/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "i915_reg.h" #include "i915_context.h" #include "i915_debug.h" static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len ) { GLuint i; GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); if (len == 0) { printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]); assert(0); return GL_FALSE; } if (stream->print_addresses) printf("%08x: ", stream->offset); printf("%s (%d dwords):\n", name, len); for (i = 0; i < len; i++) printf("\t0x%08x\n", ptr[i]); printf("\n"); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static const char *get_prim_name( GLuint val ) { switch (val & PRIM3D_MASK) { case PRIM3D_TRILIST: return "TRILIST"; break; case PRIM3D_TRISTRIP: return "TRISTRIP"; break; case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break; case PRIM3D_TRIFAN: return "TRIFAN"; break; case PRIM3D_POLY: return "POLY"; break; case PRIM3D_LINELIST: return "LINELIST"; break; case PRIM3D_LINESTRIP: return "LINESTRIP"; break; case PRIM3D_RECTLIST: return "RECTLIST"; break; case PRIM3D_POINTLIST: return "POINTLIST"; break; case PRIM3D_DIB: return "DIB"; break; case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break; case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break; default: return "????"; break; } } static GLboolean debug_prim( struct debug_stream *stream, const char *name, GLboolean dump_floats, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); const char *prim = get_prim_name( ptr[0] ); GLuint i; printf("%s %s (%d dwords):\n", name, prim, len); printf("\t0x%08x\n", ptr[0]); for (i = 1; i < len; i++) { if (dump_floats) printf("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]); else printf("\t0x%08x\n", ptr[i]); } printf("\n"); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); if (len == 0) { printf("Error - zero length packet (0x%08x)\n", stream->ptr[0]); assert(0); return GL_FALSE; } if (stream->print_addresses) printf("%08x: ", stream->offset); printf("%s (%d dwords):\n", name, len); i915_disassemble_program( ptr, len ); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint old_offset = stream->offset + len * sizeof(GLuint); GLuint i; printf("%s (%d dwords):\n", name, len); for (i = 0; i < len; i++) printf("\t0x%08x\n", ptr[i]); stream->offset = ptr[1] & ~0x3; if (stream->offset < old_offset) printf("\n... skipping backwards from 0x%x --> 0x%x ...\n\n", old_offset, stream->offset ); else printf("\n... skipping from 0x%x --> 0x%x ...\n\n", old_offset, stream->offset ); return GL_TRUE; } static GLboolean debug_variable_length_prim( struct debug_stream *stream ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); const char *prim = get_prim_name( ptr[0] ); GLuint i, len; GLushort *idx = (GLushort *)(ptr+1); for (i = 0; idx[i] != 0xffff; i++) ; len = 1+(i+2)/2; printf("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len); for (i = 0; i < len; i++) printf("\t0x%08x\n", ptr[i]); printf("\n"); stream->offset += len * sizeof(GLuint); return GL_TRUE; } #define BITS( dw, hi, lo, ... ) \ do { \ unsigned himask = 0xffffffffU >> (31 - (hi)); \ printf("\t\t "); \ printf(__VA_ARGS__); \ printf(": 0x%x\n", ((dw) & himask) >> (lo)); \ } while (0) #define MBZ( dw, hi, lo) do { \ unsigned x = (dw) >> (lo); \ unsigned lomask = (1 << (lo)) - 1; \ unsigned himask; \ himask = (1UL << (hi)) - 1; \ assert ((x & himask & ~lomask) == 0); \ } while (0) #define FLAG( dw, bit, ... ) \ do { \ if (((dw) >> (bit)) & 1) { \ printf("\t\t "); \ printf(__VA_ARGS__); \ printf("\n"); \ } \ } while (0) static GLboolean debug_load_immediate( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint bits = (ptr[0] >> 4) & 0xff; GLuint j = 0; printf("%s (%d dwords, flags: %x):\n", name, len, bits); printf("\t0x%08x\n", ptr[j++]); if (bits & (1<<0)) { printf("\t LIS0: 0x%08x\n", ptr[j]); printf("\t vb address: 0x%08x\n", (ptr[j] & ~0x3)); BITS(ptr[j], 0, 0, "vb invalidate disable"); j++; } if (bits & (1<<1)) { printf("\t LIS1: 0x%08x\n", ptr[j]); BITS(ptr[j], 29, 24, "vb dword width"); BITS(ptr[j], 21, 16, "vb dword pitch"); BITS(ptr[j], 15, 0, "vb max index"); j++; } if (bits & (1<<2)) { int