/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTELTEX_INC #define INTELTEX_INC #include "mtypes.h" #include "intel_context.h" #include "texmem.h" struct st_texture_object { struct gl_texture_object base; /* The "parent" object */ /* The mipmap tree must include at least these levels once * validated: */ GLuint firstLevel; GLuint lastLevel; /* Offset for firstLevel image: */ GLuint textureOffset; /* On validation any active images held in main memory or in other * regions will be copied to this region and the old storage freed. */ struct pipe_mipmap_tree *mt; GLboolean imageOverride; GLint depthOverride; GLuint pitchOverride; }; struct st_texture_image { struct gl_texture_image base; /* These aren't stored in gl_texture_image */ GLuint level; GLuint face; /* If stImage->mt != NULL, image data is stored here. * Else if stImage->base.Data != NULL, image is stored there. * Else there is no image data. */ struct pipe_mipmap_tree *mt; }; void intelInitTextureFuncs(struct dd_function_table *functions); const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type); void intelTexImage3D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage); void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, GLvoid *pixels, const struct gl_texture_object *texObj, const struct gl_texture_image *texImage); void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); GLuint intel_finalize_mipmap_tree(GLcontext *ctx, struct pipe_context *pipe, GLuint unit, GLboolean *needFlush); #if 0 void intel_tex_map_images(struct pipe_context *pipe, struct st_texture_object *stObj); void intel_tex_unmap_images(struct pipe_context *pipe, struct st_texture_object *stObj); #endif int intel_compressed_num_bytes(GLuint mesaFormat); static INLINE struct st_texture_object * st_texture_object(struct gl_texture_object *obj) { return (struct st_texture_object *) obj; } static INLINE struct st_texture_image * st_texture_image(struct gl_texture_image *img) { return (struct st_texture_image *) img; } #endif