#ifndef _I810_STATE_H #define _I810_STATE_H #include "i810context.h" extern void i810InitState( struct gl_context *ctx ); extern void i810InitStateFuncs( struct gl_context *ctx ); extern void i810PrintDirty( const char *msg, GLuint state ); extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode ); extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode ); #define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode ) #endif