/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_fbo.h" #include "nouveau_context.h" #include "nouveau_bo.h" #include "swrast/swrast.h" #define LOCAL_VARS \ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; \ GLuint p; \ (void)p; #define LOCAL_DEPTH_VARS LOCAL_VARS #define HW_LOCK() #define HW_UNLOCK() #define HW_CLIPLOOP() { \ int minx = 0; \ int miny = 0; \ int maxx = rb->Width; \ int maxy = rb->Height; #define HW_ENDCLIPLOOP() } #define Y_FLIP(y) (rb->Name ? (y) : rb->Height - 1 - (y)) /* RGB565 span functions */ #define SPANTMP_PIXEL_FMT GL_RGB #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 #define TAG(x) nouveau_##x##_rgb565 #define TAG2(x, y) nouveau_##x##_rgb565##y #define GET_PTR(x, y) (s->bo->map + (y)*s->pitch + (x)*s->cpp) #include "spantmp2.h" /* RGB888 span functions */ #define SPANTMP_PIXEL_FMT GL_BGR #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV #define TAG(x) nouveau_##x##_rgb888 #define TAG2(x, y) nouveau_##x##_rgb888##y #define GET_PTR(x, y) (s->bo->map + (y)*s->pitch + (x)*s->cpp) #include "spantmp2.h" /* ARGB8888 span functions */ #define SPANTMP_PIXEL_FMT GL_BGRA #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV #define TAG(x) nouveau_##x##_argb8888 #define TAG2(x, y) nouveau_##x##_argb8888##y #define GET_PTR(x, y) (s->bo->map + (y)*s->pitch + (x)*s->cpp) #include "spantmp2.h" /* Z16 span functions */ #define VALUE_TYPE uint16_t #define READ_DEPTH(v, x, y) \ v = *(uint16_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp); #define WRITE_DEPTH(x, y, v) \ *(uint16_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp) = v #define TAG(x) nouveau_##x##_z16 #include "depthtmp.h" /* Z24S8 span functions */ #define VALUE_TYPE uint32_t #define READ_DEPTH(v, x, y) \ v = *(uint32_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp); #define WRITE_DEPTH(x, y, v) \ *(uint32_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp) = v #define TAG(x) nouveau_##x##_z24s8 #include "depthtmp.h" static void renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map) { struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; if (map) { switch (rb->Format) { case MESA_FORMAT_RGB565: nouveau_InitPointers_rgb565(rb); break; case MESA_FORMAT_XRGB8888: nouveau_InitPointers_rgb888(rb); break; case MESA_FORMAT_ARGB8888: nouveau_InitPointers_argb8888(rb); break; case MESA_FORMAT_Z16: nouveau_InitDepthPointers_z16(rb); break; case MESA_FORMAT_Z24_S8: nouveau_InitDepthPointers_z24s8(rb); break; default: assert(0); } nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR); } else { nouveau_bo_unmap(s->bo); } } static void texture_unit_map_unmap(struct gl_context *ctx, struct gl_texture_unit *u, GLboolean map) { if (!u->_ReallyEnabled) return; if (map) ctx->Driver.MapTexture(ctx, u->_Current); else ctx->Driver.UnmapTexture(ctx, u->_Current); } static void framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map) { int i; for (i = 0; i < fb->_NumColorDrawBuffers; i++) renderbuffer_map_unmap(fb->_ColorDrawBuffers[i], map); renderbuffer_map_unmap(fb->_ColorReadBuffer, map); if (fb->_DepthBuffer) renderbuffer_map_unmap(fb->_DepthBuffer->Wrapped, map); } static void span_map_unmap(struct gl_context *ctx, GLboolean map) { int i; framebuffer_map_unmap(ctx->DrawBuffer, map); if (ctx->ReadBuffer != ctx->DrawBuffer) framebuffer_map_unmap(ctx->ReadBuffer, map); for (i = 0; i < ctx->Const.MaxTextureUnits; i++) texture_unit_map_unmap(ctx, &ctx->Texture.Unit[i], map); } static void nouveau_span_start(struct gl_context *ctx) { nouveau_fallback(ctx, SWRAST); span_map_unmap(ctx, GL_TRUE); } static void nouveau_span_finish(struct gl_context *ctx) { span_map_unmap(ctx, GL_FALSE); nouveau_fallback(ctx, HWTNL); } void nouveau_span_functions_init(struct gl_context *ctx) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = nouveau_span_start; swdd->SpanRenderFinish = nouveau_span_finish; }