#include "glheader.h" #include "context.h" #include "framebuffer.h" #include "renderbuffer.h" #include "utils.h" #include "main/macros.h" #include "intel_screen.h" #include "intel_context.h" #include "intel_buffers.h" #include "intel_regions.h" #include "intel_span.h" #include "intel_fbo.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/softpipe/sp_surface.h" /* * XXX a lof of this is a temporary kludge */ /** * Note: the arithmetic/addressing in these functions is a little * tricky since we need to invert the Y axis. */ static void read_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, GLfloat (*rrrr)[QUAD_SIZE]) { const GLint bytesPerRow = sps->surface.stride * sps->surface.cpp; const GLint invY = sps->surface.height - y - 1; const GLubyte *src = sps->surface.ptr + invY * bytesPerRow + x * sps->surface.cpp; GLfloat *dst = (GLfloat *) rrrr; GLubyte temp[16]; GLuint j; assert(sps->surface.format == PIPE_FORMAT_U_A8_R8_G8_B8); memcpy(temp + 8, src, 8); memcpy(temp + 0, src + bytesPerRow, 8); for (j = 0; j < 4; j++) { dst[0 * 4 + j] = UBYTE_TO_FLOAT(temp[j * 4 + 2]); /*R*/ dst[1 * 4 + j] = UBYTE_TO_FLOAT(temp[j * 4 + 1]); /*G*/ dst[2 * 4 + j] = UBYTE_TO_FLOAT(temp[j * 4 + 0]); /*B*/ dst[3 * 4 + j] = UBYTE_TO_FLOAT(temp[j * 4 + 3]); /*A*/ } } static void write_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y, GLfloat (*rrrr)[QUAD_SIZE]) { const GLfloat *src = (const GLfloat *) rrrr; const GLint bytesPerRow = sps->surface.stride * sps->surface.cpp; const GLint invY = sps->surface.height - y - 1; GLubyte *dst = sps->surface.ptr + invY * bytesPerRow + x * sps->surface.cpp; GLubyte temp[16]; GLuint j; assert(sps->surface.format == PIPE_FORMAT_U_A8_R8_G8_B8); for (j = 0; j < 4; j++) { UNCLAMPED_FLOAT_TO_UBYTE(temp[j * 4 + 2], src[0 * 4 + j]); /*R*/ UNCLAMPED_FLOAT_TO_UBYTE(temp[j * 4 + 1], src[1 * 4 + j]); /*G*/ UNCLAMPED_FLOAT_TO_UBYTE(temp[j * 4 + 0], src[2 * 4 + j]); /*B*/ UNCLAMPED_FLOAT_TO_UBYTE(temp[j * 4 + 3], src[3 * 4 + j]); /*A*/ } memcpy(dst, temp + 8, 8); memcpy(dst + bytesPerRow, temp + 0, 8); } static void read_quad_z24(struct softpipe_surface *sps, GLint x, GLint y, GLuint zzzz[QUAD_SIZE]) { static const GLuint mask = 0xffffff; const GLint invY = sps->surface.height - y - 1; const GLuint *src = (GLuint *) (sps->surface.ptr + (invY * sps->surface.stride + x) * sps->surface.cpp); assert(sps->surface.format == PIPE_FORMAT_Z24_S8); /* extract lower three bytes */ zzzz[0] = src[0] & mask; zzzz[1] = src[1] & mask; src -= sps->surface.stride; zzzz[2] = src[0] & mask; zzzz[3] = src[1] & mask; } static void write_quad_z24(struct softpipe_surface *sps, GLint x, GLint y, const GLuint zzzz[QUAD_SIZE]) { static const GLuint mask = 0xff000000; const GLint invY = sps->surface.height - y - 1; GLuint *dst = (GLuint *) (sps->surface.ptr + (invY * sps->surface.stride + x) * sps->surface.cpp); assert(sps->surface.format == PIPE_FORMAT_Z24_S8); /* write lower three bytes */ dst[0] = (dst[0] & mask) | zzzz[0]; dst[1] = (dst[1] & mask) | zzzz[1]; dst -= sps->surface.stride; dst[0] = (dst[0] & mask) | zzzz[2]; dst[1] = (dst[1] & mask) | zzzz[3]; } static void