/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "intel_context.h" #include "intel_mipmap_tree.h" #include "intel_regions.h" #include "intel_chipset.h" #ifndef I915 #include "brw_state.h" #endif #include "main/enums.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE static GLenum target_to_target(GLenum target) { switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: return GL_TEXTURE_CUBE_MAP_ARB; default: return target; } } static struct intel_mipmap_tree * intel_miptree_create_internal(struct intel_context *intel, GLenum target, GLenum internal_format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, GLuint cpp, GLuint compress_byte, uint32_t tiling) { GLboolean ok; struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), _mesa_lookup_enum_by_nr(internal_format), first_level, last_level, mt); mt->target = target_to_target(target); mt->internal_format = internal_format; mt->first_level = first_level; mt->last_level = last_level; mt->width0 = width0; mt->height0 = height0; mt->depth0 = depth0; mt->cpp = compress_byte ? compress_byte : cpp; mt->compressed = compress_byte ? 1 : 0; mt->refcount = 1; mt->pitch = 0; #ifdef I915 if (IS_945(intel->intelScreen->deviceID)) ok = i945_miptree_layout(intel, mt, tiling); else ok = i915_miptree_layout(intel, mt, tiling); #else ok = brw_miptree_layout(intel, mt, tiling); #endif if (!ok) { free(mt); DBG("%s not okay - returning NULL\n", __FUNCTION__); return NULL; } return mt; } struct intel_mipmap_tree * intel_miptree_create(struct intel_context *intel, GLenum target, GLenum base_format, GLenum internal_format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, GLuint cpp, GLuint compress_byte, GLboolean expect_accelerated_upload) { struct intel_mipmap_tree *mt; uint32_t tiling; if (intel->use_texture_tiling && compress_byte == 0 && intel->intelScreen->kernel_exec_fencing) { if (IS_965(intel->intelScreen->deviceID) && (base_format == GL_DEPTH_COMPONENT || base_format == GL_DEPTH_STENCIL_EXT)) tiling = I915_TILING_Y; else tiling = I915_TILING_X; } else tiling = I915_TILING_NONE; mt = intel_miptree_create_internal(intel, target, internal_format, first_level, last_level, width0, height0, depth0, cpp, compress_byte, tiling); /* * pitch == 0 || height == 0 indicates the null texture */ if (!mt || !mt->pitch || !mt->total_height) return NULL; mt->region = intel_region_alloc(intel, tiling, mt->cpp, mt->pitch, mt->total_height, mt->pitch, expect_accelerated_upload); if (!mt->region) { free(mt); return NULL; } return mt; } struct intel_mipmap_tree * intel_miptree_create_for_region(struct intel_context *intel, GLenum target, GLenum internal_format, GLuint first_level, GLuint last_level, struct intel_region *region, GLuint depth0, GLuint compress_byte) { struct intel_mipmap_tree *mt; mt = intel_miptree_create_internal(intel, target, internal_format, first_level, last_level, region->width, region->height, 1, region->cpp, compress_byte, I915_TILING_NONE); if (!mt) return mt; #if 0 if (mt->pitch != region->pitch) { fprintf(stderr, "region pitch (%d) doesn't match mipmap tree pitch (%d)\n", region->pitch, mt->pitch); free(mt); return NULL; } #else /* The mipmap tree pitch is aligned to 64 bytes to make sure render * to texture works, but we don't need that for texturing from a * pixmap. Just override it here. */ mt->pitch = region->pitch; #endif intel_region_reference(&mt->region, region); return mt; } /** * intel_miptree_pitch_align: * * @intel: intel context pointer * * @mt: the miptree to compute pitch alignment for * * @pitch: the natural pitch value * * Given @pitch, compute a larger value which accounts for * any necessary alignment required by the device */ int intel_miptree_pitch_align (struct intel_context *intel, struct intel_mipmap_tree *mt, uint32_t tiling, int pitch) { #ifdef I915 GLcontext *ctx = &intel->ctx; #endif if (!mt->compressed) { int pitch_align; if (intel->ttm) { /* XXX: Align pitch to multiple of 64 bytes for now to allow * render-to-texture to work in all cases. This should probably be * replaced at some point by some scheme to only do this when really * necessary. */ pitch_align = 64; } else { pitch_align = 4; } if (tiling == I915_TILING_X) pitch_align = 512; else if (tiling == I915_TILING_Y) pitch_align = 128; pitch = ALIGN(pitch * mt->cpp, pitch_align); #ifdef I915 /* XXX: At least the i915 seems very upset when the pitch is a multiple * of 1024 and sometimes 512 bytes - performance can drop by several * times. Go to the next multiple of the required alignment for now. */ if (!(pitch & 511) && (pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels)) pitch += pitch_align; #endif pitch /= mt->cpp; } return pitch; } void intel_miptree_reference(struct intel_mipmap_tree **dst, struct intel_mipmap_tree *src) { src->refcount++; *dst = src; DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount); } void intel_miptree_release(struct intel_context *intel, struct intel_mipmap_tree **mt) { if (!*mt) return; DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1); if (--(*mt)->refcount <= 0) { GLuint i; DBG("%s deleting %p\n", __FUNCTION__, *mt); #ifndef I915 /* Free up cached binding tables holding a reference on our buffer, to * avoid excessive memory consumption. * * This isn't as aggressive as we could be, as we'd like to do * it from any time we free the last ref on a region. But intel_region.c * is context-agnostic. Perhaps our constant state cache should be, as * well. */ brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache, (*mt)->region->buffer); #endif intel_region_release(&((*mt)->region)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) if ((*mt)->level[i].image_offset) free((*mt)->level[i].image_offset); free(*mt); } *mt = NULL; } /* Can the image be pulled into a unified mipmap tree. This mirrors * the completeness test in a lot of ways. * * Not sure whether I want to pass gl_texture_image here. */ GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt, struct gl_texture_image *image, GLuint face, GLuint level) { /* Images with borders are never pulled into mipmap trees. */ if (image->Border || ((image->_BaseFormat == GL_DEPTH_COMPONENT) && ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) || (image->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) return GL_FALSE; if (image->InternalFormat != mt->internal_format || image->IsCompressed != mt->compressed) return GL_FALSE; if (!image->IsCompressed && !mt->compressed && image->TexFormat->TexelBytes != mt->cpp) return GL_FALSE; /* Test image dimensions against the base level image adjusted for * minification. This will also catch images not present in the * tree, changed targets, etc. */ if (image->Width != mt->level[level].width || image->Height != mt->level[level].height || image->Depth != mt->level[level].depth) return GL_FALSE; return GL_TRUE; } void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint level, GLuint nr_images, GLuint x, GLuint y, GLuint w, GLuint h, GLuint d) { mt->level[level].width = w; mt->level[level].height = h; mt->level[level].depth = d; mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; mt->level[level].nr_images = nr_images; DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, level, w, h, d, x, y, mt->level[level].level_offset); /* Not sure when this would happen, but anyway: */ if (mt->level[level].image_offset) { free(mt->level[level].image_offset); mt->level[level].image_offset = NULL; } assert(nr_images); mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); mt->level[level].image_offset[0] = 0; } void intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt, GLuint level, GLuint img, GLuint x, GLuint y, GLuint offset) { if (img == 0 && level == 0) assert(x == 0 && y == 0); assert(img < mt->level[level].nr_images); mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset; DBG("%s level %d img %d pos %d,%d image_offset %x\n", __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); } void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, GLuint level, GLuint img, GLuint x, GLuint y) { intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0); } /** * Return offset to the start of a 2D slice of a texture (a mipmap level, * cube face, 3D Z slice). * \param mt the texture object/miptree * \param face cube map face in [0,5] or zero for non-cube textures * \param level mipmap level * \param zslice Z slice of a 3D texture, or zero for non-3D textures */ GLuint intel_miptree_image_offset(const struct intel_mipmap_tree *mt, GLuint face, GLuint level, GLuint zslice) { GLuint offset = mt->level[level].level_offset; if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) offset += mt->level[level].image_offset[face]; else if (mt->target == GL_TEXTURE_3D) offset += mt->level[level].image_offset[zslice]; return offset; } /** * Map a teximage in a mipmap tree. * \param row_stride returns row stride in bytes * \param image_stride returns image stride in bytes (for 3D textures). * \param image_offsets pointer to array of pixel offsets from the returned * pointer to each depth image * \return address of mapping */ GLubyte * intel_miptree_image_map(struct intel_context * intel, struct intel_mipmap_tree * mt, GLuint face, GLuint level, GLuint * row_stride, GLuint * image_offsets) { DBG("%s \n", __FUNCTION__); if (row_stride) *row_stride = mt->pitch * mt->cpp; if (mt->target == GL_TEXTURE_3D) { int i; for (i = 0; i < mt->level[level].depth; i++) image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp; } else { assert(mt->level[level].depth == 1); assert(mt->target == GL_TEXTURE_CUBE_MAP || mt->level[level].image_offset[0] == 0); image_offsets[0] = 0; } return (intel_region_map(intel, mt->region) + intel_miptree_image_offset(mt, face, level, 0)); } void intel_miptree_image_unmap(struct intel_context *intel, struct intel_mipmap_tree *mt) { DBG("%s\n", __FUNCTION__); intel_region_unmap(intel, mt->region); } /* Upload data for a particular image. */ void intel_miptree_image_data(struct intel_context *intel, struct intel_mipmap_tree *dst, GLuint face, GLuint level, void *src, GLuint src_row_pitch, GLuint src_image_pitch) { GLuint depth = dst->level[level].depth; GLuint i; GLuint height = 0; DBG("%s: %d/%d\n", __FUNCTION__, face, level); for (i = 0; i < depth; i++) { GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i); height = dst->level[level].height; if(dst->compressed) height = (height + 3) / 4; intel_region_data(intel, dst->region, dst_offset, 0, 0, /* dstx, dsty */ src, src_row_pitch, 0, 0, /* source x, y */ dst->level[level].width, height); /* width, height */ src = (char *)src + src_image_pitch * dst->cpp; } } extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *); /* Copy mipmap image between trees */ void intel_miptree_image_copy(struct intel_context *intel, struct intel_mipmap_tree *dst, GLuint face, GLuint level, struct intel_mipmap_tree *src) { GLuint width = src->level[level].width; GLuint height = src->level[level].height; GLuint depth = src->level[level].depth; GLuint i; GLboolean success; if (dst->compressed) { GLuint align_w, align_h; intel_get_texture_alignment_unit(dst->internal_format, &align_w, &align_h); height = (height + 3) / 4; width = ALIGN(width, align_w); } for (i = 0; i < depth; i++) { GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i); GLuint src_offset = intel_miptree_image_offset(src, face, level, i); success = intel_region_copy(intel, dst->region, dst_offset, 0, 0, src->region, src_offset, 0, 0, width, height, GL_COPY); if (!success) { GLubyte *src_ptr, *dst_ptr; src_ptr = intel_region_map(intel, src->region); dst_ptr = intel_region_map(intel, dst->region); _mesa_copy_rect(dst_ptr + dst_offset, dst->cpp, dst->pitch, 0, 0, width, height, src_ptr + src_offset, src->pitch, 0, 0); intel_region_unmap(intel, src->region); intel_region_unmap(intel, dst->region); } } }