/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "i830_context.h" #include "imports.h" #include "texmem.h" #include "intel_tex.h" #include "tnl/tnl.h" #include "tnl/t_vertex.h" #include "tnl/t_context.h" /*************************************** * Mesa's Driver Functions ***************************************/ /* This is the extension list explicitly enabled by the client and * excludes functionality available in Mesa and also excludes legacy * extensions. It is recognized that in an open source driver, those * extensions will probably be re-enabled. */ static const GLubyte *i830GetString( GLcontext *ctx, GLenum name ) { #if 0 if (name == GL_EXTENSIONS) return "GL_ARB_multitexture " "GL_ARB_texture_border_clamp " "GL_ARB_texture_compression " "GL_ARB_texture_env_add " "GL_ARB_texture_env_combine " "GL_ARB_texture_env_dot3 " "GL_ARB_texture_mirrored_repeat " "GL_ARB_transpose_matrix " "GL_ARB_vertex_buffer_object " "GL_ARB_vertex_program " "GL_ARB_window_pos " "GL_EXT_abgr " "GL_EXT_bgra " "GL_EXT_blend_color " "GL_EXT_blend_func_separate " "GL_EXT_blend_minmax " "GL_EXT_blend_subtract " "GL_EXT_clip_volume_hint " "GL_EXT_compiled_vertex_array " "GL_EXT_draw_range_elements " "GL_EXT_fog_coord " "GL_EXT_multi_draw_arrays " "GL_EXT_packed_pixels " "GL_EXT_rescale_normal " "GL_EXT_secondary_color " "GL_EXT_separate_specular_color " "GL_EXT_stencil_wrap " "GL_EXT_texture_env_add " "GL_EXT_texture_env_combine " "GL_EXT_texture_filter_anisotropic " "GL_IBM_texture_mirrored_repeat " "GL_MESA_ycbcr_texture " "GL_MESA_window_pos " "GL_NV_texgen_reflection " "GL_SGIS_generate_mipmap "; #endif return intelGetString( ctx, name ); } static void i830InitDriverFunctions( struct dd_function_table *functions ) { intelInitDriverFunctions( functions ); i830InitStateFuncs( functions ); i830InitTextureFuncs( functions ); functions->GetString = i830GetString; } GLboolean i830CreateContext( const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) { struct dd_function_table functions; i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context); intelContextPtr intel = &i830->intel; GLcontext *ctx = &intel->ctx; if (!i830) return GL_FALSE; i830InitVtbl( i830 ); i830InitDriverFunctions( &functions ); if (!intelInitContext( intel, mesaVis, driContextPriv, sharedContextPrivate, &functions )) { FREE(i830); return GL_FALSE; } intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; intel->nr_heaps = 1; intel->texture_heaps[0] = driCreateTextureHeap( 0, intel, intel->intelScreen->textureSize, 12, I830_NR_TEX_REGIONS, intel->sarea->texList, & intel->sarea->texAge, & intel->swapped, sizeof( struct i830_texture_object ), (destroy_texture_object_t *)intelDestroyTexObj ); /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly * FIXME: packed, but they're not in Intel graphics hardware. */ intel->ctx.Const.MaxTextureUnits = 1; driCalculateMaxTextureLevels( intel->texture_heaps, intel->nr_heaps, &intel->ctx.Const, 4, 11, /* max 2D texture size is 2048x2048 */ 8, /* max 3D texture size is 256^3 */ 0, /* max CUBE. not supported */ 11, /* max RECT. supported */ 12, GL_FALSE ); intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 18 * sizeof(GLfloat) ); intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; i830InitState( i830 ); _tnl_allow_vertex_fog( ctx, 1 ); _tnl_allow_pixel_fog( ctx, 0 ); return GL_TRUE; }