#include "glheader.h" #include "macros.h" #include "mtypes.h" #include "colormac.h" #include "i810screen.h" #include "i810_dri.h" #include "i810span.h" #include "i810ioctl.h" #include "swrast/swrast.h" #define DBG 0 #define LOCAL_VARS \ i810ContextPtr imesa = I810_CONTEXT(ctx); \ __DRIdrawablePrivate *dPriv = imesa->driDrawable; \ i810ScreenPrivate *i810Screen = imesa->i810Screen; \ GLuint pitch = i810Screen->backPitch; \ GLuint height = dPriv->h; \ GLushort p; \ char *buf = (char *)(imesa->drawMap + \ dPriv->x * 2 + \ dPriv->y * pitch); \ char *read_buf = (char *)(imesa->readMap + \ dPriv->x * 2 + \ dPriv->y * pitch); \ (void) read_buf; (void) buf; (void) p #define LOCAL_DEPTH_VARS \ i810ContextPtr imesa = I810_CONTEXT(ctx); \ __DRIdrawablePrivate *dPriv = imesa->driDrawable; \ i810ScreenPrivate *i810Screen = imesa->i810Screen; \ GLuint pitch = i810Screen->backPitch; \ GLuint height = dPriv->h; \ char *buf = (char *)(i810Screen->depth.map + \ dPriv->x * 2 + \ dPriv->y * pitch) #define INIT_MONO_PIXEL(p, color) \ p = PACK_COLOR_565( color[0], color[1], color[2] ) #define Y_FLIP(_y) (height - _y - 1) #define HW_LOCK() #define HW_UNLOCK() /* 16 bit, 565 rgb color spanline and pixel functions */ #define WRITE_RGBA( _x, _y, r, g, b, a ) \ *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \ (((int)g & 0xfc) << 3) | \ (((int)b & 0xf8) >> 3)) #define WRITE_PIXEL( _x, _y, p ) \ *(GLushort *)(buf + _x*2 + _y*pitch) = p #define READ_RGBA( rgba, _x, _y ) \ do { \ GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ rgba[3] = 255; \ } while(0) #define TAG(x) i810##x##_565 #include "spantmp.h" /* 16 bit depthbuffer functions. */ #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; #define READ_DEPTH( d, _x, _y ) \ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); #define TAG(x) i810##x##_16 #include "depthtmp.h" /* * This function is called to specify which buffer to read and write * for software rasterization (swrast) fallbacks. This doesn't necessarily * correspond to glDrawBuffer() or glReadBuffer() calls. */ static void i810SetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) { i810ContextPtr imesa = I810_CONTEXT(ctx); (void) buffer; switch(bufferBit) { case BUFFER_BIT_FRONT_LEFT: if ( imesa->sarea->pf_current_page == 1) imesa->readMap = imesa->i810Screen->back.map; else imesa->readMap = (char*)imesa->driScreen->pFB; break; case BUFFER_BIT_BACK_LEFT: if ( imesa->sarea->pf_current_page == 1) imesa->readMap = (char*)imesa->driScreen->pFB; else imesa->readMap = imesa->i810Screen->back.map; break; default: ASSERT(0); break; } imesa->drawMap = imesa->readMap; } /* Move locking out to get reasonable span performance. */ void i810SpanRenderStart( GLcontext *ctx ) { i810ContextPtr imesa = I810_CONTEXT(ctx); I810_FIREVERTICES(imesa); LOCK_HARDWARE(imesa); i810RegetLockQuiescent( imesa ); } void i810SpanRenderFinish( GLcontext *ctx ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); _swrast_flush( ctx ); UNLOCK_HARDWARE( imesa ); } void i810InitSpanFuncs( GLcontext *ctx ) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SetBuffer = i810SetBuffer; #if 0 swdd->WriteRGBASpan = i810WriteRGBASpan_565; swdd->WriteRGBSpan = i810WriteRGBSpan_565; swdd->WriteMonoRGBASpan = i810WriteMonoRGBASpan_565; swdd->WriteRGBAPixels = i810WriteRGBAPixels_565; swdd->WriteMonoRGBAPixels = i810WriteMonoRGBAPixels_565; swdd->ReadRGBASpan = i810ReadRGBASpan_565; swdd->ReadRGBAPixels = i810ReadRGBAPixels_565; #endif #if 0 swdd->ReadDepthSpan = i810ReadDepthSpan_16; swdd->WriteDepthSpan = i810WriteDepthSpan_16; swdd->ReadDepthPixels = i810ReadDepthPixels_16; swdd->WriteDepthPixels = i810WriteDepthPixels_16; #endif swdd->SpanRenderStart = i810SpanRenderStart; swdd->SpanRenderFinish = i810SpanRenderFinish; } /** * Plug in the Get/Put routines for the given driRenderbuffer. */ void i810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { if (drb->Base.InternalFormat == GL_RGBA) { /* always 565 RGB */ drb->Base.GetRow = i810ReadRGBASpan_565; drb->Base.GetValues = i810ReadRGBAPixels_565; drb->Base.PutRow = i810WriteRGBASpan_565; drb->Base.PutRowRGB = i810WriteRGBSpan_565; drb->Base.PutMonoRow = i810WriteMonoRGBASpan_565; drb->Base.PutValues = i810WriteRGBAPixels_565; drb->Base.PutMonoValues = i810WriteMonoRGBAPixels_565; } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { drb->Base.GetRow = i810ReadDepthSpan_16; drb->Base.GetValues = i810ReadDepthPixels_16; drb->Base.PutRow = i810WriteDepthSpan_16; drb->Base.PutMonoRow = i810WriteMonoDepthSpan_16; drb->Base.PutValues = i810WriteDepthPixels_16; drb->Base.PutMonoValues = NULL; } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { /* should never get here */ drb->Base.GetRow = NULL; drb->Base.GetValues = NULL; drb->Base.PutRow = NULL; drb->Base.PutMonoRow = NULL; drb->Base.PutValues = NULL; drb->Base.PutMonoValues = NULL; } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { drb->Base.GetRow = NULL; drb->Base.GetValues = NULL; drb->Base.PutRow = NULL; drb->Base.PutMonoRow = NULL; drb->Base.PutValues = NULL; drb->Base.PutMonoValues = NULL; } }