/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Gareth Hughes * Leif Delgass * José Fonseca */ #ifndef __MACH64_REG_H__ #define __MACH64_REG_H__ /* * Not sure how this compares with the G200, but the Rage Pro has two * banks of registers, with bank 0 at (aperture base + memmap offset - 1KB) * and bank 1 at (aperture base + memmap offset - 2KB). But, to send them * via DMA, we need to encode them as memory map select rather than physical * offsets. */ #define DWMREG0 0x0400 #define DWMREG0_END 0x07ff #define DWMREG1 0x0000 #define DWMREG1_END 0x03ff #define ISREG0(r) ( ( (r) >= DWMREG0 ) && ( (r) <= DWMREG0_END ) ) #define ADRINDEX0(r) ( ((r) - DWMREG0) >> 2 ) #define ADRINDEX1(r) ( ( ((r) - DWMREG1) >> 2 ) | 0x0100 ) #define ADRINDEX(r) ( ISREG0(r) ? ADRINDEX0(r) : ADRINDEX1(r) ) #define MMREG0 0x0000 #define MMREG0_END 0x00ff #define ISMMREG0(r) ( ( (r) >= MMREG0 ) && ( (r) <= MMREG0_END ) ) #define MMSELECT0(r) ( ((r)<<2) + DWMREG0 ) #define MMSELECT1(r) ( ( (((r) & 0xff)<<2) + DWMREG1 ) ) #define MMSELECT(r) ( ISMMREG0(r) ? MMSELECT0(r) : MMSELECT1(r) ) /* FIXME: If register reads are necessary, we should account for endianess here */ #define MACH64_BASE(reg) ((CARD32)(mmesa->mach64Screen->mmio.map)) #define MACH64_ADDR(reg) (MACH64_BASE(reg) + reg) #define MACH64_DEREF(reg) *(__volatile__ CARD32 *)MACH64_ADDR(reg) #define MACH64_READ(reg) MACH64_DEREF(reg) /* ================================================================ * Registers */ #define MACH64_ALPHA_TST_CNTL 0x0550 # define MACH64_ALPHA_TEST_EN (1 << 0) # define MACH64_ALPHA_TEST_MASK (7 << 4) # define MACH64_ALPHA_TEST_NEVER (0 << 4) # define MACH64_ALPHA_TEST_LESS (1 << 4) # define MACH64_ALPHA_TEST_LEQUAL (2 << 4) # define MACH64_ALPHA_TEST_EQUAL (3 << 4) # define MACH64_ALPHA_TEST_GEQUAL (4 << 4) # define MACH64_ALPHA_TEST_GREATER (5 << 4) # define MACH64_ALPHA_TEST_NOTEQUAL (6 << 4) # define MACH64_ALPHA_TEST_ALWAYS (7 << 4) # define MACH64_ALPHA_MOD_MSB (1 << 7) # define MACH64_ALPHA_DST_MASK (7 << 8) # define MACH64_ALPHA_DST_ZERO (0 << 8) # define MACH64_ALPHA_DST_ONE (1 << 8) # define MACH64_ALPHA_DST_SRCALPHA (4 << 8) # define MACH64_ALPHA_DST_INVSRCALPHA (5 << 8) # define MACH64_ALPHA_DST_DSTALPHA (6 << 8) # define MACH64_ALPHA_DST_INVDSTALPHA (7 << 8) # define MACH64_ALPHA_TST_SRC_TEXEL (0 << 