/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" #include "nv10_3d.xml.h" #include "nv10_driver.h" void nv10_emit_alpha_func(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1); OUT_RINGb(chan, ctx->Color.AlphaEnabled); BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2); OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc)); OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef)); } void nv10_emit_blend_color(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_BLEND_COLOR, 1); OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0); } void nv10_emit_blend_equation(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1); OUT_RINGb(chan, ctx->Color.BlendEnabled); BEGIN_RING(chan, celsius, NV10_3D_BLEND_EQUATION, 1); OUT_RING(chan, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB)); } void nv10_emit_blend_func(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 2); OUT_RING(chan, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB)); OUT_RING(chan, nvgl_blend_func(ctx->Color.Blend[0].DstRGB)); } void nv10_emit_color_mask(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1); OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) | (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) | (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) | (ctx->Color.ColorMask[0][2] ? 1 << 0 : 0))); } void nv10_emit_depth(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1); OUT_RINGb(chan, ctx->Depth.Test); BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1); OUT_RINGb(chan, ctx->Depth.Mask); BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1); OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func)); } void nv10_emit_dither(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 1); OUT_RINGb(chan, ctx->Color.DitherFlag); } void nv10_emit_logic_opcode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); assert(!ctx->Color.ColorLogicOpEnabled || context_chipset(ctx) >= 0x11); BEGIN_RING(chan, celsius, NV11_3D_COLOR_LOGIC_OP_ENABLE, 2); OUT_RINGb(chan, ctx->Color.ColorLogicOpEnabled); OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp)); } void nv10_emit_shade_model(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_SHADE_MODEL, 1); OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ? NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT); } void nv10_emit_stencil_func(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_STENCIL_ENABLE, 1); OUT_RINGb(chan, ctx->Stencil.Enabled); BEGIN_RING(chan, celsius, NV10_3D_STENCIL_FUNC_FUNC, 3); OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0])); OUT_RING(chan, ctx->Stencil.Ref[0]); OUT_RING(chan, ctx->Stencil.ValueMask[0]); } void nv10_emit_stencil_mask(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 1); OUT_RING(chan, ctx->Stencil.WriteMask[0]); } void nv10_emit_stencil_op(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); BEGIN_RING(chan, celsius, NV10_3D_STENCIL_OP_FAIL, 3); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0])); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0])); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0])); }