eglCreateContext"); return EGL_NO_CONTEXT; } for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { switch (attrib_list[i]) { /* no attribs defined for now */ default: _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext"); return EGL_NO_CONTEXT; } } c = (fbContext *) calloc(1, sizeof(fbContext)); if (!c) return EGL_NO_CONTEXT; _eglInitContext(&c->Base); c->Base.Display = disp; c->Base.Config = conf; c->Base.DrawSurface = EGL_NO_SURFACE; c->Base.ReadSurface = EGL_NO_SURFACE; /* generate handle and insert into hash table */ _eglSaveContext(&c->Base); assert(c->Base.Handle); /* Init default driver functions then plug in our FBdev-specific functions */ _mesa_init_driver_functions(&functions); init_core_functions(&functions); _eglConfigToContextModesRec(conf, &vis); ctx = c->glCtx = _mesa_create_context(&vis, NULL, &functions, (void *)c); if (!c->glCtx) { _mesa_free(c); return GL_FALSE; } /* Create module contexts */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _swsetup_Wakeup( ctx ); /* use default TCL pipeline */ { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->Driver.RunPipeline = _tnl_run_pipeline; } _mesa_enable_sw_extensions(ctx); return c->Base.Handle; } static EGLSurface fbCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list) { int i; for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { switch (attrib_list[i]) { /* no attribs at this time */ default: _eglError(EGL_BAD_ATTRIBUTE, "eglCreateWindowSurface"); return EGL_NO_SURFACE; } } printf("eglCreateWindowSurface()\n"); /* XXX unfinished */ return EGL_NO_SURFACE; } static EGLSurface fbCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list) { _EGLConfig *conf; EGLint i; conf = _eglLookupConfig(drv, dpy, config); if (!conf) { _eglError(EGL_BAD_CONFIG, "eglCreatePixmapSurface"); return EGL_NO_SURFACE; } for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { switch (attrib_list[i]) { /* no attribs at this time */ default: _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePixmapSurface"); return EGL_NO_SURFACE; } } if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) { _eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface"); return EGL_NO_SURFACE; } printf("eglCreatePixmapSurface()\n"); return EGL_NO_SURFACE; } static EGLSurface fbCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { fbSurface *surf; surf = (fbSurface *) calloc(1, sizeof(fbSurface)); if (!surf) { return EGL_NO_SURFACE; } if (_eglInitPbufferSurface(&surf->Base, drv, dpy, config, attrib_list) == EGL_NO_SURFACE) { free(surf); return EGL_NO_SURFACE; } /* create software-based pbuffer */ { GLcontext *ctx = NULL; /* this _should_ be OK */ GLvisual vis; _EGLConfig *conf = _eglLookupConfig(drv, dpy, config); assert(conf); /* bad config should be caught earlier */ _eglConfigToContextModesRec(conf, &vis); surf->mesa_framebuffer = _mesa_create_framebuffer(&vis); _mesa_add_soft_renderbuffers(surf->mesa_framebuffer, GL_TRUE, /* color bufs */ vis.haveDepthBuffer, vis.haveStencilBuffer, vis.haveAccumBuffer, GL_FALSE, /* alpha */ GL_FALSE /* aux */ ); /* set pbuffer/framebuffer size */ _mesa_resize_framebuffer(ctx, surf->mesa_framebuffer, surf->Base.Width, surf->Base.Height); } return surf->Base.Handle; } static EGLBoolean fbDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface) { fbSurface *fs = Lookup_fbSurface(surface); _eglRemoveSurface(&fs->Base); if (fs->Base.IsBound) { fs->Base.DeletePending = EGL_TRUE; } else { free(fs); } return EGL_TRUE; } static EGLBoolean fbDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context) { fbContext *fc = Lookup_fbContext(context); _eglRemoveContext(&fc->Base); if (fc->Base.IsBound) { fc->Base.DeletePending = EGL_TRUE; } else { free(fc); } return EGL_TRUE; } static EGLBoolean fbMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context) { fbSurface *readSurf = Lookup_fbSurface(read); fbSurface *drawSurf = Lookup_fbSurface(draw); fbContext *ctx = Lookup_fbContext(context); EGLBoolean b; b = _eglMakeCurrent(drv, dpy, draw, read, context); if (!b) return EGL_FALSE; if (ctx) { _mesa_make_current( ctx->glCtx, drawSurf->mesa_framebuffer, readSurf->mesa_framebuffer); } else _mesa_make_current( NULL, NULL, NULL ); return EGL_TRUE; } /** * Create a drawing surface which can be directly displayed on a screen. */ static EGLSurface fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg, const EGLint *attrib_list) { _EGLConfig *config = _eglLookupConfig(drv, dpy, cfg); fbDisplay *display = Lookup_fbDisplay(dpy); fbSurface *surface; EGLSurface surf; GLvisual vis; GLcontext *ctx = NULL; /* this should be OK */ int origin, bytesPerPixel; int width, height, stride; surface = (fbSurface *) malloc(sizeof(*surface)); if (!surface) { return EGL_NO_SURFACE; } /* init base class, error check, etc. */ surf = _eglInitScreenSurface(&surface->Base, drv, dpy, cfg, attrib_list); if (surf == EGL_NO_SURFACE) { free(surface); return EGL_NO_SURFACE; } /* convert EGLConfig to GLvisual */ _eglConfigToContextModesRec(config, &vis); /* create Mesa framebuffer */ surface->mesa_framebuffer = _mesa_create_framebuffer(&vis); if (!surface->mesa_framebuffer) { free(surface); _eglRemoveSurface(&surface->Base); return EGL_NO_SURFACE; } width = surface->Base.Width; height = surface->Base.Height; bytesPerPixel = vis.rgbBits / 8; stride = width * bytesPerPixel; origin = 0; /* front color renderbuffer */ { driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB, bytesPerPixel, origin, stride, NULL); fbSetSpanFunctions(drb, &vis); _mesa_add_renderbuffer(surface->mesa_framebuffer, BUFFER_FRONT_LEFT, &drb->Base); } /* back color renderbuffer */ if (vis.doubleBufferMode) { GLubyte *backBuf = _mesa_malloc(stride * height); driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf, bytesPerPixel, origin, stride, NULL); fbSetSpanFunctions(drb, &vis); _mesa_add_renderbuffer(surface->mesa_framebuffer, BUFFER_BACK_LEFT, &drb->Base); } /* other renderbuffers- software based */ _mesa_add_soft_renderbuffers(surface->mesa_framebuffer, GL_FALSE, /* color */ vis.haveDepthBuffer, vis.haveStencilBuffer, vis.haveAccumBuffer, GL_FALSE, /* alpha */ GL_FALSE /* aux */); _mesa_resize_framebuffer(ctx, surface->mesa_framebuffer, width, height); return surf; } /** * Show the given surface on the named screen. * If surface is EGL_NO_SURFACE, disable the screen's output. */ static EGLBoolean fbShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA m) { fbDisplay *display = Lookup_fbDisplay(dpy); fbScreen *scrn = Lookup_fbScreen(dpy, screen); fbSurface *surf = Lookup_fbSurface(surface); FILE *file; char buffer[NAME_MAX]; _EGLMode *mode = _eglLookupMode(dpy, m); int bits; if (!