12) # define MACH64_ALPHA_TST_SRC_SRCALPHA (1 << 12) # define MACH64_REF_ALPHA_MASK (0xff << 16) # define MACH64_REF_ALPHA_SHIFT 16 # define MACH64_COMPOSITE_SHADOW (1 << 30) # define MACH64_SPECULAR_LIGHT_EN (1 << 31) #define MACH64_BUS_CNTL 0x04a0 # define MACH64_BUS_MSTR_RESET (1 << 1) # define MACH64_BUS_FLUSH_BUF (1 << 2) # define MACH64_BUS_MASTER_DIS (1 << 6) # define MACH64_BUS_EXT_REG_EN (1 << 27) #define MACH64_COMPOSITE_SHADOW_ID 0x0798 #define MACH64_CLR_CMP_CLR 0x0700 #define MACH64_CLR_CMP_CNTL 0x0708 #define MACH64_CLR_CMP_MASK 0x0704 #define MACH64_DP_BKGD_CLR 0x06c0 #define MACH64_DP_FOG_CLR 0x06c4 #define MACH64_DP_FGRD_BKGD_CLR 0x06e0 #define MACH64_DP_FRGD_CLR 0x06c4 #define MACH64_DP_FGRD_CLR_MIX 0x06dc #define MACH64_DP_MIX 0x06d4 # define BKGD_MIX_NOT_D (0 << 0) # define BKGD_MIX_ZERO (1 << 0) # define BKGD_MIX_ONE (2 << 0) # define MACH64_BKGD_MIX_D (3 << 0) # define BKGD_MIX_NOT_S (4 << 0) # define BKGD_MIX_D_XOR_S (5 << 0) # define BKGD_MIX_NOT_D_XOR_S (6 << 0) # define MACH64_BKGD_MIX_S (7 << 0) # define BKGD_MIX_NOT_D_OR_NOT_S (8 << 0) # define BKGD_MIX_D_OR_NOT_S (9 << 0) # define BKGD_MIX_NOT_D_OR_S (10 << 0) # define BKGD_MIX_D_OR_S (11 << 0) # define BKGD_MIX_D_AND_S (12 << 0) # define BKGD_MIX_NOT_D_AND_S (13 << 0) # define BKGD_MIX_D_AND_NOT_S (14 << 0) # define BKGD_MIX_NOT_D_AND_NOT_S (15 << 0) # define BKGD_MIX_D_PLUS_S_DIV2 (23 << 0) # define FRGD_MIX_NOT_D (0 << 16) # define FRGD_MIX_ZERO (1 << 16) # define FRGD_MIX_ONE (2 << 16) # define FRGD_MIX_D (3 << 16) # define FRGD_MIX_NOT_S (4 << 16) # define FRGD_MIX_D_XOR_S (5 << 16) # define FRGD_MIX_NOT_D_XOR_S (6 << 16) # define MACH64_FRGD_MIX_S (7 << 16) # define FRGD_MIX_NOT_D_OR_NOT_S (8 << 16) # define FRGD_MIX_D_OR_NOT_S (9 << 16) # define FRGD_MIX_NOT_D_OR_S (10 << 16) # define FRGD_MIX_D_OR_S (11 << 16) # define FRGD_MIX_D_AND_S (12 << 16) # define FRGD_MIX_NOT_D_AND_S (13 << 16) # define FRGD_MIX_D_AND_NOT_S (14 << 16) # define FRGD_MIX_NOT_D_AND_NOT_S (15 << 16) # define FRGD_MIX_D_PLUS_S_DIV2 (23 << 16) #define MACH64_DP_PIX_WIDTH 0x06d0 # define MACH64_COMPOSITE_PIX_WIDTH_MASK (0xf << 4) # define MACH64_HOST_TRIPLE_ENABLE (1 << 13) # define MACH64_BYTE_ORDER_MSB_TO_LSB (0 << 24) # define MACH64_BYTE_ORDER_LSB_TO_MSB (1 << 24) # define MACH64_SCALE_PIX_WIDTH_MASK (0xf << 28) #define