/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTELCONTEXT_INC #define INTELCONTEXT_INC #include "mtypes.h" #include "drm.h" #include "texmem.h" #include "intel_screen.h" #include "i830_common.h" #include "tnl/t_vertex.h" #define TAG(x) intel##x #include "tnl_dd/t_dd_vertex.h" #undef TAG #define DV_PF_555 (1<<8) #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) struct intel_region; struct intel_context; typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *, intelVertex *); typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *); typedef void (*intel_point_func)(struct intel_context *, intelVertex *); #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 #define INTEL_FALLBACK_USER 0x4 #define INTEL_FALLBACK_RENDERMODE 0x8 #define INTEL_FALLBACK_TEXTURE 0x10 extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode ); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) struct intel_texture_object { struct gl_texture_object base; /* The "parent" object */ /* The mipmap tree must include at least these levels once * validated: */ GLuint firstLevel; GLuint lastLevel; GLuint dirty_images[6]; GLuint dirty; /* On validation any active images held in main memory or in other * regions will be copied to this region and the old storage freed. */ struct intel_mipmap_tree *mt; }; struct intel_context { GLcontext ctx; /* the parent class */ struct { void (*destroy)( struct intel_context *intel ); void (*emit_state)( struct intel_context *intel ); void (*emit_invarient_state)( struct intel_context *intel ); void (*lost_hardware)( struct intel_context *intel ); void (*note_fence)( struct intel_context *intel, GLuint fence ); void (*note_unlock)( struct intel_context *intel ); void (*update_texture_state)( struct intel_context *intel ); void (*render_start)( struct intel_context *intel ); void (*set_draw_region)( struct intel_context *intel, struct intel_region *draw_region, struct intel_region *depth_region ); GLuint (*flush_cmd)( void ); void (*emit_flush)( struct intel_context *intel, GLuint unused ); void (*aub_commands)( struct intel_context *intel, GLuint offset, const void *buf, GLuint sz ); void (*aub_dump_bmp)( struct intel_context *intel, GLuint buffer ); void (*aub_wrap)( struct intel_context *intel ); void (*aub_gtt_data)( struct intel_context *intel, GLuint offset, const void *src, GLuint size, GLuint aubtype, GLuint aubsubtype); void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim ); GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected ); void (*invalidate_state)( struct intel_context *intel, GLuint new_state ); /* Metaops: */ void (*install_meta_state)( struct intel_context *intel ); void (*leave_meta_state)( struct intel_context *intel ); void (*meta_draw_region)( struct intel_context *intel, struct intel_region *draw_region, struct intel_region *depth_region ); void (*meta_color_mask)( struct intel_context *intel, GLboolean ); void (*meta_stencil_replace)( struct intel_context *intel, GLuint mask, GLuint clear ); void (*meta_depth_replace)( struct intel_context *intel ); void (*meta_texture_blend_replace) (struct intel_context * intel); void (*meta_no_stencil_write)( struct intel_context *intel ); void (*meta_no_depth_write)( struct intel_context *intel ); void (*meta_no_texture)( struct intel_context *intel ); void (*meta_import_pixel_state) (struct intel_context * intel); void (*meta_frame_buffer_texture)( struct intel_context *intel, GLint xoff, GLint yoff ); void (*meta_draw_quad)(struct intel_context *intel, GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1, GLfloat z, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha, GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1); } vtbl; GLint refcount; GLuint Fallback; GLuint NewGLState; GLuint last_swap_fence; GLuint second_last_swap_fence; GLboolean aub_wrap; GLuint stats_wm; struct intel_batchbuffer *batch; GLubyte clear_chan[4]; GLuint ClearColor; GLuint ClearDepth; GLfloat