/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ #include "intel_mipmap_tree.h" #include "intel_tex_layout.h" #include "intel_context.h" #include "main/macros.h" void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: *w = 8; *h = 4; break; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: *w = 4; *h = 4; break; default: *w = 4; *h = 2; break; } } void i945_miptree_layout_2d(struct intel_context *intel, struct intel_mipmap_tree *mt, uint32_t tiling, int nr_images) { GLuint align_h = 2, align_w = 4; GLuint level; GLuint x = 0; GLuint y = 0; GLuint width = mt->width0; GLuint height = mt->height0; mt->total_width = mt->width0; intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h); if (mt->compressed) { mt->total_width = ALIGN(mt->width0, align_w); } /* May need to adjust width to accomodate the placement of * the 2nd mipmap. This occurs when the alignment * constraints of mipmap placement push the right edge of the * 2nd mipmap out past the width of its parent. */ if (mt->first_level != mt->last_level) { GLuint mip1_width; if (mt->compressed) { mip1_width = ALIGN(minify(mt->width0), align_w) + ALIGN(minify(minify(mt->width0)), align_w); } else { mip1_width = ALIGN(minify(mt->width0), align_w) + minify(minify(mt->width0)); } if (mip1_width > mt->total_width) { mt->total_width = mip1_width; } } mt->total_height = 0; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { GLuint img_height; intel_miptree_set_level_info(mt, level, nr_images, x, y, width, height, 1); if (mt->compressed) img_height = MAX2(1, height/4); else img_height = ALIGN(height, align_h); /* Because the images are packed better, the final offset * might not be the maximal one: */ mt->total_height = MAX2(mt->total_height, y + img_height); /* Layout_below: step right after second mipmap. */ if (level == mt->first_level + 1) { x += ALIGN(width, align_w); } else { y += img_height; } width = minify(width); height = minify(height); } }