MACH64_DP_SRC 0x06d8 # define MACH64_BKGD_SRC_BKGD_CLR (0 << 0) # define MACH64_BKGD_SRC_FRGD_CLR (1 << 0) # define MACH64_BKGD_SRC_HOST (2 << 0) # define MACH64_BKGD_SRC_BLIT (3 << 0) # define MACH64_BKGD_SRC_PATTERN (4 << 0) # define MACH64_BKGD_SRC_3D (5 << 0) # define MACH64_FRGD_SRC_BKGD_CLR (0 << 8) # define MACH64_FRGD_SRC_FRGD_CLR (1 << 8) # define MACH64_FRGD_SRC_HOST (2 << 8) # define MACH64_FRGD_SRC_BLIT (3 << 8) # define MACH64_FRGD_SRC_PATTERN (4 << 8) # define MACH64_FRGD_SRC_3D (5 << 8) # define MACH64_MONO_SRC_ONE (0 << 16) # define MACH64_MONO_SRC_PATTERN (1 << 16) # define MACH64_MONO_SRC_HOST (2 << 16) # define MACH64_MONO_SRC_BLIT (3 << 16) #define MACH64_DP_WRITE_MASK 0x06c8 #define MACH64_DST_CNTL 0x0530 # define MACH64_DST_X_RIGHT_TO_LEFT (0 << 0) # define MACH64_DST_X_LEFT_TO_RIGHT (1 << 0) # define MACH64_DST_Y_BOTTOM_TO_TOP (0 << 1) # define MACH64_DST_Y_TOP_TO_BOTTOM (1 << 1) # define MACH64_DST_X_MAJOR (0 << 2) # define MACH64_DST_Y_MAJOR (1 << 2) # define MACH64_DST_X_TILE (1 << 3) # define MACH64_DST_Y_TILE (1 << 4) # define MACH64_DST_LAST_PEL (1 << 5) # define MACH64_DST_POLYGON_ENABLE (1 << 6) # define MACH64_DST_24_ROTATION_ENABLE (1 << 7) #define MACH64_DST_HEIGHT_WIDTH 0x0518 #define MACH64_DST_OFF_PITCH 0x0500 #define MACH64_DST_WIDTH_HEIGHT 0x06ec #define MACH64_DST_X_Y 0x06e8 #define MACH64_DST_Y_X 0x050c #define MACH64_FIFO_STAT 0x0710 # define MACH64_FIFO_SLOT_MASK 0x0000ffff # define MACH64_FIFO_ERR (1 << 31) #define MACH64_GEN_TEST_CNTL 0x04d0 #define MACH64_GUI_CMDFIFO_DEBUG 0x0170 #define MACH64_GUI_CMDFIFO_DATA 0x0174 #define MACH64_GUI_CNTL 0x0178 #define MACH64_GUI_STAT 0x0738 # define MACH64_GUI_ACTIVE (1 << 0) #define MACH64_GUI_TRAJ_CNTL 0x0730 #define MACH64_HOST_CNTL 0x0640 #define MACH64_HOST_DATA0 0x0600 #define MACH64_HW_DEBUG 0x047c #define MACH64_ONE_OVER_AREA 0x029c #define MACH64_ONE_OVER_AREA_UC 0x0300 #define MACH64_PAT_REG0 0x0680 #define MACH64_PAT_REG1 0x0684 #define MACH64_SC_LEFT_RIGHT 0x06a8 #define MACH64_SC_TOP_BOTTOM 0x06b4 #define MACH64_SCALE_3D_CNTL 0x05fc # define MACH64_SCALE_PIX_EXPAND_ZERO_EXTEND (0 << 0) # define MACH64_SCALE_PIX_EXPAND_DYNAMIC_RANGE (1 << 0) # define MACH64_SCALE_DITHER_ERROR_DIFFUSE (0 << 1) # define MACH64_SCALE_DITHER_2D_TABLE (1 << 1) # define MACH64_DITHER_EN (1 << 2) # define