/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" #include "nouveau_class.h" #include "nv04_driver.h" struct nouveau_grobj * nv04_context_engine(GLcontext *ctx) { struct nv04_context *nctx = to_nv04_context(ctx); struct nouveau_screen *screen = nctx->base.screen; struct nouveau_grobj *fahrenheit; if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE || ctx->Texture.Unit[0].EnvMode == GL_BLEND || ctx->Texture.Unit[1]._ReallyEnabled || ctx->Stencil.Enabled) fahrenheit = screen->eng3dm; else fahrenheit = screen->eng3d; if (fahrenheit != nctx->eng3d) { nctx->eng3d = fahrenheit; if (nv04_mtex_engine(fahrenheit)) { context_dirty_i(ctx, TEX_ENV, 0); context_dirty_i(ctx, TEX_ENV, 1); context_dirty_i(ctx, TEX_OBJ, 0); context_dirty_i(ctx, TEX_OBJ, 1); context_dirty(ctx, CONTROL); context_dirty(ctx, BLEND); } else { context_bctx_i(ctx, TEXTURE, 1); context_dirty_i(ctx, TEX_ENV, 0); context_dirty_i(ctx, TEX_OBJ, 0); context_dirty(ctx, CONTROL); context_dirty(ctx, BLEND); } } return fahrenheit; } static void init_dummy_texture(GLcontext *ctx) { struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture; nouveau_surface_alloc(ctx, s, SWIZZLED, NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM, MESA_FORMAT_ARGB8888, 1, 1); nouveau_bo_map(s->bo, NOUVEAU_BO_WR); *(uint32_t *)s->bo->map = 0xffffffff; nouveau_bo_unmap(s->bo); } GLcontext * nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual, GLcontext *share_ctx) { struct nv04_context *nctx; GLcontext *ctx; nctx = CALLOC_STRUCT(nv04_context); if (!nctx) return NULL; ctx = &nctx->base.base; nouveau_context_init(ctx, screen, visual, share_ctx); ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; init_dummy_texture(ctx); nv04_render_init(ctx); return ctx; } void nv04_context_destroy(GLcontext *ctx) { nv04_render_destroy(ctx); nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture); FREE(ctx); }