/* * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" #include "nouveau_class.h" #include "nv04_driver.h" #include "nv10_driver.h" static const struct dri_extension nv10_extensions[] = { { "GL_EXT_texture_rectangle", NULL }, { NULL, NULL } }; static void nv10_clear(GLcontext *ctx, GLbitfield buffers) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); struct nouveau_framebuffer *nfb = to_nouveau_framebuffer( ctx->DrawBuffer); nouveau_validate_framebuffer(ctx); /* Clear the LMA depth buffer, if present. */ if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask && nfb->lma_bo) { struct nouveau_surface *s = &to_nouveau_renderbuffer( nfb->base._DepthBuffer->Wrapped)->surface; BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1); OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0)); BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1); OUT_RING(chan, 1); } nouveau_clear(ctx, buffers); } static void nv10_hwctx_init(GLcontext *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; int i; BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1); OUT_RING(chan, hw->ntfy->handle); BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->gart->handle); OUT_RING(chan, chan->gart->handle); BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->vram->handle); BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING(chan, 0x7ff << 16 | 0x800); BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1); OUT_RING(chan, 0x7ff << 16 | 0x800); for (i = 1; i < 8; i++) { BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1); OUT_RING(chan, 0); } BEGIN_RING(chan, celsius, 0x290, 1); OUT_RING(chan, 0x10 << 16 | 1); BEGIN_RING(chan, celsius, 0x3f4, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); OUT_RING(chan, 0); if (context_chipset(ctx) >= 0x17) { BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->vram->handle); BEGIN_RING(chan, celsius, 0xd84, 1); OUT_RING(chan, 0x3); BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1); OUT_RING(chan, 1); } if (context_chipset(ctx) >= 0x11) { BEGIN_RING(chan, celsius, 0x120, 3); OUT_RING(chan, 0); OUT_RING(chan, 1); OUT_RING(chan, 2); BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); OUT_RING(chan, 0); } BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); OUT_RING(chan, 0); /* Set state */ BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2); OUT_RING(chan, 0x207); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2); OUT_RING(chan, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4); OUT_RING(chan, 1); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RING(chan, 0x8006); BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8); OUT_RING(chan, 0xff); OUT_RING(chan, 0x207); OUT_RING(chan, 0); OUT_RING(chan, 0xff); OUT_RING(chan, 0x1e00); OUT_RING(chan, 0x1e00); OUT_RING(chan, 0x1e00); OUT_RING(chan, 0x1d01); BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1); OUT_RING(chan, 0x201); BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1); OUT_RING(chan, 8); BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1); OUT_RING(chan, 8); BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2); OUT_RING(chan, 0x1b02); OUT_RING(chan, 0x1b02); BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2); OUT_RING(chan, 0x405); OUT_RING(chan, 0x901); BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_S(0), 8); for (i = 0; i < 8; i++) OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3); OUT_RING(chan, 0x3fc00000); /* -1.50 */ OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */ OUT_RING(chan, 0); /* 0.00 */ BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2); OUT_RING(chan, 0x802); OUT_RING(chan, 2); /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when * using texturing, except when using the texture matrix */ BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1); OUT_RING(chan, 6); BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1); OUT_RING(chan, 0x01010101); /* Set vertex component */ BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4); OUT_RINGf(chan, 1.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 1.0); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RING(chan, 0); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RINGf(chan, 1.0); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 1.0); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 1.0); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1); OUT_RINGf(chan, 0.0); BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1); OUT_RING(chan, 1); BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2); OUT_RING(chan, 0.0); OUT_RINGf(chan, 16777216.0); FIRE_RING(chan); } static void nv10_context_destroy(GLcontext *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); nv04_surface_takedown(ctx); nv10_render_destroy(ctx); nouveau_grobj_free(&nctx->hw.eng3d); nouveau_context_deinit(ctx); FREE(ctx); } static GLcontext * nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual, GLcontext *share_ctx) { struct nouveau_context *nctx; GLcontext *ctx; unsigned celsius_class; int ret; nctx = CALLOC_STRUCT(nouveau_context); if (!nctx) return NULL; ctx = &nctx->base; if (!nouveau_context_init(ctx, screen, visual, share_ctx)) goto fail; driInitExtensions(ctx, nv10_extensions, GL_FALSE); /* GL constants. */ ctx->Const.MaxTextureLevels = 12; ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; ctx->Driver.Clear = nv10_clear; /* 2D engine. */ ret = nv04_surface_init(ctx); if (!ret) goto fail; /* 3D engine. */ if (context_chipset(ctx) >= 0x17) celsius_class = NV17TCL; else if (context_chipset(ctx) >= 0x11) celsius_class = NV11TCL; else celsius_class = NV10TCL; ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class, &nctx->hw.eng3d); if (ret) goto fail; nv10_hwctx_init(ctx); nv10_render_init(ctx); return ctx; fail: nv10_context_destroy(ctx); return NULL; } const struct nouveau_driver nv10_driver = { .context_create = nv10_context_create, .context_destroy = nv10_context_destroy, .surface_copy = nv04_surface_copy, .surface_fill = nv04_surface_fill, .emit = (nouveau_state_func[]) { nv10_emit_alpha_func, nv10_emit_blend_color, nv10_emit_blend_equation, nv10_emit_blend_func, nv10_emit_clip_plane, nv10_emit_clip_plane, nv10_emit_clip_plane, nv10_emit_clip_plane, nv10_emit_clip_plane, nv10_emit_clip_plane, nv10_emit_color_mask, nv10_emit_color_material, nv10_emit_cull_face, nv10_emit_front_face, nv10_emit_depth, nv10_emit_dither, nv10_emit_frag, nv10_emit_framebuffer, nv10_emit_fog, nv10_emit_index_mask, nv10_emit_light_enable, nv10_emit_light_model, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_light_source, nv10_emit_line_stipple, nv10_emit_line_mode, nv10_emit_logic_opcode, nv10_emit_material_ambient, nouveau_emit_nothing, nv10_emit_material_diffuse, nouveau_emit_nothing, nv10_emit_material_specular, nouveau_emit_nothing, nv10_emit_material_shininess, nouveau_emit_nothing, nv10_emit_modelview, nv10_emit_point_mode, nv10_emit_point_parameter, nv10_emit_polygon_mode, nv10_emit_polygon_offset, nv10_emit_polygon_stipple, nv10_emit_projection, nv10_emit_render_mode, nv10_emit_scissor, nv10_emit_shade_model, nv10_emit_stencil_func, nv10_emit_stencil_mask, nv10_emit_stencil_op, nv10_emit_tex_env, nv10_emit_tex_env, nouveau_emit_nothing, nouveau_emit_nothing, nv10_emit_tex_gen, nv10_emit_tex_gen, nouveau_emit_nothing, nouveau_emit_nothing, nv10_emit_tex_obj, nv10_emit_tex_obj, nouveau_emit_nothing, nouveau_emit_nothing, nv10_emit_viewport }, .num_emit = NUM_NOUVEAU_STATE, };