/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "glheader.h" #include "context.h" #include "state.h" #include "api_validate.h" #include "api_noop.h" #include "dispatch.h" #include "brw_attrib.h" #include "brw_draw.h" #include "brw_exec.h" #include "brw_fallback.h" static GLuint get_max_index( GLuint count, GLuint type, const GLvoid *indices ) { GLint i; /* Compute max element. This is only needed for upload of non-VBO, * non-constant data elements. * * XXX: Postpone this calculation until it is known that it is * needed. Otherwise could scan this pointlessly in the all-vbo * case. */ switch(type) { case GL_UNSIGNED_INT: { const GLuint *ui_indices = (const GLuint *)indices; GLuint max_ui = 0; for (i = 0; i < count; i++) if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; return max_ui; } case GL_UNSIGNED_SHORT: { const GLushort *us_indices = (const GLushort *)indices; GLuint max_us = 0; for (i = 0; i < count; i++) if (us_indices[i] > max_us) max_us = us_indices[i]; return max_us; } case GL_UNSIGNED_BYTE: { const GLubyte *ub_indices = (const GLubyte *)indices; GLuint max_ub = 0; for (i = 0; i < count; i++) if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; return max_ub; } default: return 0; } } /*********************************************************************** * API functions. */ static void GLAPIENTRY brw_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) { GET_CURRENT_CONTEXT(ctx); struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; struct brw_draw_prim prim[1]; GLboolean ok; if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) return; FLUSH_CURRENT( ctx, 0 ); if (ctx->NewState) _mesa_update_state( ctx ); prim[0].begin = 1; prim[0].end = 1; prim[0].weak = 0; prim[0].pad = 0; if (exec->array.inputs[0]->BufferObj->Name) { /* Use vertex attribute as a hint to tell us if we expect all * arrays to be in VBO's and if so, don't worry about avoiding * the upload of elements < start. */ prim[0].mode = mode; prim[0].start = start; prim[0].count = count; prim[0].indexed = 0; ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count, 0 ); } else { /* If not using VBO's, we don't want to upload any more elements * than necessary from the arrays as they will not be valid next * time the application tries to draw with them. */ prim[0].mode = mode; prim[0].start = 0; prim[0].count = count; prim[0].indexed = 0; ok = brw_draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count, 0 ); } if (!ok) { brw_fallback(ctx); CALL_DrawArrays(ctx->Exec, ( mode, start, count )); brw_unfallback(ctx); } } static void GLAPIENTRY brw_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; struct brw_draw_index_buffer ib; struct brw_draw_prim prim[1]; if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) return; FLUSH_CURRENT( ctx, 0 ); if (ctx->NewState) _mesa_update_state( ctx ); ib.count = count; ib.type = type; ib.obj = ctx->Array.ElementArrayBufferObj; ib.ptr = indices; if (ctx->Array.ElementArrayBufferObj->Name) { /* Use the fact that indices are in a VBO as a hint that the * program has put all the arrays in VBO's and we don't have to * worry about performance implications of start > 0. * * XXX: consider passing start as min_index to draw_prims instead. */ ib.rebase = 0; } else { ib.rebase = start; } prim[0].begin = 1; prim[0].end = 1; prim[0].weak = 0; prim[0].pad = 0; prim[0].mode = mode; prim[0].start = 0; prim[0].count = count; prim[0].indexed = 1; if (!brw_draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1, 0 )) { brw_fallback(ctx); CALL_DrawRangeElements(ctx->Exec, (mode, start, end, count, type, indices)); brw_unfallback(ctx); } } static void GLAPIENTRY brw_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); GLuint max_index; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; if (ctx->Array.ElementArrayBufferObj->Name) { const GLvoid *map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, GL_DYNAMIC_READ_ARB, ctx->Array.ElementArrayBufferObj); max_index = get_max_index(count, type, ADD_POINTERS(map, indices)); ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ctx->Array.ElementArrayBufferObj); } else { max_index = get_max_index(count, type, indices); } brw_exec_DrawRangeElements(mode, 0, max_index, count, type, indices); } /*********************************************************************** * Initialization */ static void init_arrays( GLcontext *ctx, const struct gl_client_array *arrays[] ) { struct gl_array_object *obj = ctx->Array.ArrayObj; GLuint i; memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX); arrays[BRW_ATTRIB_POS] = &obj->Vertex; arrays[BRW_ATTRIB_NORMAL] = &obj->Normal; arrays[BRW_ATTRIB_COLOR0] = &obj->Color; arrays[BRW_ATTRIB_COLOR1] = &obj->SecondaryColor; arrays[BRW_ATTRIB_FOG] = &obj->FogCoord; for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) arrays[BRW_ATTRIB_TEX0 + i] = &obj->TexCoord[i]; arrays[BRW_ATTRIB_INDEX] = &obj->Index; arrays[BRW_ATTRIB_EDGEFLAG] = &obj->EdgeFlag; for (i = BRW_ATTRIB_GENERIC0; i <= BRW_ATTRIB_GENERIC15; i++) arrays[i] = &obj->VertexAttrib[i - BRW_ATTRIB_GENERIC0]; } void brw_exec_array_init( struct brw_exec_context *exec ) { GLcontext *ctx = exec->ctx; init_arrays(ctx, exec->array.inputs); #if 1 exec->vtxfmt.DrawArrays = brw_exec_DrawArrays; exec->vtxfmt.DrawElements = brw_exec_DrawElements; exec->vtxfmt.DrawRangeElements = brw_exec_DrawRangeElements; #else exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays; exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; #endif exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); } void brw_exec_array_destroy( struct brw_exec_context *exec ) { GLcontext *ctx = exec->ctx; ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj); }