/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_util.h" #include "nv04_3d.xml.h" #include "nv04_driver.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" #define NUM_VERTEX_ATTRS 6 static void swtnl_update_viewport(struct gl_context *ctx) { float *viewport = to_nv04_context(ctx)->viewport; struct gl_framebuffer *fb = ctx->DrawBuffer; get_viewport_scale(ctx, viewport); get_viewport_translate(ctx, &viewport[MAT_TX]); /* It wants normalized Z coordinates. */ viewport[MAT_SZ] /= fb->_DepthMaxF; viewport[MAT_TZ] /= fb->_DepthMaxF; } static void swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, attr)) *m = (struct tnl_attr_map) { .attrib = attr, .format = emit, }; else *m = (struct tnl_attr_map) { .format = EMIT_PAD, .offset = _tnl_format_info[emit].attrsize, }; } static void swtnl_choose_attrs(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); struct nv04_context *nctx = to_nv04_context(ctx); static struct tnl_attr_map map[NUM_VERTEX_ATTRS]; int n = 0; tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr; swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F); swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F); if (nv04_mtex_engine(fahrenheit)) swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F); swtnl_update_viewport(ctx); _tnl_install_attrs(ctx, map, n, nctx->viewport, 0); } /* TnL renderer entry points */ static void swtnl_start(struct gl_context *ctx) { swtnl_choose_attrs(ctx); } static void swtnl_finish(struct gl_context *ctx) { FIRE_RING(context_chan(ctx)); } static void swtnl_primitive(struct gl_context *ctx, GLenum mode) { } static void swtnl_reset_stipple(struct gl_context *ctx) { } /* Primitive rendering */ #define BEGIN_PRIMITIVE(n) \ struct nouveau_channel *chan = context_chan(ctx); \ struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); \ int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \ \ if (nv04_mtex_engine(fahrenheit)) \ BEGIN_RING(chan, fahrenheit, \ NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(0), \ n * vertex_len); \ else \ BEGIN_RING(chan, fahrenheit, \ NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0), \ n * vertex_len); \ #define OUT_VERTEX(i) \ OUT_RINGp(chan, _tnl_get_vertex(ctx, i), vertex_len); #define END_PRIMITIVE(draw) \ if (nv04_mtex_engine(fahrenheit)) { \ BEGIN_RING(chan, fahrenheit, \ NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(0), 1); \ OUT_RING(chan, draw); \ } else { \ BEGIN_RING(chan, fahrenheit, \ NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), 1); \ OUT_RING(chan, draw); \ } static void swtnl_points(struct gl_context *ctx, GLuint first, GLuint last) { } static void swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2) { } static void swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3) { BEGIN_PRIMITIVE(3); OUT_VERTEX(v1); OUT_VERTEX(v2); OUT_VERTEX(v3); END_PRIMITIVE(0x102); } static void swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) { BEGIN_PRIMITIVE(4); OUT_VERTEX(v1); OUT_VERTEX(v2); OUT_VERTEX(v3); OUT_VERTEX(v4); END_PRIMITIVE(0x213103); } /* TnL initialization. */ void nv04_render_init(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->Driver.RunPipeline = _tnl_run_pipeline; tnl->Driver.Render.Interp = _tnl_interp; tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.Start = swtnl_start; tnl->Driver.Render.Finish = swtnl_finish; tnl->Driver.Render.PrimitiveNotify = swtnl_primitive; tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple; tnl->Driver.Render.Points = swtnl_points; tnl->Driver.Render.Line = swtnl_line; tnl->Driver.Render.Triangle = swtnl_triangle; tnl->Driver.Render.Quad = swtnl_quad; _tnl_need_projected_coords(ctx, GL_TRUE); _tnl_init_vertices(ctx, tnl->vb.Size, NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat)); _tnl_allow_pixel_fog(ctx, GL_FALSE); _tnl_wakeup(ctx); } void nv04_render_destroy(struct gl_context *ctx) { }