#include "utils.h" #include "framebuffer.h" #include "renderbuffer.h" #include "fbobject.h" #include "nouveau_context.h" #include "nouveau_buffers.h" void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); drm_nouveau_mem_free_t memf; if (mem->map) drmUnmap(mem->map, mem->size); memf.flags = mem->type; memf.region_offset = mem->offset; drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf)); FREE(mem); } nouveau_mem * nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); drm_nouveau_mem_alloc_t mema; nouveau_mem *mem; int ret; mem = CALLOC(sizeof(nouveau_mem)); if (!mem) return NULL; mema.flags = mem->type = type; mema.size = mem->size = size; mema.alignment = align; mem->map = NULL; ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, &mema, sizeof(mema)); if (ret) { FREE(mem); return NULL; } mem->offset = mema.region_offset; if (type & NOUVEAU_MEM_MAPPED) ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map); if (ret) { mem->map = NULL; nouveau_mem_free(ctx, mem); mem = NULL; } return mem; } uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); if (mem->type & NOUVEAU_MEM_FB) return (uint32_t)mem->offset - nmesa->vram_phys; else if (mem->type & NOUVEAU_MEM_AGP) return (uint32_t)mem->offset - nmesa->agp_phys; else return 0xDEADF00D; } static GLboolean nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb, GLenum internalFormat) { nrb->mesa.InternalFormat = internalFormat; /*TODO: We probably want to extend this a bit, and maybe make * card-specific? */ switch (internalFormat) { case GL_RGBA: case GL_RGBA8: nrb->mesa._BaseFormat = GL_RGBA; nrb->mesa._ActualFormat= GL_RGBA8; nrb->mesa.DataType = GL_UNSIGNED_BYTE; nrb->mesa.RedBits = 8; nrb->mesa.GreenBits = 8; nrb->mesa.BlueBits = 8; nrb->mesa.AlphaBits = 8; nrb->cpp = 4; break; case GL_RGB5: nrb->mesa._BaseFormat = GL_RGB; nrb->mesa._ActualFormat= GL_RGB5; nrb->mesa.DataType = GL_UNSIGNED_BYTE; nrb->mesa.RedBits = 5; nrb->mesa.GreenBits = 6; nrb->mesa.BlueBits = 5; nrb->mesa.AlphaBits = 0; nrb->cpp = 2; break; case GL_DEPTH_COMPONENT16: nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16; nrb->mesa.DataType = GL_UNSIGNED_SHORT; nrb->mesa.DepthBits = 16; nrb->cpp = 2; break; case GL_DEPTH_COMPONENT24: nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; nrb->mesa.DepthBits = 24; nrb->cpp = 4; break; case GL_STENCIL_INDEX8_EXT: nrb->mesa._BaseFormat = GL_STENCIL_INDEX; nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; nrb->mesa.StencilBits = 8; nrb->cpp = 4; break; case GL_DEPTH24_STENCIL8_EXT: nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; nrb->mesa.DepthBits = 24; nrb->mesa.StencilBits = 8; nrb->cpp = 4; break; default: return GL_FALSE; break; } return GL_TRUE; } static GLboolean nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { fprintf(stderr, "%s: unknown internalFormat\n", __func__); return GL_FALSE; } /* If this buffer isn't statically alloc'd, we may need to ask the * drm for more memory */ if (!nrb->map && (rb->Width != width || rb->Height != height)) { GLuint pitch; /* align pitches to 64 bytes */ pitch = ((width * nrb->cpp) + 63) & ~63; if (nrb->mem) nouveau_mem_free(ctx, nrb->mem); nrb->mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, pitch*height, 0); if (!nrb->mem) return GL_FALSE; /* update nouveau_renderbuffer info */ nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); nrb->pitch = pitch; } rb->Width = width; rb->Height = height; rb->InternalFormat = internalFormat; return GL_TRUE; } static void nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) { GET_CURRENT_CONTEXT(ctx); nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; if (nrb->mem) nouveau_mem_free(ctx, nrb->mem); FREE(nrb); } nouveau_renderbuffer * nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv) { nouveau_renderbuffer *nrb; nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); if (nrb) { _mesa_init_renderbuffer(&nrb->mesa, 0); nouveau_renderbuffer_pixelformat(nrb, internalFormat); nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; nrb->mesa.Delete = nouveau_renderbuffer_delete; nrb->dPriv = dPriv; nrb->offset = offset; nrb->pitch = pitch; nrb->map = map; } return nrb; } void nouveau_window_moved(GLcontext *ctx) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); /* Viewport depends on window size/position, nouveauCalcViewport * will take care of calling the hw-specific WindowMoved */ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, ctx->Viewport.Width, ctx->Viewport.Height); /* Scissor depends on window position */ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height); } GLboolean nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); nouveau_renderbuffer *color[MAX_DRAW_BUFFERS]; nouveau_renderbuffer *depth; _mesa_update_framebuffer(ctx); _mesa_update_draw_buffer_bounds(ctx); color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped; else depth = (nouveau_renderbuffer *)fb->_DepthBuffer; if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) return GL_FALSE; nouveau_window_moved(ctx); return GL_TRUE; } nouveau_renderbuffer * nouveau_current_draw_buffer(GLcontext *ctx) { struct gl_framebuffer *fb = ctx->DrawBuffer; nouveau_renderbuffer *nrb; if (!fb) return NULL; if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) nrb = (nouveau_renderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) nrb = (nouveau_renderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; else nrb = NULL; return nrb; } static struct gl_framebuffer * nouveauNewFramebuffer(GLcontext *ctx, GLuint name) { return _mesa_new_framebuffer(ctx, name); } static struct gl_renderbuffer * nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) { nouveau_renderbuffer *nrb; nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); if (nrb) { _mesa_init_renderbuffer(&nrb->mesa, name); nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; nrb->mesa.Delete = nouveau_renderbuffer_delete; } return &nrb->mesa; } static void nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb) { nouveau_build_framebuffer(ctx, fb); } static void nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); nouveau_build_framebuffer(ctx, fb); } static void nouveauRenderTexture(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { } static void nouveauFinishRenderTexture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { } void nouveauInitBufferFuncs(struct dd_function_table *func) { func->NewFramebuffer = nouveauNewFramebuffer; func->NewRenderbuffer = nouveauNewRenderbuffer; func->BindFramebuffer = nouveauBindFramebuffer; func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; func->RenderTexture = nouveauRenderTexture; func->FinishRenderTexture = nouveauFinishRenderTexture; }