read_quad_stencil(struct softpipe_surface *sps, GLint x, GLint y, GLubyte ssss[QUAD_SIZE]) { const GLint invY = sps->surface.height - y - 1; const GLuint *src = (const GLuint *) (sps->surface.ptr + (invY * sps->surface.stride + x) * sps->surface.cpp); assert(sps->surface.format == PIPE_FORMAT_Z24_S8); /* extract high byte */ ssss[0] = src[0] >> 24; ssss[1] = src[1] >> 24; src -= sps->surface.stride; ssss[2] = src[0] >> 24; ssss[3] = src[1] >> 24; } static void write_quad_stencil(struct softpipe_surface *sps, GLint x, GLint y, const GLubyte ssss[QUAD_SIZE]) { static const GLuint mask = 0x00ffffff; const GLint invY = sps->surface.height - y - 1; GLuint *dst = (GLuint *) (sps->surface.ptr + (invY * sps->surface.stride + x) * sps->surface.cpp); assert(sps->surface.format == PIPE_FORMAT_Z24_S8); /* write high byte */ dst[0] = (dst[0] & mask) | (ssss[0] << 24); dst[1] = (dst[1] & mask) | (ssss[1] << 24); dst -= sps->surface.stride; dst[0] = (dst[0] & mask) | (ssss[2] << 24); dst[1] = (dst[1] & mask) | (ssss[3] << 24); } static void * map_surface_buffer(struct pipe_buffer *pb, GLuint access_mode) { struct softpipe_surface *sps = (struct softpipe_surface *) pb; struct intel_renderbuffer *irb = (struct intel_renderbuffer *) sps->surface.rb; assert(access_mode == PIPE_MAP_READ_WRITE); /*LOCK_HARDWARE(intel);*/ if (irb->region) { GET_CURRENT_CONTEXT(ctx); struct intel_context *intel = intel_context(ctx); #if 0 intelFinish(&intel->ctx); /* XXX need this? */ #endif intel_region_map(intel->intelScreen, irb->region); } pb->ptr = irb->region->map; sps->surface.stride = irb->region->pitch; sps->surface.cpp = irb->region->cpp; sps->surface.ptr = irb->region->map; return pb->ptr; } static void unmap_surface_buffer(struct pipe_buffer *pb) { struct softpipe_surface *sps = (struct softpipe_surface *) pb; struct intel_renderbuffer *irb = (struct intel_renderbuffer *) sps->surface.rb; if (irb->region) { GET_CURRENT_CONTEXT(ctx); struct intel_context *intel = intel_context(ctx); intel_region_unmap(intel->intelScreen, irb->region); } pb->ptr = NULL; sps->surface.stride = 0; sps->surface.cpp = 0; sps->surface.ptr = NULL; /*UNLOCK_HARDWARE(intel);*/ } struct pipe_surface * intel_new_surface(GLuint intFormat) { struct softpipe_surface *sps = CALLOC_STRUCT(softpipe_surface); if (!sps) return NULL; sps->surface.width = 0; /* set in intel_alloc_renderbuffer_storage() */ sps->surface.height = 0; if (intFormat == GL_RGBA8) { sps->surface.format = PIPE_FORMAT_U_A8_R8_G8_B8; sps->read_quad_f_swz = read_quad_f_swz; sps->write_quad_f_swz = write_quad_f_swz; } else if (intFormat == GL_RGB5) { sps->surface.format = PIPE_FORMAT_U_R5_G6_B5; } else if (intFormat == GL_DEPTH_COMPONENT16) { sps->surface.format = PIPE_FORMAT_U_Z16; } else if (intFormat == GL_DEPTH24_STENCIL8_EXT) { sps->surface.format = PIPE_FORMAT_Z24_S8; sps->read_quad_z = read_quad_z24; sps->write_quad_z = write_quad_z24; sps->read_quad_stencil = read_quad_stencil; sps->write_quad_stencil = write_quad_stencil; } else { /* TBD / unknown */ } sps->surface.buffer.map = map_surface_buffer; sps->surface.buffer.unmap = unmap_surface_buffer; return &sps->surface; }