/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "main/imports.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"

#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "intel_span.h"
#ifndef I915
#include "brw_context.h"
#endif

#define FILE_DEBUG_FLAG DEBUG_FBO


/**
 * Create a new framebuffer object.
 */
static struct gl_framebuffer *
intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
    * class
    */
   return _mesa_new_framebuffer(ctx, name);
}


/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
   GET_CURRENT_CONTEXT(ctx);
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);

   ASSERT(irb);

   if (intel && irb->region) {
      intel_region_release(&irb->region);
   }

   free(irb);
}


/**
 * Return a pointer to a specific pixel in a renderbuffer.
 */
static void *
intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
                  GLint x, GLint y)
{
   /* By returning NULL we force all software rendering to go through
    * the span routines.
    */
   return NULL;
}


/**
 * Called via glRenderbufferStorageEXT() to set the format and allocate
 * storage for a user-created renderbuffer.
 */
static GLboolean
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                                 GLenum internalFormat,
                                 GLuint width, GLuint height)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   int cpp, tiling;

   ASSERT(rb->Name != 0);

   switch (internalFormat) {
   default:
      /* Use the same format-choice logic as for textures.
       * Renderbuffers aren't any different from textures for us,
       * except they're less useful because you can't texture with
       * them.
       */
      rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, internalFormat,
							 GL_NONE, GL_NONE);
      break;
   case GL_STENCIL_INDEX:
   case GL_STENCIL_INDEX1_EXT:
   case GL_STENCIL_INDEX4_EXT:
   case GL_STENCIL_INDEX8_EXT:
   case GL_STENCIL_INDEX16_EXT:
      /* These aren't actual texture formats, so force them here. */
      rb->Format = MESA_FORMAT_S8_Z24;
      break;
   }

   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
   rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
   cpp = _mesa_get_format_bytes(rb->Format);

   intel_flush(ctx);

   /* free old region */
   if (irb->region) {
      intel_region_release(&irb->region);
   }

   /* allocate new memory region/renderbuffer */

   /* alloc hardware renderbuffer */
   DBG("Allocating %d x %d Intel RBO\n", width, height);

   tiling = I915_TILING_NONE;
   if (intel->use_texture_tiling) {
      GLenum base_format = _mesa_get_format_base_format(rb->Format);

      if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT ||
			      base_format == GL_DEPTH_STENCIL))
	 tiling = I915_TILING_Y;
      else
	 tiling = I915_TILING_X;
   }

   irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
				    width, height, GL_TRUE);
   if (!irb->region)
      return GL_FALSE;       /* out of memory? */

   ASSERT(irb->region->buffer);

   rb->Width = width;
   rb->Height = height;

   return GL_TRUE;
}


#if FEATURE_OES_EGL_image
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
					struct gl_renderbuffer *rb,
					void *image_handle)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb;
   __DRIscreen *screen;
   __DRIimage *image;

   screen = intel->intelScreen->driScrnPriv;
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
					      screen->loaderPrivate);
   if (image == NULL)
      return;

   irb = intel_renderbuffer(rb);
   if (irb->region)
      intel_region_release(&irb->region);
   intel_region_reference(&irb->region, image->region);

   rb->InternalFormat = image->internal_format;
   rb->Width = image->region->width;
   rb->Height = image->region->height;
   rb->Format = image->format;
   rb->DataType = image->data_type;
   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
					   image->internal_format);
}
#endif

/**
 * Called for each hardware renderbuffer when a _window_ is resized.
 * Just update fields.
 * Not used for user-created renderbuffers!
 */
static GLboolean
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                           GLenum internalFormat, GLuint width, GLuint height)
{
   ASSERT(rb->Name == 0);
   rb->Width = width;
   rb->Height = height;
   rb->InternalFormat = internalFormat;

   return GL_TRUE;
}


static void
intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
		     GLuint width, GLuint height)
{
   int i;

   _mesa_resize_framebuffer(ctx, fb, width, height);

   fb->Initialized = GL_TRUE; /* XXX remove someday */

   if (fb->Name != 0) {
      return;
   }


   /* Make sure all window system renderbuffers are up to date */
   for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
      struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;

      /* only resize if size is changing */
      if (rb && (rb->Width != width || rb->Height != height)) {
	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
      }
   }
}


/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                        GLenum internalFormat, GLuint width, GLuint height)
{
   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
   return GL_FALSE;
}


void
intel_renderbuffer_set_region(struct intel_context *intel,
			      struct intel_renderbuffer *rb,
			      struct intel_region *region)
{
   struct intel_region *old;

   old = rb->region;
   rb->region = NULL;
   intel_region_reference(&rb->region, region);
   intel_region_release(&old);
}


/**
 * Create a new intel_renderbuffer which corresponds to an on-screen window,
 * not a user-created renderbuffer.
 */
struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format)
{
   GET_CURRENT_CONTEXT(ctx);

   struct intel_renderbuffer *irb;