i; printf("\t LIS2: 0x%08x\n", ptr[j]); for (i = 0; i < 8; i++) { unsigned tc = (ptr[j] >> (i * 4)) & 0xf; if (tc != 0xf) BITS(tc, 3, 0, "tex coord %d", i); } j++; } if (bits & (1<<3)) { printf("\t LIS3: 0x%08x\n", ptr[j]); j++; } if (bits & (1<<4)) { printf("\t LIS4: 0x%08x\n", ptr[j]); BITS(ptr[j], 31, 23, "point width"); BITS(ptr[j], 22, 19, "line width"); FLAG(ptr[j], 18, "alpha flatshade"); FLAG(ptr[j], 17, "fog flatshade"); FLAG(ptr[j], 16, "spec flatshade"); FLAG(ptr[j], 15, "rgb flatshade"); BITS(ptr[j], 14, 13, "cull mode"); FLAG(ptr[j], 12, "vfmt: point width"); FLAG(ptr[j], 11, "vfmt: specular/fog"); FLAG(ptr[j], 10, "vfmt: rgba"); FLAG(ptr[j], 9, "vfmt: depth offset"); BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)"); FLAG(ptr[j], 5, "force dflt diffuse"); FLAG(ptr[j], 4, "force dflt specular"); FLAG(ptr[j], 3, "local depth offset enable"); FLAG(ptr[j], 2, "vfmt: fp32 fog coord"); FLAG(ptr[j], 1, "sprite point"); FLAG(ptr[j], 0, "antialiasing"); j++; } if (bits & (1<<5)) { printf("\t LIS5: 0x%08x\n", ptr[j]); BITS(ptr[j], 31, 28, "rgba write disables"); FLAG(ptr[j], 27, "force dflt point width"); FLAG(ptr[j], 26, "last pixel enable"); FLAG(ptr[j], 25, "global z offset enable"); FLAG(ptr[j], 24, "fog enable"); BITS(ptr[j], 23, 16, "stencil ref"); BITS(ptr[j], 15, 13, "stencil test"); BITS(ptr[j], 12, 10, "stencil fail op"); BITS(ptr[j], 9, 7, "stencil pass z fail op"); BITS(ptr[j], 6, 4, "stencil pass z pass op"); FLAG(ptr[j], 3, "stencil write enable"); FLAG(ptr[j], 2, "stencil test enable"); FLAG(ptr[j], 1, "color dither enable"); FLAG(ptr[j], 0, "logiop enable"); j++; } if (bits & (1<<6)) { printf("\t LIS6: 0x%08x\n", ptr[j]); FLAG(ptr[j], 31, "alpha test enable"); BITS(ptr[j], 30, 28, "alpha func"); BITS(ptr[j], 27, 20, "alpha ref"); FLAG(ptr[j], 19, "depth test enable"); BITS(ptr[j], 18, 16, "depth func"); FLAG(ptr[j], 15, "blend enable"); BITS(ptr[j], 14, 12, "blend func"); BITS(ptr[j], 11, 8, "blend src factor"); BITS(ptr[j], 7, 4, "blend dst factor"); FLAG(ptr[j], 3, "depth write enable"); FLAG(ptr[j], 2, "color write enable"); BITS(ptr[j], 1, 0, "provoking vertex"); j++; } printf("\n"); assert(j == len); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_load_indirect( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint bits = (ptr[0] >> 8) & 0x3f; GLuint i, j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); for (i = 0; i < 6; i++) { if (bits & (1<offset += len * sizeof(GLuint); return GL_TRUE; } static void BR13( struct debug_stream *stream, GLuint val ) { printf("\t0x%08x\n", val); FLAG(val, 30, "clipping enable"); BITS(val, 25, 24, "color depth (3==32bpp)"); BITS(val, 23, 16, "raster op"); BITS(val, 15, 0, "dest pitch"); } static void BR2223( struct debug_stream *stream, GLuint val22, GLuint val23 ) { union { GLuint val; short field[2]; } BR22, BR23; BR22.val = val22; BR23.val = val23; printf("\t0x%08x\n", val22); BITS(val22, 31, 16, "dest y1"); BITS(val22, 15, 0, "dest x1"); printf("\t0x%08x\n", val23); BITS(val23, 31, 16, "dest y2"); BITS(val23, 15, 0, "dest x2"); /* The blit engine may produce unexpected results when these aren't met */ assert(BR22.field[0] < BR23.field[0]); assert(BR22.field[1] < BR23.field[1]); } static void BR09( struct debug_stream *stream, GLuint val ) { printf("\t0x%08x -- dest address\n", val); } static void BR26( struct debug_stream *stream, GLuint val ) { printf("\t0x%08x\n", val); BITS(val, 31, 16, "src y1"); BITS(val, 15, 0, "src x1"); } static void BR11( struct debug_stream *stream, GLuint val ) { printf("\t0x%08x\n", val); BITS(val, 15, 0, "src pitch"); } static void BR12( struct debug_stream *stream, GLuint val ) { printf("\t0x%08x -- src address\n", val); } static void BR16( struct debug_stream *stream, GLuint val ) { printf("\t0x%08x -- color\n", val); } static GLboolean debug_copy_blit( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); BR13(stream, ptr[j++]); BR2223(stream, ptr[j], ptr[j+1]); j += 2; BR09(stream, ptr[j++]); BR26(stream, ptr[j++]); BR11(stream, ptr[j++]); BR12(stream, ptr[j++]); stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean