/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portionsalloc * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "glheader.h" #include "enums.h" #include "image.h" #include "colormac.h" #include "mtypes.h" #include "macros.h" #include "bufferobj.h" #include "swrast/swrast.h" #include "intel_screen.h" #include "intel_context.h" #include "intel_ioctl.h" #include "intel_batchbuffer.h" #include "intel_blit.h" #include "intel_regions.h" #include "intel_buffer_objects.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL /* Unlike the other intel_pixel_* functions, the expectation here is * that the incoming data is not in a PBO. With the XY_TEXT blit * method, there's no benefit haveing it in a PBO, but we could * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit * PBO bitmaps. I think they are probably pretty rare though - I * wonder if Xgl uses them? */ static const GLubyte *map_pbo( GLcontext *ctx, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { GLubyte *buf; if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, (GLvoid *) bitmap)) { _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)"); return NULL; } buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, unpack->BufferObj); if (!buf) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); return NULL; } return ADD_POINTERS(buf, bitmap); } static GLboolean test_bit( const GLubyte *src, GLuint bit ) { return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; } static void set_bit( GLubyte *dest, GLuint bit ) { dest[bit/8] |= 1 << (bit % 8); } static int align(int x, int align) { return (x + align - 1) & ~(align - 1); } /* Extract a rectangle's worth of data from the bitmap. Called * per-cliprect. */ static GLuint get_bitmap_rect(GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap, GLuint x, GLuint y, GLuint w, GLuint h, GLubyte *dest, GLuint row_align, GLboolean invert) { GLuint src_offset = (x + unpack->SkipPixels) & 0x7; GLuint mask = unpack->LsbFirst ? 0 : 7; GLuint bit = 0; GLint row, col; GLint first, last; GLint incr; GLuint count = 0; if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask); if (invert) { first = h-1; last = 0; incr = -1; } else { first = 0; last = h-1; incr = 1; } /* Require that dest be pre-zero'd. */ for (row = first; row != (last+incr); row += incr) { const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, y + row, x); for (col = 0; col < w; col++, bit++) { if (test_bit(rowsrc, (col + src_offset) ^ mask)) { set_bit(dest, bit ^ 7); count++; } } if (row_align) bit = (bit + row_align - 1) & ~(row_align - 1); } return count; } /* * Render a bitmap. */ static GLboolean do_blit_bitmap( GLcontext *ctx, GLint dstx, GLint dsty, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); union { GLuint ui; GLubyte ub[4]; } color; if (unpack->BufferObj->Name) { bitmap = map_pbo(ctx, width, height, unpack, bitmap); if (bitmap == NULL) return GL_TRUE; /* even though this is an error, we're done */ } UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]); UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]); UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]); UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]); /* Does zoom apply to bitmaps? */ if (!intel_check_blit_fragment_ops(ctx) || ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) return GL_FALSE; LOCK_HARDWARE(intel); if (intel->driDrawable->numClipRects) { __DRIdrawablePrivate *dPriv = intel->driDrawable; drm_clip_rect_t *box = dPriv->pClipRects; drm_clip_rect_t dest_rect; GLint nbox = dPriv->numClipRects; GLint srcx = 0, srcy = 0; GLint orig_screen_x1, orig_screen_y2; GLuint i; orig_screen_x1 = dPriv->x + dstx; orig_screen_y2 = dPriv->y + (dPriv->h - dsty); /* Do scissoring in GL coordinates: */ if (ctx->Scissor.Enabled) { GLint x = ctx->Scissor.X; GLint y = ctx->Scissor.Y; GLuint w = ctx->Scissor.Width; GLuint h = ctx->Scissor.Height; if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) goto out; } /* Convert from GL to hardware coordinates: */ dsty = dPriv->y + (dPriv->h - dsty - height); dstx = dPriv->x + dstx; dest_rect.x1 = dstx; dest_rect.y1 = dsty; dest_rect.x2 = dstx + width; dest_rect.y2 = dsty + height; for (i = 0; i < nbox; i++) { drm_clip_rect_t rect; int box_w, box_h; GLint px, py; GLuint stipple[32]; if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) continue; /* Now go back to GL coordinates to figure out what subset of * the bitmap we are uploading for this cliprect: */ box_w = rect.x2 - rect.x1; box_h = rect.y2 - rect.y1; srcx = rect.x1 - orig_screen_x1; srcy = orig_screen_y2 - rect.y2; #define DY 32 #define DX 32 /* Then, finally, chop it all into chunks that can be * digested by hardware: */ for (py = 0; py < box_h; py += DY) { for (px = 0; px < box_w; px += DX) { int h = MIN2(DY, box_h - py); int w = MIN2(DX, box_w - px); GLuint sz = align(align(w,8) * h, 64)/8; GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? ctx->Color.LogicOp : GL_COPY; assert(sz <= sizeof(stipple)); memset(stipple, 0, sz); /* May need to adjust this when padding has been introduced in * sz above: */ if (get_bitmap_rect(width, height, unpack, bitmap, srcx + px, srcy + py, w, h, (GLubyte *)stipple, 8, GL_TRUE) == 0) continue; /* */ intelEmitImmediateColorExpandBlit( intel, dst->cpp, (GLubyte *)stipple, sz, color.ui, dst->pitch, dst->buffer, 0, dst->tiled, rect.x1 + px, rect.y2 - (py + h), w, h, logic_op); } } } intel->need_flush = GL_TRUE; out: intel_batchbuffer_flush(intel->batch); } UNLOCK_HARDWARE(intel); if (unpack->BufferObj->Name) { /* done with PBO so unmap it now */ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } return GL_TRUE; } /* There are a large number of possible ways to implement bitmap on * this hardware, most of them have some sort of drawback. Here are a * few that spring to mind: * * Blit: * - XY_MONO_SRC_BLT_CMD * - use XY_SETUP_CLIP_BLT for cliprect clipping. * - XY_TEXT_BLT * - XY_TEXT_IMMEDIATE_BLT * - blit per cliprect, subject to maximum immediate data size. * - XY_COLOR_BLT * - per pixel or run of pixels * - XY_PIXEL_BLT * - good for sparse bitmaps * * 3D engine: * - Point per pixel * - Translate bitmap to an alpha texture and render as a quad * - Chop bitmap up into 32x32 squares and render w/polygon stipple. */ void intelBitmap(GLcontext * ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte * pixels) { if (do_blit_bitmap(ctx, x, y, width, height, unpack, pixels)) return; if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); }