/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_REGIONS_H #define INTEL_REGIONS_H #include "mtypes.h" #include "intel_screen.h" struct intel_context; struct intel_buffer_object; /** * A layer on top of the bufmgr buffers that adds a few useful things: * * - Refcounting for local buffer references. * - Refcounting for buffer maps * - Buffer dimensions - pitch and height. * - Blitter commands for copying 2D regions between buffers. (really???) */ struct intel_region { dri_bo *buffer; /**< buffer manager's buffer */ GLuint refcount; /**< Reference count for region */ GLuint cpp; /**< bytes per pixel */ GLuint pitch; /**< in pixels */ GLuint height; /**< in pixels */ GLubyte *map; /**< only non-NULL when region is actually mapped */ GLuint map_refcount; /**< Reference count for mapping */ GLuint draw_offset; /**< Offset of drawing address within the region */ struct intel_buffer_object *pbo; /* zero-copy uploads */ }; /* Allocate a refcounted region. Pointers to regions should only be * copied by calling intel_reference_region(). */ struct intel_region *intel_region_alloc(intelScreenPrivate *intelScreen, GLuint cpp, GLuint pitch, GLuint height); void intel_region_reference(struct intel_region **dst, struct intel_region *src); void intel_region_release(struct intel_region **ib); extern struct intel_region *intel_region_create_static(intelScreenPrivate *intelScreen, GLuint mem_type, unsigned int bo_handle, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height); extern void intel_region_update_static(intelScreenPrivate *intelScreen, struct intel_region *region, GLuint mem_type, unsigned int bo_handle, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height); void intel_region_idle(intelScreenPrivate *intelScreen, struct intel_region *ib); /* Map/unmap regions. This is refcounted also: */ GLubyte *intel_region_map(intelScreenPrivate *intelScreen, struct intel_region *ib); void intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *ib); /* Upload data to a rectangular sub-region */ void intel_region_data(intelScreenPrivate *intelScreen, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, const void *src, GLuint src_stride, GLuint srcx, GLuint srcy, GLuint width, GLuint height); /* Copy rectangular sub-regions */ void intel_region_copy(intelScreenPrivate *intelScreen, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, struct intel_region *src, GLuint src_offset, GLuint srcx, GLuint srcy, GLuint width, GLuint height); /* Fill a rectangular sub-region */ void intel_region_fill(intelScreenPrivate *intelScreen, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, GLuint width, GLuint height, GLuint color); /* Helpers for zerocopy uploads, particularly texture image uploads: */ void intel_region_attach_pbo(intelScreenPrivate *intelScreen, struct intel_region *region, struct intel_buffer_object *pbo); void intel_region_release_pbo(intelScreenPrivate *intelScreen, struct intel_region *region); void intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region); dri_bo *intel_region_buffer(intelScreenPrivate *intelScreen, struct intel_region *region, GLuint flag); #endif