#include "utils.h" #include "framebuffer.h" #include "renderbuffer.h" #include "fbobject.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_fifo.h" #include "nouveau_msg.h" #include "nouveau_object.h" #include "nouveau_reg.h" static GLboolean nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb, GLenum internalFormat) { nrb->mesa.InternalFormat = internalFormat; /*TODO: We probably want to extend this a bit, and maybe make * card-specific? */ switch (internalFormat) { case GL_RGBA: case GL_RGBA8: nrb->mesa._BaseFormat = GL_RGBA; nrb->mesa._ActualFormat = GL_RGBA8; nrb->mesa.DataType = GL_UNSIGNED_BYTE; nrb->mesa.RedBits = 8; nrb->mesa.GreenBits = 8; nrb->mesa.BlueBits = 8; nrb->mesa.AlphaBits = 8; nrb->cpp = 4; break; case GL_RGB: case GL_RGB5: nrb->mesa._BaseFormat = GL_RGB; nrb->mesa._ActualFormat = GL_RGB5; nrb->mesa.DataType = GL_UNSIGNED_BYTE; nrb->mesa.RedBits = 5; nrb->mesa.GreenBits = 6; nrb->mesa.BlueBits = 5; nrb->mesa.AlphaBits = 0; nrb->cpp = 2; break; case GL_DEPTH_COMPONENT16: nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16; nrb->mesa.DataType = GL_UNSIGNED_SHORT; nrb->mesa.DepthBits = 16; nrb->cpp = 2; break; case GL_DEPTH_COMPONENT24: nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; nrb->mesa.DepthBits = 24; nrb->cpp = 4; break; case GL_STENCIL_INDEX8_EXT: nrb->mesa._BaseFormat = GL_STENCIL_INDEX; nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; nrb->mesa.StencilBits = 8; nrb->cpp = 4; break; case GL_DEPTH24_STENCIL8_EXT: nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; nrb->mesa.DepthBits = 24; nrb->mesa.StencilBits = 8; nrb->cpp = 4; break; default: return GL_FALSE; break; } return GL_TRUE; } static GLboolean nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { fprintf(stderr, "%s: unknown internalFormat\n", __func__); return GL_FALSE; } /* If this buffer isn't statically alloc'd, we may need to ask the * drm for more memory */ if (rb->Width != width || rb->Height != height) { GLuint pitch; /* align pitches to 64 bytes */ pitch = ((width * nrb->cpp) + 63) & ~63; if (nrb->mem) nouveau_mem_free(ctx, nrb->mem); nrb->mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, pitch * height, 0); if (!nrb->mem) return GL_FALSE; /* update nouveau_renderbuffer info */ nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); nrb->pitch = pitch; } rb->Width = width; rb->Height = height; rb->InternalFormat = internalFormat; nouveauSpanSetFunctions(nrb); return GL_TRUE; } static void nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) { GET_CURRENT_CONTEXT(ctx); nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; if (nrb->mem) nouveau_mem_free(ctx, nrb->mem); FREE(nrb); } nouveau_renderbuffer_t * nouveau_renderbuffer_new(GLenum internalFormat) { nouveau_renderbuffer_t *nrb; nrb = CALLOC_STRUCT(nouveau_renderbuffer); if (!nrb) return NULL; _mesa_init_renderbuffer(&nrb->mesa, 0); if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { fprintf(stderr, "%s: unknown internalFormat\n", __func__); return GL_FALSE; } nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; nrb->mesa.Delete = nouveau_renderbuffer_delete; return nrb; } static void nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, nouveau_renderbuffer_t * nrb) { nmesa->numClipRects = 1; nmesa->pClipRects = &nmesa->osClipRect; nmesa->osClipRect.x1 = 0; nmesa->osClipRect.y1 = 0; nmesa->osClipRect.x2 = nrb->mesa.Width; nmesa->osClipRect.y2 = nrb->mesa.Height; nmesa->drawX = 0; nmesa->drawY = 0; nmesa->drawW = nrb->mesa.Width; nmesa->drawH = nrb->mesa.Height; } void nouveau_window_moved(GLcontext * ctx) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); nouveau_renderbuffer_t *nrb; nrb = (nouveau_renderbuffer_t *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; if (!nrb) return; nouveau_cliprects_renderbuffer_set(nmesa, nrb); /* Viewport depends on window size/position, nouveauCalcViewport * will take care of calling the hw-specific WindowMoved */ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, ctx->Viewport.Width, ctx->Viewport.Height); /* Scissor depends on window position */ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height); } GLboolean nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS]; nouveau_renderbuffer_t *depth; _mesa_update_framebuffer(ctx); _mesa_update_draw_buffer_bounds(ctx); color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0][0]; if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped; else depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer; if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) return GL_FALSE; nouveau_window_moved(ctx); return GL_TRUE; } static void nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) { nouveau_build_framebuffer(ctx, ctx->DrawBuffer); } static struct gl_framebuffer * nouveauNewFramebuffer(GLcontext *ctx, GLuint name) { return _mesa_new_framebuffer(ctx, name); } static struct gl_renderbuffer * nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) { nouveau_renderbuffer_t *nrb; nrb = CALLOC_STRUCT(nouveau_renderbuffer); if (!nrb) return NULL; _mesa_init_renderbuffer(&nrb->mesa, name); nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; nrb->mesa.Delete = nouveau_renderbuffer_delete; return &nrb->mesa; } static void nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { nouveau_build_framebuffer(ctx, fb); } } static void nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); nouveau_build_framebuffer(ctx, fb); } static void nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { } static void nouveauFinishRenderTexture(GLcontext * ctx, struct gl_renderbuffer_attachment *att) { } void nouveauInitBufferFuncs(struct dd_function_table *func) { func->DrawBuffer = nouveauDrawBuffer; func->NewFramebuffer = nouveauNewFramebuffer; func->NewRenderbuffer = nouveauNewRenderbuffer; func->BindFramebuffer = nouveauBindFramebuffer; func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; func->RenderTexture = nouveauRenderTexture; func->FinishRenderTexture = nouveauFinishRenderTexture; }