/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "api_arrayelt.h" #include "glheader.h" #include "imports.h" #include "context.h" #include "macros.h" #include "mtypes.h" #include "dlist.h" #include "vtxfmt.h" #include "brw_exec.h" void brw_exec_init( GLcontext *ctx ) { struct brw_exec_context *exec = CALLOC_STRUCT(brw_exec_context); if (ctx->swtnl_im == NULL) { ctx->swtnl_im = CALLOC_STRUCT(brw_exec_save); } exec->ctx = ctx; IMM_CONTEXT(ctx)->exec = exec; /* Initialize the arrayelt helper */ if (!ctx->aelt_context && !_ae_create_context( ctx )) return; brw_exec_vtx_init( exec ); brw_exec_array_init( exec ); ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; ctx->Driver.FlushVertices = brw_exec_FlushVertices; exec->eval.recalculate_maps = 1; exec->array.recalculate_inputs = 1; } void brw_exec_destroy( GLcontext *ctx ) { struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; if (ctx->aelt_context) { _ae_destroy_context( ctx ); ctx->aelt_context = NULL; } brw_exec_vtx_destroy( exec ); brw_exec_array_destroy( exec ); if (exec) { FREE(exec); IMM_CONTEXT(ctx)->exec = NULL; } if (IMM_CONTEXT(ctx)->exec == NULL && IMM_CONTEXT(ctx)->save == NULL) { FREE(IMM_CONTEXT(ctx)); ctx->swtnl_im = NULL; } } /* Really want to install these callbacks to a central facility to be * invoked according to the state flags. That will have to wait for a * mesa rework: */ void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state ) { struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; if (new_state & (_NEW_PROGRAM|_NEW_EVAL)) exec->eval.recalculate_maps = 1; if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) exec->array.recalculate_inputs = 1; _ae_invalidate_state(ctx, new_state); } void brw_exec_wakeup( GLcontext *ctx ) { struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; ctx->Driver.FlushVertices = brw_exec_FlushVertices; ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; /* Hook our functions into exec and compile dispatch tables. */ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); /* Assume we haven't been getting state updates either: */ brw_exec_invalidate_state( ctx, ~0 ); }