debug_color_blit( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); BR13(stream, ptr[j++]); BR2223(stream, ptr[j], ptr[j+1]); j += 2; BR09(stream, ptr[j++]); BR16(stream, ptr[j++]); stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean debug_modes4( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j]); BITS(ptr[j], 21, 18, "logicop func"); FLAG(ptr[j], 17, "stencil test mask modify-enable"); FLAG(ptr[j], 16, "stencil write mask modify-enable"); BITS(ptr[j], 15, 8, "stencil test mask"); BITS(ptr[j], 7, 0, "stencil write mask"); j++; stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean debug_map_state( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); { printf("\t0x%08x\n", ptr[j]); BITS(ptr[j], 15, 0, "map mask"); j++; } while (j < len) { { printf("\t TMn.0: 0x%08x\n", ptr[j]); printf("\t map address: 0x%08x\n", (ptr[j] & ~0x3)); FLAG(ptr[j], 1, "vertical line stride"); FLAG(ptr[j], 0, "vertical line stride offset"); j++; } { printf("\t TMn.1: 0x%08x\n", ptr[j]); BITS(ptr[j], 31, 21, "height"); BITS(ptr[j], 20, 10, "width"); BITS(ptr[j], 9, 7, "surface format"); BITS(ptr[j], 6, 3, "texel format"); FLAG(ptr[j], 2, "use fence regs"); FLAG(ptr[j], 1, "tiled surface"); FLAG(ptr[j], 0, "tile walk ymajor"); j++; } { printf("\t TMn.2: 0x%08x\n", ptr[j]); BITS(ptr[j], 31, 21, "dword pitch"); BITS(ptr[j], 20, 15, "cube face enables"); BITS(ptr[j], 14, 9, "max lod"); FLAG(ptr[j], 8, "mip layout right"); BITS(ptr[j], 7, 0, "depth"); j++; } } stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean debug_sampler_state( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); { printf("\t0x%08x\n", ptr[j]); BITS(ptr[j], 15, 0, "sampler mask"); j++; } while (j < len) { { printf("\t TSn.0: 0x%08x\n", ptr[j]); FLAG(ptr[j], 31, "reverse gamma"); FLAG(ptr[j], 30, "planar to packed"); FLAG(ptr[j], 29, "yuv->rgb"); BITS(ptr[j], 28, 27, "chromakey index"); BITS(ptr[j], 26, 22, "base mip level"); BITS(ptr[j], 21, 20, "mip mode filter"); BITS(ptr[j], 19, 17, "mag mode filter"); BITS(ptr[j], 16, 14, "min mode filter"); BITS(ptr[j], 13, 5, "lod bias (s4.4)"); FLAG(ptr[j], 4, "shadow enable"); FLAG(ptr[j], 3, "max-aniso-4"); BITS(ptr[j], 2, 0, "shadow func"); j++; } { printf("\t TSn.1: 0x%08x\n", ptr[j]); BITS(ptr[j], 31, 24, "min lod"); MBZ( ptr[j], 23, 18 ); FLAG(ptr[j], 17, "kill pixel enable"); FLAG(ptr[j], 16, "keyed tex filter mode"); FLAG(ptr[j], 15, "chromakey enable"); BITS(ptr[j], 14, 12, "tcx wrap mode"); BITS(ptr[j], 11, 9, "tcy wrap mode"); BITS(ptr[j], 8, 6, "tcz wrap mode"); FLAG(ptr[j], 5, "normalized coords"); BITS(ptr[j], 4, 1, "map (surface) index"); FLAG(ptr[j], 0, "EAST deinterlacer enable"); j++; } { printf("\t TSn.2: 0x%08x (default color)\n", ptr[j]); j++; } } stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean debug_dest_vars( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); { printf("\t0x%08x\n", ptr[j]); FLAG(ptr[j], 31, "early classic ztest"); FLAG(ptr[j], 30, "opengl tex default color"); FLAG(ptr[j], 29, "bypass iz"); FLAG(ptr[j], 28, "lod preclamp"); BITS(ptr[j], 27, 26, "dither pattern"); FLAG(ptr[j], 25, "linear gamma blend"); FLAG(ptr[j], 24, "debug dither"); BITS(ptr[j], 23, 20, "dstorg x"); BITS(ptr[j], 19, 16, "dstorg y"); MBZ (ptr[j], 15, 15 ); BITS(ptr[j], 14, 12, "422 write select"); BITS(ptr[j], 11, 8, "cbuf format"); BITS(ptr[j], 3, 2, "zbuf format"); FLAG(ptr[j], 1, "vert line stride"); FLAG(ptr[j], 1, "vert line stride offset"); j++; } stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean debug_buf_info( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); int j = 0; printf("%s (%d dwords):\n", name, len); printf("\t0x%08x\n", ptr[j++]); { printf("\t0x%08x\n", ptr[j]); BITS(ptr[j], 28, 28, "aux buffer id"); BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)"); FLAG(ptr[j], 23, "use fence regs"); FLAG(ptr[j], 22, "tiled surface"); FLAG(ptr[j], 21, "tile walk ymajor"); MBZ (ptr[j], 20, 14); BITS(ptr[j], 13, 2, "dword pitch"); MBZ (ptr[j], 2, 0); j++; } printf("\t0x%08x -- buffer base address\n", ptr[j++]); stream->offset += len * sizeof(GLuint); assert(j == len); return GL_TRUE; } static GLboolean i915_debug_packet( struct