/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/image.h" #include "main/state.h" #include "main/mtypes.h" #include "drivers/common/meta.h" #include "intel_context.h" #include "intel_buffers.h" #include "intel_regions.h" #include "intel_pixel.h" #include "intel_fbo.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL static struct intel_region * copypix_src_region(struct intel_context *intel, GLenum type) { struct intel_renderbuffer *depth; depth = (struct intel_renderbuffer *) &intel->ctx.DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; switch (type) { case GL_COLOR: return intel_readbuf_region(intel); case GL_DEPTH: /* Don't think this is really possible execpt at 16bpp, when we * have no stencil. */ if (depth && depth->region->cpp == 2) return depth->region; case GL_STENCIL: /* Don't think this is really possible. */ break; case GL_DEPTH_STENCIL_EXT: /* Does it matter whether it is stencil/depth or depth/stencil? */ return depth->region; default: break; } return NULL; } /** * Check if any fragment operations are in effect which might effect * glCopyPixels. Differs from intel_check_blit_fragment_ops in that * we allow Scissor. */ static GLboolean intel_check_copypixel_blit_fragment_ops(struct gl_context * ctx) { if (ctx->NewState) _mesa_update_state(ctx); /* Could do logicop with the blitter: */ return !(ctx->_ImageTransferState || ctx->Color.AlphaEnabled || ctx->Depth.Test || ctx->Fog.Enabled || ctx->Stencil._Enabled || !ctx->Color.ColorMask[0][0] || !ctx->Color.ColorMask[0][1] || !ctx->Color.ColorMask[0][2] || !ctx->Color.ColorMask[0][3] || ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled || ctx->Color.BlendEnabled); } /** * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. */ static GLboolean do_blit_copypixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type) { struct intel_context *intel = intel_context(ctx); struct intel_region *dst; struct intel_region *src; struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_framebuffer *read_fb = ctx->ReadBuffer; GLint orig_dstx; GLint orig_dsty; GLint orig_srcx; GLint orig_srcy; GLboolean flip = GL_FALSE; if (type == GL_DEPTH || type == GL_STENCIL) { fallback_debug("glCopyPixels() fallback: GL_DEPTH || GL_STENCIL\n"); return GL_FALSE; } /* Update draw buffer bounds */ _mesa_update_state(ctx); /* Copypixels can be more than a straight copy. Ensure all the * extra operations are disabled: */ if (!intel_check_copypixel_blit_fragment_ops(ctx) || ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) return GL_FALSE; intel_prepare_render(intel); dst = intel_drawbuf_region(intel); src = copypix_src_region(intel, type); if (!src || !dst) return GL_FALSE; intel_flush(&intel->ctx); /* Clip to destination buffer. */ orig_dstx = dstx; orig_dsty = dsty; if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, &dstx, &dsty, &width, &height)) goto out; /* Adjust src coords for our post-clipped destination origin */ srcx += dstx - orig_dstx; srcy += dsty - orig_dsty; /* Clip to source buffer. */ orig_srcx = srcx; orig_srcy = srcy; if (!_mesa_clip_to_region(0, 0, read_fb->Width, read_fb->Height, &srcx, &srcy, &width, &height)) goto out; /* Adjust dst coords for our post-clipped source origin */ dstx += srcx - orig_srcx; dsty += srcy - orig_srcy; /* Flip dest Y if it's a window system framebuffer. */ if (fb->Name == 0) { /* copypixels to a window system framebuffer */ dsty = fb->Height - dsty - height; flip = !flip; } /* Flip source Y if it's a window system framebuffer. */ if (read_fb->Name == 0) { srcy = read_fb->Height - srcy - height; flip = !flip; } if (!intel_region_copy(intel, dst, 0, dstx, dsty, src, 0, srcx, srcy, width, height, flip, ctx->Color.ColorLogicOpEnabled ? ctx->Color.LogicOp : GL_COPY)) { DBG("%s: blit failure\n", __FUNCTION__); return GL_FALSE; } out: intel_check_front_buffer_rendering(intel); DBG("%s: success\n", __FUNCTION__); return GL_TRUE; } void intelCopyPixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type) { DBG("%s\n", __FUNCTION__); if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) return; /* this will use swrast if needed */ _mesa_meta_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); }