   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, 0);
   irb->Base.ClassID = INTEL_RB_CLASS;
   irb->Base._BaseFormat = _mesa_get_format_base_format(format);
   irb->Base.Format = format;
   irb->Base.InternalFormat = irb->Base._BaseFormat;
   irb->Base.DataType = intel_mesa_format_to_rb_datatype(format);

   /* intel-specific methods */
   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_alloc_window_storage;
   irb->Base.GetPointer = intel_get_pointer;

   return irb;
}


/**
 * Create a new renderbuffer object.
 * Typically called via glBindRenderbufferEXT().
 */
static struct gl_renderbuffer *
intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
   /*struct intel_context *intel = intel_context(ctx); */
   struct intel_renderbuffer *irb;

   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   /* intel-specific methods */
   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
   irb->Base.GetPointer = intel_get_pointer;
   /* span routines set in alloc_storage function */

   return &irb->Base;
}


/**
 * Called via glBindFramebufferEXT().
 */
static void
intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
      intel_draw_buffer(ctx, fb);
   }
   else {
      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
   }
}


/**
 * Called via glFramebufferRenderbufferEXT().
 */
static void
intel_framebuffer_renderbuffer(struct gl_context * ctx,
                               struct gl_framebuffer *fb,
                               GLenum attachment, struct gl_renderbuffer *rb)
{
   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);

   intel_flush(ctx);

   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
   intel_draw_buffer(ctx, fb);
}


static GLboolean
intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb, 
		     struct gl_texture_image *texImage)
{
   if (!intel_span_supports_format(texImage->TexFormat)) {
      DBG("Render to texture BAD FORMAT %s\n",
	  _mesa_get_format_name(texImage->TexFormat));
      return GL_FALSE;
   } else {
      DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
   }

   irb->Base.Format = texImage->TexFormat;
   irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
   irb->Base.InternalFormat = texImage->InternalFormat;
   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
   irb->Base.Width = texImage->Width;
   irb->Base.Height = texImage->Height;

   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_nop_alloc_storage;

   return GL_TRUE;
}


/**
 * When glFramebufferTexture[123]D is called this function sets up the
 * gl_renderbuffer wrapper around the texture image.
 * This will have the region info needed for hardware rendering.
 */
static struct intel_renderbuffer *
intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
   const GLuint name = ~0;   /* not significant, but distinct for debugging */
   struct intel_renderbuffer *irb;

   /* make an intel_renderbuffer to wrap the texture image */
   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   if (!intel_update_wrapper(ctx, irb, texImage)) {
      free(irb);
      return NULL;
   }

   return irb;
}

static void
intel_set_draw_offset_for_image(struct intel_texture_image *intel_image,
				int zoffset)
{
   struct intel_mipmap_tree *mt = intel_image->mt;
   unsigned int dst_x, dst_y;

   /* compute offset of the particular 2D image within the texture region */
   intel_miptree_get_image_offset(intel_image->mt,
				  intel_image->level,
				  intel_image->face,
				  zoffset,
				  &dst_x, &dst_y);

   mt->region->draw_offset = (dst_y * mt->region->pitch + dst_x) * mt->cpp;
   mt->region->draw_x = dst_x;
   mt->region->draw_y = dst_y;
}

/**
 * Called by glFramebufferTexture[123]DEXT() (and other places) to
 * prepare for rendering into texture memory.  This might be called
 * many times to choose different texture levels, cube faces, etc
 * before intel_finish_render_texture() is ever called.
 */
static void
intel_render_texture(struct gl_context * ctx,
                     struct gl_framebuffer *fb,
                     struct gl_renderbuffer_attachment *att)
{
   struct gl_texture_image *newImage
      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
   struct intel_texture_image *intel_image;

   (void) fb;

   ASSERT(newImage);

   intel_image = intel_texture_image(newImage);
   if (!intel_image->mt) {
      /* Fallback on drawing to a texture that doesn't have a miptree
       * (has a border, width/height 0, etc.)
       */
      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
      _mesa_render_texture(ctx, fb, att);
      return;
   }
   else if (!irb) {
      irb = intel_wrap_texture(ctx, newImage);
      if (irb) {
         /* bind the wrapper to the attachment point */
         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
      }
      else {
         /* fallback to software rendering */
         _mesa_render_texture(ctx, fb, att);
         return;
      }
   }

   if (!intel_update_wrapper(ctx, irb, newImage)) {
       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
       _mesa_render_texture(ctx, fb, att);
       return;
   }

   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
       _glthread_GetID(),
       att->Texture->Name, newImage->Width, newImage->Height,
       irb->Base.RefCount);

   /* point the renderbufer's region to the texture image region */
   if (irb->region != intel_image->mt->region) {
      if (irb->region)
	 intel_region_release(&irb->region);
      intel_region_reference(&irb->region, intel_image->mt->region);
   }

   intel_set_draw_offset_for_image(intel_image, att->Zoffset);
   intel_image->used_as_render_target = GL_TRUE;

