/************************************************************************** * * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/context.h" #include "main/enums.h" #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" #include "swrast_setup/swrast_setup.h" #include "swrast/swrast.h" #include "tnl/tnl.h" #include "brw_context.h" #include "intel_chipset.h" #include "intel_fbo.h" #include "intel_regions.h" #define FILE_DEBUG_FLAG DEBUG_FALLBACKS static GLboolean do_check_fallback(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; GLuint i; if (brw->intel.no_rast) { DBG("FALLBACK: rasterization disabled\n"); return GL_TRUE; } /* _NEW_RENDERMODE */ if (ctx->RenderMode != GL_RENDER) { DBG("FALLBACK: render mode\n"); return GL_TRUE; } /* _NEW_TEXTURE: */ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; if (texUnit->_ReallyEnabled) { struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current); struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel]; if (texImage->Border) { DBG("FALLBACK: texture border\n"); return GL_TRUE; } } } /* _NEW_STENCIL */ if (ctx->Stencil._Enabled && (ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) { DBG("FALLBACK: stencil\n"); return GL_TRUE; } /* _NEW_BUFFERS */ if (!brw->has_surface_tile_offset) { for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); /* The original gen4 hardware couldn't set up WM surfaces pointing * at an offset within a tile, which can happen when rendering to * anything but the base level of a texture or the +X face/0 depth. * This was fixed with the 4 Series hardware. * * For these original chips, you would have to make the depth and * color destination surfaces include information on the texture * type, LOD, face, and various limits to use them as a destination. * I would have done this, but there's also a nasty requirement that * the depth and the color surfaces all be of the same LOD, which * may be a worse requirement than this alignment. (Also, we may * want to just demote the texture to untiled, instead). */ if (irb->region && irb->region->tiling != I915_TILING_NONE && (irb->region->draw_offset & 4095)) { DBG("FALLBACK: non-tile-aligned destination for tiled FBO\n"); return GL_TRUE; } } } return GL_FALSE; } static void check_fallback(struct brw_context *brw) { brw->intel.Fallback = do_check_fallback(brw); } const struct brw_tracked_state brw_check_fallback = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL, .brw = 0, .cache = 0 }, .prepare = check_fallback }; /** * Called by the INTEL_FALLBACK() macro. * NOTE: this is a no-op for the i965 driver. The brw->intel.Fallback * field is treated as a boolean, not a bitmask. It's only set in a * couple of places. */ void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode ) { }