#ifndef _I810_SPAN_H #define _I810_SPAN_H #include "drirenderbuffer.h" extern void i810InitSpanFuncs( struct gl_context *ctx ); extern void i810SpanRenderFinish( struct gl_context *ctx ); extern void i810SpanRenderStart( struct gl_context *ctx ); extern void i810SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis); #endif