MACH64_DITHER_INIT_CURRENT (O << 3) # define MACH64_DITHER_INIT_RESET (1 << 3) # define MACH64_ROUND_EN (1 << 4) # define MACH64_TEX_CACHE_DIS (1 << 5) # define MACH64_SCALE_3D_FCN_MASK (3 << 6) # define MACH64_SCALE_3D_FCN_NOP (0 << 6) # define MACH64_SCALE_3D_FCN_SCALE (1 << 6) # define MACH64_SCALE_3D_FCN_TEXTURE (2 << 6) # define MACH64_SCALE_3D_FCN_SHADE (3 << 6) # define MACH64_TEXTURE_DISABLE (1 << 6) # define MACH64_EDGE_ANTI_ALIAS (1 << 8) # define MACH64_TEX_CACHE_SPLIT (1 << 9) # define MACH64_APPLE_YUV_MODE (1 << 10) # define MACH64_ALPHA_FOG_EN_MASK (3 << 11) # define MACH64_ALPHA_FOG_DIS (0 << 11) # define MACH64_ALPHA_FOG_EN_ALPHA (1 << 11) # define MACH64_ALPHA_FOG_EN_FOG (2 << 11) # define MACH64_ALPHA_BLEND_SAT (1 << 13) # define MACH64_RED_DITHER_MAX (1 << 14) # define MACH64_SIGNED_DST_CLAMP (1 << 15) # define MACH64_ALPHA_BLEND_SRC_MASK (7 << 16) # define MACH64_ALPHA_BLEND_SRC_ZERO (0 << 16) # define MACH64_ALPHA_BLEND_SRC_ONE (1 << 16) # define MACH64_ALPHA_BLEND_SRC_DSTCOLOR (2 << 16) # define MACH64_ALPHA_BLEND_SRC_INVDSTCOLOR (3 << 16) # define MACH64_ALPHA_BLEND_SRC_SRCALPHA (4 << 16) # define MACH64_ALPHA_BLEND_SRC_INVSRCALPHA (5 << 16) # define MACH64_ALPHA_BLEND_SRC_DSTALPHA (6 << 16) # define MACH64_ALPHA_BLEND_SRC_INVDSTALPHA (7 << 16) # define MACH64_ALPHA_BLEND_DST_MASK (7 << 19) # define MACH64_ALPHA_BLEND_DST_ZERO (0 << 19) # define MACH64_ALPHA_BLEND_DST_ONE (1 << 19) # define MACH64_ALPHA_BLEND_DST_SRCCOLOR (2 << 19) # define MACH64_ALPHA_BLEND_DST_INVSRCCOLOR (3 << 19) # define MACH64_ALPHA_BLEND_DST_SRCALPHA (4 << 19) # define MACH64_ALPHA_BLEND_DST_INVSRCALPHA (5 << 19) # define MACH64_ALPHA_BLEND_DST_DSTALPHA (6 << 19) # define MACH64_ALPHA_BLEND_DST_INVDSTALPHA (7 << 19) # define MACH64_TEX_LIGHT_FCN_MASK (3 << 22) # define MACH64_TEX_LIGHT_FCN_REPLACE (0 << 22) # define MACH64_TEX_LIGHT_FCN_MODULATE (1 << 22) # define MACH64_TEX_LIGHT_FCN_ALPHA_DECAL (2 << 22) # define MACH64_MIP_MAP_DISABLE (1 << 24) # define MACH64_BILINEAR_TEX_EN (1 << 25) # define MACH64_TEX_BLEND_FCN_MASK (3 << 26) # define MACH64_TEX_BLEND_FCN_NEAREST (0 << 26) # define MACH64_TEX_BLEND_FCN_LINEAR (2 << 26) # define MACH64_TEX_BLEND_FCN_TRILINEAR (3 << 26) # define MACH64_TEX_AMASK_AEN (1 << 28) # define MACH64_TEX_AMASK_BLEND_EDGE (1 << 29) # define MACH64_TEX_MAP_AEN (1 << 30) # define MACH64_SRC_3D_HOST_FIFO (1 << 31) #define MACH64_SCRATCH_REG0 0x0480 #define MACH64_SCRATCH_REG1 0x0484 #define MACH64_SECONDARY_TEX_OFF 0x0778 #define MACH64_SETUP_CNTL 0x0304 # define MACH64_DONT_START_TRI (1 << 0) # define MACH64_DONT_START_ANY (1 << 2) # define MACH64_FLAT_SHADE_MASK (3 << 3) # define MACH64_FLAT_SHADE_OFF (0 << 3) # define MACH64_FLAT_SHADE_VERTEX_1 (1 << 3) # define MACH64_FLAT_SHADE_VERTEX_2 (2 << 3) # define MACH64_FLAT_SHADE_VERTEX_3 (3 << 3) # define MACH64_SOLID_MODE_OFF (0 << 5) # define MACH64_SOLID_MODE_ON (1 << 5) # define MACH64_LOG_MAX_INC_ADJ (1 << 6) # define MACH64_SET_UP_CONTINUE (1 << 31) #define MACH64_SRC_CNTL 0x05b4 #define MACH64_SRC_HEIGHT1 0x0594 #define MACH64_SRC_HEIGHT2 0x05ac #define MACH64_SRC_HEIGHT1_WIDTH1 0x0598 #define MACH64_SRC_HEIGHT2_WIDTH2 0x05b0 #define MACH64_SRC_OFF_PITCH 0x0580 #define MACH64_SRC_WIDTH1 0x0590 #define MACH64_SRC_Y_X 0x058c #define MACH64_TEX_0_OFF 0x05c0 #define MACH64_TEX_CNTL 0x0774 # define MACH64_LOD_BIAS_SHIFT 0 # define MACH64_LOD_BIAS_MASK (0xf << 0) # define MACH64_COMP_FACTOR_SHIFT 4 # define MACH64_COMP_FACTOR_MASK (0xf << 4) # define MACH64_TEXTURE_COMPOSITE (1 << 8) # define MACH64_COMP_COMBINE_BLEND (0 << 9) # define MACH64_COMP_COMBINE_MODULATE (1 << 9) # define MACH64_COMP_BLEND_NEAREST (0 << 11) # define MACH64_COMP_BLEND_BILINEAR (1 << 11) # define MACH64_COMP_FILTER_NEAREST (0 << 12) # define MACH64_COMP_FILTER_BILINEAR (1 << 12) # define MACH64_COMP_ALPHA (1 << 13) # define MACH64_TEXTURE_TILING (1 << 14) # define MACH64_COMPOSITE_TEX_TILING (1 << 15) # define MACH64_TEX_COLLISION_DISABLE (1 << 16) # define MACH64_TEXTURE_CLAMP_S (1 << 17) # define MACH64_TEXTURE_CLAMP_T (1 << 18) # define MACH64_TEX_ST_MULT_W (0 << 19) # define MACH64_TEX_ST_DIRECT (1 << 19) # define MACH64_TEX_SRC_LOCAL (0 << 20) # define MACH64_TEX_SRC_AGP (1 << 20) # define MACH64_TEX_UNCOMPRESSED (0 << 21) # define MACH64_TEX_VQ_COMPRESSED (1 << 21) # define MACH64_COMP_TEX_UNCOMPRESSED (0 << 22) # define MACH64_COMP_TEX_VQ_COMPRESSED (1 << 22) # define MACH64_TEX_CACHE_FLUSH (1 << 23) # define MACH64_SEC_TEX_CLAMP_S (1 << 24) # define MACH64_SEC_TEX_CLAMP_T (1 << 25) # define MACH64_TEX_WRAP_S (1 << 28) # define MACH64_TEX_WRAP_T (1 << 29) # define MACH64_TEX_CACHE_SIZE_4K (1 << 