_eglShowSurfaceMESA(drv, dpy, screen, surface, m)) return EGL_FALSE; snprintf(buffer, sizeof(buffer), "%s/%s/blank", sysfs, scrn->fb); file = fopen(buffer, "r+"); if (!file) { err: printf("chown all fb sysfs attrib to allow write - %s\n", buffer); return EGL_FALSE; } snprintf(buffer, sizeof(buffer), "%d", (m == EGL_NO_MODE_MESA ? VESA_POWERDOWN : VESA_VSYNC_SUSPEND)); fputs(buffer, file); fclose(file); if (m == EGL_NO_MODE_MESA) return EGL_TRUE; snprintf(buffer, sizeof(buffer), "%s/%s/mode", sysfs, scrn->fb); file = fopen(buffer, "r+"); if (!file) goto err; fputs(mode->Name, file); fclose(file); snprintf(buffer, sizeof(buffer), "%s/%s/bits_per_pixel", sysfs, scrn->fb); file = fopen(buffer, "r+"); if (!file) goto err; bits = GET_CONFIG_ATTRIB(surf->Base.Config, EGL_BUFFER_SIZE); snprintf(buffer, sizeof(buffer), "%d", bits); fputs(buffer, file); fclose(file); fbSetupFramebuffer(display, scrn->fb); snprintf(buffer, sizeof(buffer), "%s/%s/blank", sysfs, scrn->fb); file = fopen(buffer, "r+"); if (!file) goto err; snprintf(buffer, sizeof(buffer), "%d", VESA_NO_BLANKING); fputs(buffer, file); fclose(file); return EGL_TRUE; } /* If the backbuffer is on a videocard, this is extraordinarily slow! */ static EGLBoolean fbSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw) { fbContext *context = (fbContext *)_eglGetCurrentContext(); fbSurface *fs = Lookup_fbSurface(draw); struct gl_renderbuffer * front_renderbuffer = fs->mesa_framebuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; void *frontBuffer = front_renderbuffer->Data; int currentPitch = ((driRenderbuffer *)front_renderbuffer)->pitch; void *backBuffer = fs->mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data; if (!_eglSwapBuffers(drv, dpy, draw)) return EGL_FALSE; if (context) { GLcontext *ctx = context->glCtx; if (ctx->Visual.doubleBufferMode) { int i; int offset = 0; char *tmp = _mesa_malloc(currentPitch); _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ ASSERT(frontBuffer); ASSERT(backBuffer); for (i = 0; i < fs->Base.Height; i++) { _mesa_memcpy(tmp, (char *) backBuffer + offset, currentPitch); _mesa_memcpy((char *) frontBuffer + offset, tmp, currentPitch); offset += currentPitch; } _mesa_free(tmp); } } else { /* XXX this shouldn't be an error but we can't handle it for now */ _mesa_problem(NULL, "fbSwapBuffers: drawable has no context!\n"); return EGL_FALSE; } return EGL_TRUE; } /** * The bootstrap function. Return a new fbDriver object and * plug in API functions. */ _EGLDriver * _eglMain(_EGLDisplay *dpy) { fbDriver *fb; fb = (fbDriver *) calloc(1, sizeof(fbDriver)); if (!fb) { return NULL; } /* First fill in the dispatch table with defaults */ _eglInitDriverFallbacks(&fb->Base); /* then plug in our fb-specific functions */ fb->Base.Initialize = fbInitialize; fb->Base.Terminate = fbTerminate; fb->Base.CreateContext = fbCreateContext; fb->Base.MakeCurrent = fbMakeCurrent; fb->Base.CreateWindowSurface = fbCreateWindowSurface; fb->Base.CreatePixmapSurface = fbCreatePixmapSurface; fb->Base.CreatePbufferSurface = fbCreatePbufferSurface; fb->Base.DestroySurface = fbDestroySurface; fb->Base.DestroyContext = fbDestroyContext; fb->Base.CreateScreenSurfaceMESA = fbCreateScreenSurfaceMESA; fb->Base.ShowSurfaceMESA = fbShowSurfaceMESA; fb->Base.SwapBuffers = fbSwapBuffers; /* enable supported extensions */ fb->Base.MESA_screen_surface = EGL_TRUE; fb->Base.MESA_copy_context = EGL_TRUE; return &fb->Base; }