/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include "brw_context.h" #include "brw_state.h" struct brw_depth_stencil_state_key { GLenum depth_func; GLboolean depth_test, depth_write; GLboolean stencil, stencil_two_side; GLenum stencil_func[2], stencil_fail_op[2]; GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2]; GLubyte stencil_write_mask[2], stencil_test_mask[2]; }; static void depth_stencil_state_populate_key(struct brw_context *brw, struct brw_depth_stencil_state_key *key) { struct gl_context *ctx = &brw->intel.ctx; const unsigned back = ctx->Stencil._BackFace; memset(key, 0, sizeof(*key)); /* _NEW_STENCIL */ key->stencil = ctx->Stencil._Enabled; key->stencil_two_side = ctx->Stencil._TestTwoSide; if (key->stencil) { key->stencil_func[0] = ctx->Stencil.Function[0]; key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0]; key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0]; key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0]; key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0]; key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0]; } if (key->stencil_two_side) { key->stencil_func[1] = ctx->Stencil.Function[back]; key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back]; key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back]; key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back]; key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back]; key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back]; } key->depth_test = ctx->Depth.Test; if (key->depth_test) { key->depth_func = ctx->Depth.Func; key->depth_write = ctx->Depth.Mask; } } /** * Creates the state cache entry for the given DEPTH_STENCIL_STATE state key. */ static drm_intel_bo * depth_stencil_state_create_from_key(struct brw_context *brw, struct brw_depth_stencil_state_key *key) { struct gen6_depth_stencil_state ds; drm_intel_bo *bo; memset(&ds, 0, sizeof(ds)); /* _NEW_STENCIL */ if (key->stencil) { ds.ds0.stencil_enable = 1; ds.ds0.stencil_func = intel_translate_compare_func(key->stencil_func[0]); ds.ds0.stencil_fail_op = intel_translate_stencil_op(key->stencil_fail_op[0]); ds.ds0.stencil_pass_depth_fail_op = intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]); ds.ds0.stencil_pass_depth_pass_op = intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]); ds.ds1.stencil_write_mask = key->stencil_write_mask[0]; ds.ds1.stencil_test_mask = key->stencil_test_mask[0]; if (key->stencil_two_side) { ds.ds0.bf_stencil_enable = 1; ds.ds0.bf_stencil_func = intel_translate_compare_func(key->stencil_func[1]); ds.ds0.bf_stencil_fail_op = intel_translate_stencil_op(key->stencil_fail_op[1]); ds.ds0.bf_stencil_pass_depth_fail_op = intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]); ds.ds0.bf_stencil_pass_depth_pass_op = intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]); ds.ds1.bf_stencil_write_mask = key->stencil_write_mask[1]; ds.ds1.bf_stencil_test_mask = key->stencil_test_mask[1]; } /* Not really sure about this: */ if (key->stencil_write_mask[0] || (key->stencil_two_side && key->stencil_write_mask[1])) ds.ds0.stencil_write_enable = 1; } /* _NEW_DEPTH */ if (key->depth_test) { ds.ds2.depth_test_enable = 1; ds.ds2.depth_test_func = intel_translate_compare_func(key->depth_func); ds.ds2.depth_write_enable = key->depth_write; } bo = brw_upload_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE, key, sizeof(*key), NULL, 0, &ds, sizeof(ds)); return bo; } static void prepare_depth_stencil_state(struct brw_context *brw) { struct brw_depth_stencil_state_key key; depth_stencil_state_populate_key(brw, &key); drm_intel_bo_unreference(brw->cc.depth_stencil_state_bo); brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE, &key, sizeof(key), NULL, 0, NULL); if (brw->cc.depth_stencil_state_bo == NULL) brw->cc.depth_stencil_state_bo = depth_stencil_state_create_from_key(brw, &key); } const struct brw_tracked_state gen6_depth_stencil_state = { .dirty = { .mesa = _NEW_DEPTH | _NEW_STENCIL, .brw = 0, .cache = 0, }, .prepare = prepare_depth_stencil_state, };