/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" #include "nv20_3d.xml.h" #include "nv20_driver.h" static inline unsigned get_rt_format(gl_format format) { switch (format) { case MESA_FORMAT_XRGB8888: return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8; case MESA_FORMAT_ARGB8888: return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8; case MESA_FORMAT_RGB565: return NV20_3D_RT_FORMAT_COLOR_R5G6B5; case MESA_FORMAT_Z16: return NV20_3D_RT_FORMAT_DEPTH_Z16; case MESA_FORMAT_Z24_S8: return NV20_3D_RT_FORMAT_DEPTH_Z24S8; default: assert(0); } } static void setup_hierz_buffer(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); struct nouveau_bo_context *bctx = context_bctx(ctx, HIERZ); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); unsigned pitch = align(fb->Width, 128), height = align(fb->Height, 2), size = pitch * height; if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { nouveau_bo_ref(NULL, &nfb->hierz.bo); nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, &nfb->hierz.bo); } BEGIN_RING(chan, kelvin, NV25_3D_HIERZ_PITCH, 1); OUT_RING(chan, pitch); nouveau_bo_markl(bctx, kelvin, NV25_3D_HIERZ_OFFSET, nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); } void nv20_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); rt_pitch = s->pitch; nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->_DepthBuffer) { s = &to_nouveau_renderbuffer( fb->_DepthBuffer->Wrapped)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET, s->bo, 0, bo_flags); if (context_chipset(ctx) >= 0x25) setup_hierz_buffer(ctx); } else { rt_format |= get_rt_format(MESA_FORMAT_Z24_S8); zeta_pitch = rt_pitch; } BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2); OUT_RING(chan, rt_format); OUT_RING(chan, zeta_pitch << 16 | rt_pitch); /* Recompute the viewport/scissor state. */ context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); } void nv20_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4); OUT_RINGp(chan, a, 4); BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING(chan, (fb->Width - 1) << 16); BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1); OUT_RING(chan, (fb->Height - 1) << 16); context_dirty(ctx, PROJECTION); }