debug_stream *stream ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint cmd = *ptr; switch (((cmd >> 29) & 0x7)) { case 0x0: switch ((cmd >> 23) & 0x3f) { case 0x0: return debug(stream, "MI_NOOP", 1); case 0x3: return debug(stream, "MI_WAIT_FOR_EVENT", 1); case 0x4: return debug(stream, "MI_FLUSH", 1); case 0xA: debug(stream, "MI_BATCH_BUFFER_END", 1); return GL_FALSE; case 0x22: return debug(stream, "MI_LOAD_REGISTER_IMM", 3); case 0x31: return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); default: break; } break; case 0x1: break; case 0x2: switch ((cmd >> 22) & 0xff) { case 0x50: return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2); case 0x53: return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2); default: return debug(stream, "blit command", (cmd & 0xff) + 2); } break; case 0x3: switch ((cmd >> 24) & 0x1f) { case 0x6: return debug(stream, "3DSTATE_ANTI_ALIASING", 1); case 0x7: return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1); case 0x8: return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2); case 0x9: return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1); case 0xb: return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1); case 0xc: return debug(stream, "3DSTATE_MODES5", 1); case 0xd: return debug_modes4(stream, "3DSTATE_MODES4", 1); case 0x15: return debug(stream, "3DSTATE_FOG_COLOR", 1); case 0x16: return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1); case 0x1c: /* 3DState16NP */ switch((cmd >> 19) & 0x1f) { case 0x10: return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1); case 0x11: return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); default: break; } break; case 0x1d: /* 3DStateMW */ switch ((cmd >> 16) & 0xff) { case 0x0: return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2); case 0x1: return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2); case 0x4: return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2); case 0x5: return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2); case 0x6: return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2); case 0x7: return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2); case 0x80: return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2); case 0x81: return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2); case 0x83: return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2); case 0x85: return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2); case 0x88: return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2); case 0x89: return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2); case 0x8e: return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2); case 0x97: return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2); case 0x98: return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2); case 0x99: return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2); case 0x9a: return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2); case 0x9c: return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2); default: assert(0); return 0; } break; case 0x1e: if (cmd & (1 << 23)) return debug(stream, "???", (cmd & 0xffff) + 1); else return debug(stream, "", 1); break; case 0x1f: if ((cmd & (1 << 23)) == 0) return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2); else if (cmd & (1 << 17)) { if ((cmd & 0xffff) == 0) return debug_variable_length_prim(stream); else return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1); } else return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2); break; default: return debug(stream, "", 0); } break; default: assert(0); return 0; } assert(0); return 0; } void i915_dump_batchbuffer( GLuint *start, GLuint *end ) { struct debug_stream stream; GLuint bytes = (end - start) * 4; GLboolean done = GL_FALSE; printf("\n\nBATCH: (%d)\n", bytes / 4); stream.offset = 0; stream.ptr = (char *)start; stream.print_addresses = 0; while (!done && stream.offset < bytes && stream.offset >= 0) { if (!i915_debug_packet( &stream )) break; assert(stream.offset <= bytes && stream.offset >= 0); } printf("END-BATCH\n\n\n"); }