depth_scale; GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ GLuint depth_clear_mask; GLuint stencil_clear_mask; GLboolean hw_stencil; GLboolean hw_stipple; GLboolean depth_buffer_is_float; GLboolean no_hw; GLboolean no_rast; GLboolean thrashing; GLboolean locked; GLboolean strict_conformance; GLboolean need_flush; /* AGP memory buffer manager: */ struct bufmgr *bm; /* State for intelvb.c and inteltris.c. */ GLenum render_primitive; GLenum reduced_primitive; struct intel_region *front_region; struct intel_region *back_region; struct intel_region *draw_region; struct intel_region *depth_region; /* These refer to the current draw (front vs. back) buffer: */ int drawX; /* origin of drawable in draw buffer */ int drawY; GLuint numClipRects; /* cliprects for that buffer */ drm_clip_rect_t *pClipRects; struct gl_texture_object *frame_buffer_texobj; GLboolean scissor; drm_clip_rect_t draw_rect; drm_clip_rect_t scissor_rect; drm_context_t hHWContext; drmLock *driHwLock; int driFd; __DRIdrawablePrivate *driDrawable; __DRIscreenPrivate *driScreen; intelScreenPrivate *intelScreen; volatile drmI830Sarea *sarea; FILE *aub_file; GLuint lastStamp; /** * Configuration cache */ driOptionCache optionCache; /* VBI */ GLuint vbl_seq; GLuint vblank_flags; int64_t swap_ust; int64_t swap_missed_ust; GLuint swap_count; GLuint swap_missed_count; }; /* These are functions now: */ void LOCK_HARDWARE( struct intel_context *intel ); void UNLOCK_HARDWARE( struct intel_context *intel ); #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 /* ================================================================ * Color packing: */ #define INTEL_PACKCOLOR4444(r,g,b,a) \ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) #define INTEL_PACKCOLOR1555(r,g,b,a) \ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ ((a) ? 0x8000 : 0)) #define INTEL_PACKCOLOR565(r,g,b) \ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) #define INTEL_PACKCOLOR8888(r,g,b,a) \ ((a<<24) | (r<<16) | (g<<8) | b) #define INTEL_PACKCOLOR(format, r, g, b, a) \ (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ 0))) /* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: */ #if defined(i386) || defined(__i386__) static inline void * __memcpy(void * to, const void * from, size_t n) { int d0, d1, d2; __asm__ __volatile__( "rep ; movsl\n\t" "testb $2,%b4\n\t" "je 1f\n\t" "movsw\n" "1:\ttestb $1,%b4\n\t" "je 2f\n\t" "movsb\n" "2:" : "=&c" (d0), "=&D" (d1), "=&S" (d2) :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) : "memory"); return (to); } #else #define __memcpy(a,b,c) memcpy(a,b,c) #endif /* The system memcpy (at least on ubuntu 5.10) has problems copying * to agp (writecombined) memory from a source which isn't 64-byte * aligned - there is a 4x performance falloff. * * The x86 __memcpy is immune to this but is slightly slower * (10%-ish) than the system memcpy. * * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but * isn't much faster than x86_memcpy for agp copies. * * TODO: switch dynamically. */ static inline void *do_memcpy( void *dest, const void *src, size_t n ) { if ( (((unsigned long)src) & 63) || (((unsigned long)dest) & 63)) { return __memcpy(dest, src, n); } else return memcpy(dest, src, n); } /* ================================================================ * Debugging: */ extern int INTEL_DEBUG; #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_IOCTL 0x4 #define DEBUG_PRIMS 0x8 #define DEBUG_VERTS 0x10 #define DEBUG_FALLBACKS 0x20 #define DEBUG_VERBOSE 0x40 #define DEBUG_DRI 0x80 #define DEBUG_DMA 0x100 #define DEBUG_SANITY 0x200 #define DEBUG_SYNC 0x400 #define DEBUG_SLEEP 0x800 #define DEBUG_PIXEL 0x1000 #define DEBUG_STATS 0x2000 #define DEBUG_TILE 0x4000 #define DEBUG_SINGLE_THREAD 0x8000 #define DEBUG_WM 0x10000 #define DEBUG_URB 0x20000 #define DEBUG_VS 0x40000 #define PCI_CHIP_845_G 0x2562 #define PCI_CHIP_I830_M 0x3577 #define PCI_CHIP_I855_GM 0x3582 #define PCI_CHIP_I865_G 0x2572 #define