/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_class.h" #include "nouveau_util.h" #include "nv10_driver.h" static inline unsigned get_rt_format(gl_format format) { switch (format) { case MESA_FORMAT_XRGB8888: return 0x05; case MESA_FORMAT_ARGB8888: return 0x08; case MESA_FORMAT_RGB565: return 0x03; case MESA_FORMAT_Z16: return 0x10; case MESA_FORMAT_Z24_S8: return 0x0; default: assert(0); } } static void setup_lma_buffer(GLcontext *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); struct nouveau_bo_context *bctx = context_bctx(ctx, LMA_DEPTH); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); unsigned pitch = align(fb->Width, 128), height = align(fb->Height, 2), size = pitch * height; if (!nfb->lma_bo || nfb->lma_bo->size != size) { nouveau_bo_ref(NULL, &nfb->lma_bo); nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, &nfb->lma_bo); } nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET, nfb->lma_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4); OUT_RINGf(chan, - 1792); OUT_RINGf(chan, - 2304 + fb->Height); OUT_RINGf(chan, fb->_DepthMaxF / 2); OUT_RINGf(chan, 0); BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_PITCH, 1); OUT_RING(chan, pitch); BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_ENABLE, 1); OUT_RING(chan, 1); } void nv10_emit_framebuffer(GLcontext *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; unsigned rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; /* At least nv11 seems to get sad if we don't do this before * swapping RTs.*/ if (context_chipset(ctx) < 0x17) { int i; for (i = 0; i < 6; i++) { BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); OUT_RING(chan, 0); } } /* Render target */ if (fb->_NumColorDrawBuffers) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); zeta_pitch = rt_pitch = s->pitch; nouveau_bo_markl(bctx, celsius, NV10TCL_COLOR_OFFSET, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->_DepthBuffer) { s = &to_nouveau_renderbuffer( fb->_DepthBuffer->Wrapped)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; nouveau_bo_markl(bctx, celsius, NV10TCL_ZETA_OFFSET, s->bo, 0, bo_flags); if (context_chipset(ctx) >= 0x17) setup_lma_buffer(ctx); } BEGIN_RING(chan, celsius, NV10TCL_RT_FORMAT, 2); OUT_RING(chan, rt_format); OUT_RING(chan, zeta_pitch << 16 | rt_pitch); context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); } void nv10_emit_render_mode(GLcontext *ctx, int emit) { } void nv10_emit_scissor(GLcontext *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); int x, y, w, h; get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2); OUT_RING(chan, w << 16 | x); OUT_RING(chan, h << 16 | y); } void nv10_emit_viewport(GLcontext *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; int i; get_viewport_translate(ctx, a); a[0] -= 2048; a[1] -= 2048; BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4); for (i = 0; i < 4; i++) OUT_RINGf(chan, a[i]); BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800); BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1); OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800); context_dirty(ctx, PROJECTION); }