/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * * David S. Miller */ #include "mtypes.h" #include "ffb_dd.h" #include "ffb_context.h" #include "ffb_vb.h" #include "ffb_points.h" #include "ffb_tris.h" #include "ffb_lock.h" #undef FFB_POINT_TRACE #define FFB_POINT_AA_BIT 0x01 static ffb_point_func ffb_point_tab[0x08]; #define IND (0) #define TAG(x) x #include "ffb_pointtmp.h" #define IND (FFB_POINT_AA_BIT) #define TAG(x) x##_aa #include "ffb_pointtmp.h" void ffbDDPointfuncInit(void) { init(); init_aa(); } static void ffb_dd_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; ffbContextPtr fmesa = FFB_CONTEXT(ctx); ffb_vertex *fverts = fmesa->verts; int i; if (VB->Elts == 0) { for ( i = first ; i < last ; i++ ) { if ( VB->ClipMask[i] == 0 ) { fmesa->draw_point( ctx, &fverts[i] ); } } } else { for ( i = first ; i < last ; i++ ) { GLuint e = VB->Elts[i]; if ( VB->ClipMask[e] == 0 ) { fmesa->draw_point( ctx, &fverts[e] ); } } } } void ffbChoosePointState(GLcontext *ctx) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; GLuint ind = 0; tnl->Driver.Render.Points = ffb_dd_points; if (flags & DD_POINT_SMOOTH) ind |= FFB_POINT_AA_BIT; fmesa->draw_point = ffb_point_tab[ind]; }