/* Copyright (C) Intel Corp. 2006. All Rights Reserved. Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to develop this 3D driver. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **********************************************************************/ /* * Authors: * Keith Whitwell */ /* Code to layout images in a mipmap tree for i965. */ #include "intel_mipmap_tree.h" #include "macros.h" static GLuint minify( GLuint d ) { return MAX2(1, d>>1); } GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) { /* XXX: these vary depending on image format: */ /* GLint align_w = 4; */ GLint align_h = 2; switch (mt->target) { case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_3D: { GLuint width = mt->width0; GLuint height = mt->height0; GLuint depth = mt->depth0; GLuint pack_x_pitch, pack_x_nr; GLuint pack_y_pitch; GLuint level; mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; mt->total_height = 0; pack_y_pitch = MAX2(mt->height0, 2); pack_x_pitch = mt->pitch; pack_x_nr = 1; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6; GLint x = 0; GLint y = 0; GLint q, j; intel_miptree_set_level_info(mt, level, nr_images, 0, mt->total_height, width, height, depth); for (q = 0; q < nr_images;) { for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) { intel_miptree_set_image_offset(mt, level, q, x, y); x += pack_x_pitch; } x = 0; y += pack_y_pitch; } mt->total_height += y; if (pack_x_pitch > 4) { pack_x_pitch >>= 1; pack_x_nr <<= 1; assert(pack_x_pitch * pack_x_nr <= mt->pitch); } if (pack_y_pitch > 2) { pack_y_pitch >>= 1; } width = minify(width); height = minify(height); depth = minify(depth); } break; } default: { GLuint level; GLuint x = 0; GLuint y = 0; GLuint width = mt->width0; GLuint height = mt->height0; mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; mt->total_height = 0; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { GLuint img_height; intel_miptree_set_level_info(mt, level, 1, x, y, width, mt->compressed ? height/4 : height, 1); if (mt->compressed) img_height = MAX2(1, height/4); else img_height = MAX2(align_h, height); /* Because the images are packed better, the final offset * might not be the maximal one: */ mt->total_height = MAX2(mt->total_height, y + img_height); /* Layout_below: step right after second mipmap. */ if (level == mt->first_level + 1) x += mt->pitch / 2; else { y += img_height; } width = minify(width); height = minify(height); } break; } } DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, mt->pitch, mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp ); return GL_TRUE; }