30) # define MACH64_TEX_CACHE_SIZE_2K (1 << 30) # define MACH64_SECONDARY_STW (1 << 31) #define MACH64_TEX_PALETTE 0x077c #define MACH64_TEX_PALETTE_INDEX 0x0740 #define MACH64_TEX_SIZE_PITCH 0x0770 #define MACH64_VERTEX_1_ARGB 0x0254 #define MACH64_VERTEX_1_S 0x0240 #define MACH64_VERTEX_1_SECONDARY_S 0x0328 #define MACH64_VERTEX_1_SECONDARY_T 0x032c #define MACH64_VERTEX_1_SECONDARY_W 0x0330 #define MACH64_VERTEX_1_SPEC_ARGB 0x024c #define MACH64_VERTEX_1_T 0x0244 #define MACH64_VERTEX_1_W 0x0248 #define MACH64_VERTEX_1_X_Y 0x0258 #define MACH64_VERTEX_1_Z 0x0250 #define MACH64_VERTEX_2_ARGB 0x0274 #define MACH64_VERTEX_2_S 0x0260 #define MACH64_VERTEX_2_SECONDARY_S 0x0334 #define MACH64_VERTEX_2_SECONDARY_T 0x0338 #define MACH64_VERTEX_2_SECONDARY_W 0x033c #define MACH64_VERTEX_2_SPEC_ARGB 0x026c #define MACH64_VERTEX_2_T 0x0264 #define MACH64_VERTEX_2_W 0x0268 #define MACH64_VERTEX_2_X_Y 0x0278 #define MACH64_VERTEX_2_Z 0x0270 #define MACH64_VERTEX_3_ARGB 0x0294 #define MACH64_VERTEX_3_S 0x0280 #define MACH64_VERTEX_3_SECONDARY_S 0x02a0 #define MACH64_VERTEX_3_SECONDARY_T 0x02a4 #define MACH64_VERTEX_3_SECONDARY_W 0x02a8 #define MACH64_VERTEX_3_SPEC_ARGB 0x028c #define MACH64_VERTEX_3_T 0x0284 #define MACH64_VERTEX_3_W 0x0288 #define MACH64_VERTEX_3_X_Y 0x0298 #define MACH64_VERTEX_3_Z 0x0290 #define MACH64_Z_CNTL 0x054c # define MACH64_Z_EN (1 << 0) # define MACH64_Z_SRC_2D (1 << 1) # define MACH64_Z_TEST_MASK (7 << 4) # define MACH64_Z_TEST_NEVER (0 << 4) # define MACH64_Z_TEST_LESS (1 << 4) # define MACH64_Z_TEST_LEQUAL (2 << 4) # define MACH64_Z_TEST_EQUAL (3 << 4) # define MACH64_Z_TEST_GEQUAL (4 << 4) # define MACH64_Z_TEST_GREATER (5 << 4) # define MACH64_Z_TEST_NOTEQUAL (6 << 4) # define MACH64_Z_TEST_ALWAYS (7 << 4) # define MACH64_Z_MASK_EN (1 << 8) #define MACH64_Z_OFF_PITCH 0x0548 #define MACH64_DATATYPE_CI8 2 #define MACH64_DATATYPE_ARGB1555 3 #define MACH64_DATATYPE_RGB565 4 #define MACH64_DATATYPE_ARGB8888 6 #define MACH64_DATATYPE_RGB332 7 #define MACH64_DATATYPE_Y8 8 #define MACH64_DATATYPE_RGB8 9 #define MACH64_DATATYPE_VYUY422 11 #define MACH64_DATATYPE_YVYU422 12 #define MACH64_DATATYPE_AYUV444 14 #define MACH64_DATATYPE_ARGB4444 15 #define MACH64_LAST_FRAME_REG MACH64_PAT_REG0 #define MACH64_LAST_DISPATCH_REG MACH64_PAT_REG1 #endif /* __MACH64_REG_H__ */