/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include #include "glheader.h" #include "context.h" #include "state.h" #include "api_validate.h" #include "enums.h" #include "brw_context.h" #include "brw_draw.h" #include "bufmgr.h" #include "intel_buffer_objects.h" void brw_init_current_values(GLcontext *ctx, struct gl_client_array *arrays) { GLuint i; memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX); /* Set up a constant (StrideB == 0) array for each current * attribute: */ for (i = 0; i < BRW_ATTRIB_MAX; i++) { struct gl_client_array *cl = &arrays[i]; switch (i) { case BRW_ATTRIB_MAT_FRONT_SHININESS: case BRW_ATTRIB_MAT_BACK_SHININESS: case BRW_ATTRIB_INDEX: case BRW_ATTRIB_EDGEFLAG: cl->Size = 1; break; case BRW_ATTRIB_MAT_FRONT_INDEXES: case BRW_ATTRIB_MAT_BACK_INDEXES: cl->Size = 3; break; default: /* This is fixed for the material attributes, for others will * be determined at runtime: */ if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT) cl->Size = 4; else cl->Size = 1; break; } switch (i) { case BRW_ATTRIB_EDGEFLAG: cl->Type = GL_UNSIGNED_BYTE; cl->Ptr = (const void *)&ctx->Current.EdgeFlag; break; case BRW_ATTRIB_INDEX: cl->Type = GL_FLOAT; cl->Ptr = (const void *)&ctx->Current.Index; break; default: cl->Type = GL_FLOAT; if (i < BRW_ATTRIB_FIRST_MATERIAL) cl->Ptr = (const void *)ctx->Current.Attrib[i]; else cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL]; break; } cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; cl->Flags = 0; cl->BufferObj = ctx->Array.NullBufferObj; } }