/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Gareth Hughes * Leif Delgass * José Fonseca */ #include "mach64_context.h" #include "mach64_state.h" #include "mach64_lock.h" #include "drirenderbuffer.h" #if DEBUG_LOCKING char *prevLockFile = NULL; int prevLockLine = 0; #endif /* Update the hardware state. This is called if another context has * grabbed the hardware lock, which includes the X server. This * function also updates the driver's window state after the X server * moves, resizes or restacks a window -- the change will be reflected * in the drawable position and clip rects. Since the X server grabs * the hardware lock when it changes the window state, this routine will * automatically be called after such a change. */ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags ) { __DRIdrawable *dPriv = mmesa->driDrawable; __DRIscreen *sPriv = mmesa->driScreen; drm_mach64_sarea_t *sarea = mmesa->sarea; int i; drmGetLock( mmesa->driFd, mmesa->hHWContext, flags ); /* The window might have moved, so we might need to get new clip * rects. * * NOTE: This releases and regrabs the hw lock to allow the X server * to respond to the DRI protocol request for new drawable info. * Since the hardware state depends on having the latest drawable * clip rects, all state checking must be done _after_ this call. */ DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); if ( mmesa->lastStamp != dPriv->lastStamp ) { mmesa->lastStamp = dPriv->lastStamp; if (mmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT ); else mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT ); driUpdateFramebufferSize( mmesa->glCtx, dPriv ); mach64CalcViewport( mmesa->glCtx ); } mmesa->dirty |= (MACH64_UPLOAD_CONTEXT | MACH64_UPLOAD_MISC | MACH64_UPLOAD_CLIPRECTS); /* EXA render acceleration uses the texture engine, so restore it */ mmesa->dirty |= (MACH64_UPLOAD_TEXTURE); if ( sarea->ctx_owner != mmesa->hHWContext ) { sarea->ctx_owner = mmesa->hHWContext; mmesa->dirty = MACH64_UPLOAD_ALL; } for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) { DRI_AGE_TEXTURES( mmesa->texture_heaps[i] ); } }