/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portionsalloc * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/enums.h" #include "main/state.h" #include "main/context.h" #include "main/enable.h" #include "main/matrix.h" #include "swrast/swrast.h" #include "shader/arbprogram.h" #include "shader/program.h" #include "intel_context.h" #include "intel_pixel.h" #include "intel_regions.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL static GLenum effective_func(GLenum func, GLboolean src_alpha_is_one) { if (src_alpha_is_one) { if (func == GL_SRC_ALPHA) return GL_ONE; if (func == GL_ONE_MINUS_SRC_ALPHA) return GL_ZERO; } return func; } /** * Check if any fragment operations are in effect which might effect * glDraw/CopyPixels. */ GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one) { if (ctx->NewState) _mesa_update_state(ctx); if (ctx->FragmentProgram._Enabled) { DBG("fallback due to fragment program\n"); return GL_FALSE; } if (ctx->Color.BlendEnabled && (effective_func(ctx->Color.BlendSrcRGB, src_alpha_is_one) != GL_ONE || effective_func(ctx->Color.BlendDstRGB, src_alpha_is_one) != GL_ZERO || ctx->Color.BlendEquationRGB != GL_FUNC_ADD || effective_func(ctx->Color.BlendSrcA, src_alpha_is_one) != GL_ONE || effective_func(ctx->Color.BlendDstA, src_alpha_is_one) != GL_ZERO || ctx->Color.BlendEquationA != GL_FUNC_ADD)) { DBG("fallback due to blend\n"); return GL_FALSE; } if (ctx->Texture._EnabledUnits) { DBG("fallback due to texturing\n"); return GL_FALSE; } if (!(ctx->Color.ColorMask[0] && ctx->Color.ColorMask[1] && ctx->Color.ColorMask[2] && ctx->Color.ColorMask[3])) { DBG("fallback due to color masking\n"); return GL_FALSE; } if (ctx->Color.AlphaEnabled) { DBG("fallback due to alpha\n"); return GL_FALSE; } if (ctx->Depth.Test) { DBG("fallback due to depth test\n"); return GL_FALSE; } if (ctx->Fog.Enabled) { DBG("fallback due to fog\n"); return GL_FALSE; } if (ctx->_ImageTransferState) { DBG("fallback due to image transfer\n"); return GL_FALSE; } if (ctx->Stencil.Enabled) { DBG("fallback due to image stencil\n"); return GL_FALSE; } if (ctx->RenderMode != GL_RENDER) { DBG("fallback due to render mode\n"); return GL_FALSE; } return GL_TRUE; } GLboolean intel_check_meta_tex_fragment_ops(GLcontext * ctx) { if (ctx->NewState) _mesa_update_state(ctx); /* Some of _ImageTransferState (scale, bias) could be done with * fragment programs on i915. */ return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */ ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled); } /* The intel_region struct doesn't really do enough to capture the * format of the pixels in the region. For now this code assumes that * the region is a display surface and hence is either ARGB8888 or * RGB565. * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd * know the buffer's pixel format. * * \param format as given to glDraw/ReadPixels * \param type as given to glDraw/ReadPixels */ GLboolean intel_check_blit_format(struct intel_region * region, GLenum format, GLenum type) { if (region->cpp == 4 && (type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_BYTE) && format == GL_BGRA) { return GL_TRUE; } if (region->cpp == 2 && type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) { return GL_TRUE; } if (INTEL_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n", __FUNCTION__, region->cpp, _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format)); return GL_FALSE; } void intel_meta_set_passthrough_transform(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; intel->meta.saved_vp_x = ctx->Viewport.X; intel->meta.saved_vp_y = ctx->Viewport.Y; intel->meta.saved_vp_width = ctx->Viewport.Width; intel->meta.saved_vp_height = ctx->Viewport.Height; _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); _mesa_MatrixMode(GL_PROJECTION); _mesa_PushMatrix(); _mesa_LoadIdentity(); _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); _mesa_MatrixMode(GL_MODELVIEW); _mesa_PushMatrix(); _mesa_LoadIdentity(); } void intel_meta_restore_transform(struct intel_context *intel) { _mesa_MatrixMode(GL_PROJECTION); _mesa_PopMatrix(); _mesa_MatrixMode(GL_MODELVIEW); _mesa_PopMatrix(); _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y, intel->meta.saved_vp_width, intel->meta.saved_vp_height); } /** * Set up a vertex program to pass through the position and first texcoord * for pixel path. */ void intel_meta_set_passthrough_vertex_program(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; static const char *vp = "!!ARBvp1.0\n" "TEMP vertexClip;\n" "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n" "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n" "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n" "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n" "MOV result.position, vertexClip;\n" "MOV result.texcoord[0], vertex.texcoord[0];\n" "MOV result.color, vertex.color;\n" "END\n"; assert(intel->meta.saved_vp == NULL); _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, ctx->VertexProgram.Current); if (intel->meta.passthrough_vp == NULL) { GLuint prog_name; _mesa_GenPrograms(1, &prog_name); _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name); _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(vp), (const GLubyte *)vp); _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, ctx->VertexProgram.Current); _mesa_DeletePrograms(1, &prog_name); } FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, intel->meta.passthrough_vp); ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, &intel->meta.passthrough_vp->Base); intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled; _mesa_Enable(GL_VERTEX_PROGRAM_ARB); } /** * Restores the previous vertex program after * intel_meta_set_passthrough_vertex_program() */ void intel_meta_restore_vertex_program(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, intel->meta.saved_vp); _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL); ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->VertexProgram.Current->Base); if (!intel->meta.saved_vp_enable) _mesa_Disable(GL_VERTEX_PROGRAM_ARB); } /** * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the * program object. */ void intel_meta_set_fragment_program(struct intel_context *intel, struct gl_fragment_program **prog, const char *prog_string) { GLcontext *ctx = &intel->ctx; assert(intel->meta.saved_fp == NULL); _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, ctx->FragmentProgram.Current); if (*prog == NULL) { GLuint prog_name; _mesa_GenPrograms(1, &prog_name); _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name); _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(prog_string), (const GLubyte *)prog_string); _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current); /* Note that DeletePrograms unbinds the program on us */ _mesa_DeletePrograms(1, &prog_name); } FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog); ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base)); intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled; _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB); } /** * Restores the previous fragment program after * intel_meta_set_fragment_program() */ void intel_meta_restore_fragment_program(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, intel->meta.saved_fp); _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL); ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->FragmentProgram.Current->Base); if (!intel->meta.saved_fp_enable) _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); } void intelInitPixelFuncs(struct dd_function_table *functions) { functions->Accum = _swrast_Accum; if (!getenv("INTEL_NO_BLIT")) { functions->Bitmap = intelBitmap; functions->CopyPixels = intelCopyPixels; functions->DrawPixels = intelDrawPixels; #ifdef I915 functions->ReadPixels = intelReadPixels; #endif } } void intel_free_pixel_state(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL); _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL); }