/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_REGIONS_H #define INTEL_REGIONS_H #include "mtypes.h" #include "bufmgr.h" /* for DBG! */ struct intel_context; /* A layer on top of the bufmgr buffers that adds a few useful things: * * - Refcounting for local buffer references. * - Refcounting for buffer maps * - Buffer dimensions - pitch and height. * - Blitter commands for copying 2D regions between buffers. */ struct intel_region { struct buffer *buffer; GLuint refcount; GLuint cpp; GLuint pitch; GLuint height; GLboolean tiled; GLubyte *map; GLuint map_refcount; }; /* Allocate a refcounted region. Pointers to regions should only be * copied by calling intel_reference_region(). * * No support for dynamically allocating tiled regions at this point. */ struct intel_region *intel_region_alloc( struct intel_context *intel, GLuint cpp, GLuint pitch, GLuint height ); void intel_region_reference( struct intel_region **dst, struct intel_region *src ); void intel_region_release(struct intel_context *intel, struct intel_region **ib ); /* Static regions may be tiled. The assumption is that the X server * has set up fence registers to define tiled zones in agp and these * buffers are within those zones. Tiling regions without fence * registers is more work. */ struct intel_region *intel_region_create_static( struct intel_context *intel, GLuint mem_type, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height, GLuint size, GLboolean tiled ); /* Map/unmap regions. This is refcounted also: */ GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *ib); void intel_region_unmap(struct intel_context *intel, struct intel_region *ib); /* Upload data to a rectangular sub-region */ GLboolean intel_region_data(struct intel_context *intel, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, const void *src, GLuint src_stride, GLuint srcx, GLuint srcy, GLuint width, GLuint height); /* Copy rectangular sub-regions */ void intel_region_copy( struct intel_context *intel, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, struct intel_region *src, GLuint src_offset, GLuint srcx, GLuint srcy, GLuint width, GLuint height ); /* Fill a rectangular sub-region */ void intel_region_fill( struct intel_context *intel, struct intel_region *dest, GLuint dest_offset, GLuint destx, GLuint desty, GLuint width, GLuint height, GLuint color ); /*********************************************************************** * Misc utilities: move to somewhere generic */ void _mesa_copy_rect( GLubyte *dst, GLuint cpp, GLuint dst_pitch, GLuint dst_x, GLuint dst_y, GLuint width, GLuint height, const GLubyte *src, GLuint src_pitch, GLuint src_x, GLuint src_y ); #endif