/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/texobj.h" #include "state_tracker/st_context.h" #include "state_tracker/st_mipmap_tree.h" #include "intel_tex.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE static GLboolean intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) { #if 0 struct intel_context *intel = intel_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); return stObj->mt && stObj->mt->region && intel_is_region_resident(intel, stObj->mt->region); #endif return 1; } static struct gl_texture_image * intelNewTextureImage(GLcontext * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; return (struct gl_texture_image *) CALLOC_STRUCT(st_texture_image); } static struct gl_texture_object * intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) { struct st_texture_object *obj = CALLOC_STRUCT(st_texture_object); DBG("%s\n", __FUNCTION__); _mesa_initialize_texture_object(&obj->base, name, target); return &obj->base; } static void intelDeleteTextureObject(GLcontext *ctx, struct gl_texture_object *texObj) { struct pipe_context *pipe = ctx->st->pipe; struct st_texture_object *stObj = st_texture_object(texObj); if (stObj->mt) st_miptree_release(pipe, &stObj->mt); _mesa_delete_texture_object(ctx, texObj); } static void intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) { struct pipe_context *pipe = ctx->st->pipe; struct st_texture_image *stImage = st_texture_image(texImage); DBG("%s\n", __FUNCTION__); if (stImage->mt) { st_miptree_release(pipe, &stImage->mt); } if (texImage->Data) { free(texImage->Data); texImage->Data = NULL; } } /* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: * XXX Put this in src/mesa/main/imports.h ??? */ #if defined(i386) || defined(__i386__) static INLINE void * __memcpy(void *to, const void *from, size_t n) { int d0, d1, d2; __asm__ __volatile__("rep ; movsl\n\t" "testb $2,%b4\n\t" "je 1f\n\t" "movsw\n" "1:\ttestb $1,%b4\n\t" "je 2f\n\t" "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) :"memory"); return (to); } #else #define __memcpy(a,b,c) memcpy(a,b,c) #endif /* The system memcpy (at least on ubuntu 5.10) has problems copying * to agp (writecombined) memory from a source which isn't 64-byte * aligned - there is a 4x performance falloff. * * The x86 __memcpy is immune to this but is slightly slower * (10%-ish) than the system memcpy. * * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but * isn't much faster than x86_memcpy for agp copies. * * TODO: switch dynamically. */ static void * do_memcpy(void *dest, const void *src, size_t n) { if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { return __memcpy(dest, src, n); } else return memcpy(dest, src, n); } void intelInitTextureFuncs(struct dd_function_table *functions) { functions->ChooseTextureFormat = intelChooseTextureFormat; functions->TexImage1D = intelTexImage1D; functions->TexImage2D = intelTexImage2D; functions->TexImage3D = intelTexImage3D; functions->TexSubImage1D = intelTexSubImage1D; functions->TexSubImage2D = intelTexSubImage2D; functions->TexSubImage3D = intelTexSubImage3D; functions->CopyTexImage1D = intelCopyTexImage1D; functions->CopyTexImage2D = intelCopyTexImage2D; functions->CopyTexSubImage1D = intelCopyTexSubImage1D; functions->CopyTexSubImage2D = intelCopyTexSubImage2D; functions->GetTexImage = intelGetTexImage; /* compressed texture functions */ functions->CompressedTexImage2D = intelCompressedTexImage2D; functions->GetCompressedTexImage = intelGetCompressedTexImage; functions->NewTextureObject = intelNewTextureObject; functions->NewTextureImage = intelNewTextureImage; functions->DeleteTexture = intelDeleteTextureObject; functions->FreeTexImageData = intelFreeTextureImageData; functions->UpdateTexturePalette = 0; functions->IsTextureResident = intelIsTextureResident; functions->TextureMemCpy = do_memcpy; }