#ifndef I915
   if (!brw_context(ctx)->has_surface_tile_offset &&
       (intel_image->mt->region->draw_offset & 4095) != 0) {
      /* Original gen4 hardware couldn't draw to a non-tile-aligned
       * destination in a miptree unless you actually setup your
       * renderbuffer as a miptree and used the fragile
       * lod/array_index/etc. controls to select the image.  So,
       * instead, we just make a new single-level miptree and render
       * into that.
       */
      struct intel_context *intel = intel_context(ctx);
      struct intel_mipmap_tree *old_mt = intel_image->mt;
      struct intel_mipmap_tree *new_mt;
      int comp_byte = 0, texel_bytes;

      if (_mesa_is_format_compressed(intel_image->base.TexFormat))
	 comp_byte = intel_compressed_num_bytes(intel_image->base.TexFormat);

      texel_bytes = _mesa_get_format_bytes(intel_image->base.TexFormat);

      new_mt = intel_miptree_create(intel, newImage->TexObject->Target,
				    intel_image->base._BaseFormat,
				    intel_image->base.InternalFormat,
				    intel_image->level,
				    intel_image->level,
				    intel_image->base.Width,
				    intel_image->base.Height,
				    intel_image->base.Depth,
				    texel_bytes, comp_byte, GL_TRUE);

      intel_miptree_image_copy(intel,
                               new_mt,
                               intel_image->face,
			       intel_image->level,
			       old_mt);

      intel_miptree_release(intel, &intel_image->mt);
      intel_image->mt = new_mt;
      intel_set_draw_offset_for_image(intel_image, att->Zoffset);

      intel_region_release(&irb->region);
      intel_region_reference(&irb->region, intel_image->mt->region);
   }
#endif
   /* update drawing region, etc */
   intel_draw_buffer(ctx, fb);
}


/**
 * Called by Mesa when rendering to a texture is done.
 */
static void
intel_finish_render_texture(struct gl_context * ctx,
                            struct gl_renderbuffer_attachment *att)
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_texture_object *tex_obj = att->Texture;
   struct gl_texture_image *image =
      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
   struct intel_texture_image *intel_image = intel_texture_image(image);

   DBG("Finish render texture tid %lx tex=%u\n",
       _glthread_GetID(), att->Texture->Name);

   /* Flag that this image may now be validated into the object's miptree. */
   if (intel_image)
      intel_image->used_as_render_target = GL_FALSE;

   /* Since we've (probably) rendered to the texture and will (likely) use
    * it in the texture domain later on in this batchbuffer, flush the
    * batch.  Once again, we wish for a domain tracker in libdrm to cover
    * usage inside of a batchbuffer like GEM does in the kernel.
    */
   intel_batchbuffer_emit_mi_flush(intel->batch);
}

/**
 * Do additional "completeness" testing of a framebuffer object.
 */
static void
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
   struct intel_context *intel = intel_context(ctx);
   const struct intel_renderbuffer *depthRb =
      intel_get_renderbuffer(fb, BUFFER_DEPTH);
   const struct intel_renderbuffer *stencilRb =
      intel_get_renderbuffer(fb, BUFFER_STENCIL);
   int i;

   if (depthRb && stencilRb && stencilRb != depthRb) {
      if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
	  fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
	  (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
	   fb->Attachment[BUFFER_STENCIL].Texture->Name)) {
	 /* OK */
      } else {
	 /* we only support combined depth/stencil buffers, not separate
	  * stencil buffers.
	  */
	 DBG("Only supports combined depth/stencil (found %s, %s)\n",
	     depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
	     stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
      }
   }

   for (i = 0; i < Elements(fb->Attachment); i++) {
      struct gl_renderbuffer *rb;
      struct intel_renderbuffer *irb;

      if (fb->Attachment[i].Type == GL_NONE)
	 continue;

      /* A supported attachment will have a Renderbuffer set either
       * from being a Renderbuffer or being a texture that got the
       * intel_wrap_texture() treatment.
       */
      rb = fb->Attachment[i].Renderbuffer;
      if (rb == NULL) {
	 DBG("attachment without renderbuffer\n");
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
	 continue;
      }

      irb = intel_renderbuffer(rb);
      if (irb == NULL) {
	 DBG("software rendering renderbuffer\n");
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
	 continue;
      }

      if (!intel_span_supports_format(irb->Base.Format) ||
	  !intel->vtbl.render_target_supported(irb->Base.Format)) {
	 DBG("Unsupported texture/renderbuffer format attached: %s\n",
	     _mesa_get_format_name(irb->Base.Format));
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
      }
   }
}


/**
 * Do one-time context initializations related to GL_EXT_framebuffer_object.
 * Hook in device driver functions.
 */
void
intel_fbo_init(struct intel_context *intel)
{
   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
   intel->ctx.Driver.RenderTexture = intel_render_texture;
   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;

#if FEATURE_OES_EGL_image
   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
      intel_image_target_renderbuffer_storage;
#endif   
}