/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "glheader.h" #include "context.h" #include "macros.h" #include "enums.h" #include "dd.h" #include "intel_screen.h" #include "intel_context.h" #include "swrast/swrast.h" int intel_translate_compare_func( GLenum func ) { switch(func) { case GL_NEVER: return COMPAREFUNC_NEVER; case GL_LESS: return COMPAREFUNC_LESS; case GL_LEQUAL: return COMPAREFUNC_LEQUAL; case GL_GREATER: return COMPAREFUNC_GREATER; case GL_GEQUAL: return COMPAREFUNC_GEQUAL; case GL_NOTEQUAL: return COMPAREFUNC_NOTEQUAL; case GL_EQUAL: return COMPAREFUNC_EQUAL; case GL_ALWAYS: return COMPAREFUNC_ALWAYS; } fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); return COMPAREFUNC_ALWAYS; } int intel_translate_stencil_op( GLenum op ) { switch(op) { case GL_KEEP: return STENCILOP_KEEP; case GL_ZERO: return STENCILOP_ZERO; case GL_REPLACE: return STENCILOP_REPLACE; case GL_INCR: return STENCILOP_INCRSAT; case GL_DECR: return STENCILOP_DECRSAT; case GL_INCR_WRAP: return STENCILOP_INCR; case GL_DECR_WRAP: return STENCILOP_DECR; case GL_INVERT: return STENCILOP_INVERT; default: return STENCILOP_ZERO; } } int intel_translate_blend_factor( GLenum factor ) { switch(factor) { case GL_ZERO: return BLENDFACT_ZERO; case GL_SRC_ALPHA: return BLENDFACT_SRC_ALPHA; case GL_ONE: return BLENDFACT_ONE; case GL_SRC_COLOR: return BLENDFACT_SRC_COLR; case GL_ONE_MINUS_SRC_COLOR: return BLENDFACT_INV_SRC_COLR; case GL_DST_COLOR: return BLENDFACT_DST_COLR; case GL_ONE_MINUS_DST_COLOR: return BLENDFACT_INV_DST_COLR; case GL_ONE_MINUS_SRC_ALPHA: return BLENDFACT_INV_SRC_ALPHA; case GL_DST_ALPHA: return BLENDFACT_DST_ALPHA; case GL_ONE_MINUS_DST_ALPHA: return BLENDFACT_INV_DST_ALPHA; case GL_SRC_ALPHA_SATURATE: return BLENDFACT_SRC_ALPHA_SATURATE; case GL_CONSTANT_COLOR: return BLENDFACT_CONST_COLOR; case GL_ONE_MINUS_CONSTANT_COLOR: return BLENDFACT_INV_CONST_COLOR; case GL_CONSTANT_ALPHA: return BLENDFACT_CONST_ALPHA; case GL_ONE_MINUS_CONSTANT_ALPHA: return BLENDFACT_INV_CONST_ALPHA; } fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor); return BLENDFACT_ZERO; } int intel_translate_logic_op( GLenum opcode ) { switch(opcode) { case GL_CLEAR: return LOGICOP_CLEAR; case GL_AND: return LOGICOP_AND; case GL_AND_REVERSE: return LOGICOP_AND_RVRSE; case GL_COPY: return LOGICOP_COPY; case GL_COPY_INVERTED: return LOGICOP_COPY_INV; case GL_AND_INVERTED: return LOGICOP_AND_INV; case GL_NOOP: return LOGICOP_NOOP; case GL_XOR: return LOGICOP_XOR; case GL_OR: return LOGICOP_OR; case GL_OR_INVERTED: return LOGICOP_OR_INV; case GL_NOR: return LOGICOP_NOR; case GL_EQUIV: return LOGICOP_EQUIV; case GL_INVERT: return LOGICOP_INV; case GL_OR_REVERSE: return LOGICOP_OR_RVRSE; case GL_NAND: return LOGICOP_NAND; case GL_SET: return LOGICOP_SET; default: return LOGICOP_SET; } } static void intelDrawBuffer(GLcontext *ctx, GLenum mode ) { intelContextPtr intel = INTEL_CONTEXT(ctx); int front = 0; if (!ctx->DrawBuffer) return; switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { case BUFFER_BIT_FRONT_LEFT: front = 1; FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; case BUFFER_BIT_BACK_LEFT: front = 0; FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } if ( intel->sarea->pf_current_page == 1 ) front ^= 1; intelSetFrontClipRects( intel ); if (front) { intel->drawRegion = &intel->intelScreen->front; intel->readRegion = &intel->intelScreen->front; } else { intel->drawRegion = &intel->intelScreen->back; intel->readRegion = &intel->intelScreen->back; } intel->vtbl.set_color_region( intel, intel->drawRegion ); } static void intelReadBuffer( GLcontext *ctx, GLenum mode ) { /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ } static void intelClearColor(GLcontext *ctx, const GLfloat color[4]) { intelContextPtr intel = INTEL_CONTEXT(ctx); intelScreenPrivate *screen = intel->intelScreen; CLAMPED_FLOAT_TO_UBYTE(intel->clear_red, color[0]); CLAMPED_FLOAT_TO_UBYTE(intel->clear_green, color[1]); CLAMPED_FLOAT_TO_UBYTE(intel->clear_blue, color[2]); CLAMPED_FLOAT_TO_UBYTE(intel->clear_alpha, color[3]); intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat, intel->clear_red, intel->clear_green, intel->clear_blue, intel->clear_alpha); } static void intelCalcViewport( GLcontext *ctx ) { intelContextPtr intel = INTEL_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = intel->ViewportMatrix.m; GLint h = 0; if (intel->driDrawable) h = intel->driDrawable->h + SUBPIXEL_Y; /* See also intel_translate_vertex. SUBPIXEL adjustments can be done * via state vars, too. */ m[MAT_SX] = v[MAT_SX]; m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; m[MAT_SY] = - v[MAT_SY]; m[MAT_TY] = - v[MAT_TY] + h; m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale; m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale; } static void intelViewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { intelCalcViewport( ctx ); } static void intelDepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval ) { intelCalcViewport( ctx ); } /* Fallback to swrast for select and feedback. */ static void intelRenderMode( GLcontext *ctx, GLenum mode ) { intelContextPtr intel = INTEL_CONTEXT(ctx); FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); } void intelInitStateFuncs( struct dd_function_table *functions ) { functions->DrawBuffer = intelDrawBuffer; functions->ReadBuffer = intelReadBuffer; functions->RenderMode = intelRenderMode; functions->Viewport = intelViewport; functions->DepthRange = intelDepthRange; functions->ClearColor = intelClearColor; }