/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_FBO_H #define INTEL_FBO_H #include "intel_screen.h" struct intel_context; /** * Intel framebuffer, derived from gl_framebuffer. */ struct intel_framebuffer { struct gl_framebuffer Base; struct intel_renderbuffer *color_rb[2]; /* VBI */ GLuint vbl_waited; int64_t swap_ust; int64_t swap_missed_ust; GLuint swap_count; GLuint swap_missed_count; }; /** * Intel renderbuffer, derived from gl_renderbuffer. * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs, * not pointers because in some circumstances a deleted renderbuffer could * result in a dangling pointer here. */ struct intel_renderbuffer { struct gl_renderbuffer Base; struct intel_region *region; GLuint pfPitch; /* possibly paged flipped pitch */ GLboolean RenderToTexture; /* RTT? */ GLuint PairedDepth; /**< only used if this is a depth renderbuffer */ GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */ GLuint vbl_pending; /**< vblank sequence number of pending flip */ uint8_t *span_cache; unsigned long span_cache_offset; }; extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer *rb); extern void intel_renderbuffer_set_region(struct intel_renderbuffer *irb, struct intel_region *region); extern struct intel_renderbuffer * intel_create_renderbuffer(GLenum intFormat); extern void intel_fbo_init(struct intel_context *intel); /* XXX make inline or macro */ extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex); extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb); /* XXX make inline or macro */ extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex); /** * Are we currently rendering into a texture? */ static INLINE GLboolean intel_rendering_to_texture(const GLcontext *ctx) { if (ctx->DrawBuffer->Name) { /* User-created FBO */ const struct intel_renderbuffer *irb = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); return irb && irb->RenderToTexture; } else { return GL_FALSE; } } #endif /* INTEL_FBO_H */