PCI_CHIP_I915_G 0x2582 #define PCI_CHIP_I915_GM 0x2592 #define PCI_CHIP_I945_G 0x2772 #define PCI_CHIP_I965_G 0x29A2 #define PCI_CHIP_I965_Q 0x2992 #define PCI_CHIP_I965_G_1 0x2982 #define PCI_CHIP_I946_GZ 0x2972 #define PCI_CHIP_I965_GM 0x2A02 #define PCI_CHIP_I965_GME 0x2A12 /* ================================================================ * intel_context.c: */ extern GLboolean intelInitContext( struct intel_context *intel, const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions ); extern void intelGetLock(struct intel_context *intel, GLuint flags); extern void intelFinish( GLcontext *ctx ); extern void intelFlush( GLcontext *ctx ); extern void intelInitDriverFunctions( struct dd_function_table *functions ); /* ================================================================ * intel_state.c: */ extern void intelInitStateFuncs( struct dd_function_table *functions ); #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 #define COMPAREFUNC_LESS 0x2 #define COMPAREFUNC_EQUAL 0x3 #define COMPAREFUNC_LEQUAL 0x4 #define COMPAREFUNC_GREATER 0x5 #define COMPAREFUNC_NOTEQUAL 0x6 #define COMPAREFUNC_GEQUAL 0x7 #define STENCILOP_KEEP 0 #define STENCILOP_ZERO 0x1 #define STENCILOP_REPLACE 0x2 #define STENCILOP_INCRSAT 0x3 #define STENCILOP_DECRSAT 0x4 #define STENCILOP_INCR 0x5 #define STENCILOP_DECR 0x6 #define STENCILOP_INVERT 0x7 #define LOGICOP_CLEAR 0 #define LOGICOP_NOR 0x1 #define LOGICOP_AND_INV 0x2 #define LOGICOP_COPY_INV 0x3 #define LOGICOP_AND_RVRSE 0x4 #define LOGICOP_INV 0x5 #define LOGICOP_XOR 0x6 #define LOGICOP_NAND 0x7 #define LOGICOP_AND 0x8 #define LOGICOP_EQUIV 0x9 #define LOGICOP_NOOP 0xa #define LOGICOP_OR_INV 0xb #define LOGICOP_COPY 0xc #define LOGICOP_OR_RVRSE 0xd #define LOGICOP_OR 0xe #define LOGICOP_SET 0xf #define BLENDFACT_ZERO 0x01 #define BLENDFACT_ONE 0x02 #define BLENDFACT_SRC_COLR 0x03 #define BLENDFACT_INV_SRC_COLR 0x04 #define BLENDFACT_SRC_ALPHA 0x05 #define BLENDFACT_INV_SRC_ALPHA 0x06 #define BLENDFACT_DST_ALPHA 0x07 #define BLENDFACT_INV_DST_ALPHA 0x08 #define BLENDFACT_DST_COLR 0x09 #define BLENDFACT_INV_DST_COLR 0x0a #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b #define BLENDFACT_CONST_COLOR 0x0c #define BLENDFACT_INV_CONST_COLOR 0x0d #define BLENDFACT_CONST_ALPHA 0x0e #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f extern int intel_translate_compare_func( GLenum func ); extern int intel_translate_stencil_op( GLenum op ); extern int intel_translate_blend_factor( GLenum factor ); extern int intel_translate_logic_op( GLenum opcode ); /* ================================================================ * intel_buffers.c: */ void intelInitBufferFuncs( struct dd_function_table *functions ); struct intel_region *intel_readbuf_region( struct intel_context *intel ); struct intel_region *intel_drawbuf_region( struct intel_context *intel ); extern void intelWindowMoved( struct intel_context *intel ); extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest, const drm_clip_rect_t *a, const drm_clip_rect_t *b ); /* ================================================================ * intel_pixel_copy.c: */ void intelCopyPixels(GLcontext * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type); GLboolean intel_check_blit_fragment_ops(GLcontext * ctx); void intelBitmap(GLcontext * ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte * pixels); void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging); #define _NEW_WINDOW_POS 0x40000000 /*====================================================================== * Inline conversion functions. * These are better-typed than the macros used previously: */ static inline struct intel_context *intel_context( GLcontext *ctx ) { return (struct intel_context *)ctx; } static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj ) { return (struct intel_texture_object *)obj; } static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img ) { return (struct intel_texture_image *)img; } #endif