#ifndef __GAMMA_LOCK_H__ #define __GAMMA_LOCK_H__ extern void gammaGetLock( gammaContextPtr gmesa, GLuint flags ); /* Turn DEBUG_LOCKING on to find locking conflicts. */ #define DEBUG_LOCKING 0 #if DEBUG_LOCKING extern char *prevLockFile; extern int prevLockLine; #define DEBUG_LOCK() \ do { \ prevLockFile = (__FILE__); \ prevLockLine = (__LINE__); \ } while (0) #define DEBUG_RESET() \ do { \ prevLockFile = 0; \ prevLockLine = 0; \ } while (0) #define DEBUG_CHECK_LOCK() \ do { \ if ( prevLockFile ) { \ fprintf( stderr, \ "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ exit( 1 ); \ } \ } while (0) #else #define DEBUG_LOCK() #define DEBUG_RESET() #define DEBUG_CHECK_LOCK() #endif /* * !!! We may want to separate locks from locks with validation. This * could be used to improve performance for those things commands that * do not do any drawing !!! */ /* Lock the hardware and validate our state. */ #define LOCK_HARDWARE( gmesa ) \ do { \ char __ret = 0; \ DEBUG_CHECK_LOCK(); \ DRM_CAS( gmesa->driHwLock, gmesa->hHWContext, \ (DRM_LOCK_HELD | gmesa->hHWContext), __ret ); \ if ( __ret ) \ gammaGetLock( gmesa, 0 ); \ DEBUG_LOCK(); \ } while (0) /* Unlock the hardware. */ #define UNLOCK_HARDWARE( gmesa ) \ do { \ DRM_UNLOCK( gmesa->driFd, \ gmesa->driHwLock, \ gmesa->hHWContext ); \ DEBUG_RESET(); \ } while (0) #define GAMMAHW_LOCK( gmesa ) \ DRM_UNLOCK(gmesa->driFd, gmesa->driHwLock, gmesa->hHWContext); \ DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ gmesa->driScreen->drawLockID); \ VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); #define GAMMAHW_UNLOCK( gmesa ) \ DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ gmesa->driScreen->drawLockID); \ VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); #endif /* __GAMMA_LOCK_H__ */