#include "intel_context.h" #include "intel_tex.h" #include "main/texformat.h" #include "main/enums.h" /* It works out that this function is fine for all the supported * hardware. However, there is still a need to map the formats onto * hardware descriptors. */ /* Note that the i915 can actually support many more formats than * these if we take the step of simply swizzling the colors * immediately after sampling... */ const struct gl_texture_format * intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type) { struct intel_context *intel = intel_context(ctx); const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32); switch (internalFormat) { case 4: case GL_RGBA: case GL_COMPRESSED_RGBA: if (format == GL_BGRA) { if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { return &_mesa_texformat_argb8888; } else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { return &_mesa_texformat_argb4444; } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { return &_mesa_texformat_argb1555; } } return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { return &_mesa_texformat_rgb565; } return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; case GL_RGBA4: case GL_RGBA2: return &_mesa_texformat_argb4444; case GL_RGB5_A1: return &_mesa_texformat_argb1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return &_mesa_texformat_argb8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: return &_mesa_texformat_rgb565; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: return &_mesa_texformat_a8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: return &_mesa_texformat_l8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: return &_mesa_texformat_al88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: return &_mesa_texformat_i8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) return &_mesa_texformat_ycbcr; else return &_mesa_texformat_ycbcr_rev; case GL_COMPRESSED_RGB_FXT1_3DFX: return &_mesa_texformat_rgb_fxt1; case GL_COMPRESSED_RGBA_FXT1_3DFX: return &_mesa_texformat_rgba_fxt1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return &_mesa_texformat_rgb_dxt1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return &_mesa_texformat_rgba_dxt1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return &_mesa_texformat_rgba_dxt3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return &_mesa_texformat_rgba_dxt5; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: return &_mesa_texformat_z16; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return &_mesa_texformat_s8_z24; #ifndef I915 case GL_SRGB_EXT: case GL_SRGB8_EXT: case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: case GL_COMPRESSED_SRGB_EXT: case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: return &_mesa_texformat_srgba8; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return &_mesa_texformat_srgb_dxt1; #endif default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); return NULL; } return NULL; /* never get here */ } int intel_compressed_num_bytes(GLuint mesaFormat) { int bytes = 0; switch(mesaFormat) { case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: bytes = 2; break; case MESA_FORMAT_RGBA_DXT3: case MESA_FORMAT_RGBA_DXT5: bytes = 4; default: break; } return bytes; }