/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_vtxfmt.c,v 1.4 2003/05/06 23:52:08 daenzer Exp $ */ /* Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. The Weather Channel (TM) funded Tungsten Graphics to develop the initial release of the Radeon 8500 driver under the XFree86 license. This notice must be preserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "glheader.h" #include "imports.h" #include "r200_context.h" #include "r200_state.h" #include "r200_ioctl.h" #include "r200_tex.h" #include "r200_tcl.h" #include "r200_swtcl.h" #include "r200_vtxfmt.h" #include "api_noop.h" #include "api_arrayelt.h" #include "context.h" #include "mtypes.h" #include "enums.h" #include "glapi.h" #include "colormac.h" #include "light.h" #include "state.h" #include "vtxfmt.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_array_api.h" static void r200VtxFmtFlushVertices( GLcontext *, GLuint ); static void count_func( const char *name, struct dynfn *l ) { int i = 0; struct dynfn *f; foreach (f, l) i++; if (i) fprintf(stderr, "%s: %d\n", name, i ); } static void count_funcs( r200ContextPtr rmesa ) { count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f ); count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv ); count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f ); count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv ); count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub ); count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv ); count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub ); count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv ); count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f ); count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv ); count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f ); count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv ); count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f ); count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv ); count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f ); count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv ); count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f ); count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv ); count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f ); count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv ); count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); } void r200_copy_to_current( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); unsigned i; if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s\n", __FUNCTION__); assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT); if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) { ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0]; ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1]; ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2]; } switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) { case R200_VTX_PK_RGBA: ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red ); ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green ); ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue ); ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha ); break; case R200_VTX_FP_RGB: ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; break; case R200_VTX_FP_RGBA: ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3]; break; default: break; } if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) { ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red ); ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green ); ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue ); } for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i ); GLfloat * const src = rmesa->vb.texcoordptr[i]; if ( count != 0 ) { switch( count ) { case 3: ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1]; ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2]; break; case 2: ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1]; ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F; break; case 1: ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F; ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F; break; } ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0]; ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F; } } ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; } static GLboolean discreet_gl_prim[GL_POLYGON+1] = { 1, /* 0 points */ 1, /* 1 lines */ 0, /* 2 line_strip */ 0, /* 3 line_loop */ 1, /* 4 tris */ 0, /* 5 tri_fan */ 0, /* 6 tri_strip */ 1, /* 7 quads */ 0, /* 8 quadstrip */ 0, /* 9 poly */ }; static void flush_prims( r200ContextPtr rmesa ) { int i,j; struct r200_dma_region tmp = rmesa->dma.current; tmp.buf->refcount++; tmp.aos_size = rmesa->vb.vertex_size; tmp.aos_stride = rmesa->vb.vertex_size; tmp.aos_start = GET_START(&tmp); rmesa->dma.current.ptr = rmesa->dma.current.start += (rmesa->vb.initial_counter - rmesa->vb.counter) * rmesa->vb.vertex_size * 4; rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0; rmesa->tcl.aos_components[0] = &tmp; rmesa->tcl.nr_aos_components = 1; rmesa->dma.flush = 0; /* Optimize the primitive list: */ if (rmesa->vb.nrprims > 1) { for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { int pj = rmesa->vb.primlist[j].prim & 0xf; int pi = rmesa->vb.primlist[i].prim & 0xf; if (pj == pi && discreet_gl_prim[pj] && rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; } else { j++; if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; } } rmesa->vb.nrprims = j+1; } if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] || rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { R200_STATECHANGE( rmesa, vtx ); rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0; rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1; } for (i = 0 ; i < rmesa->vb.nrprims; i++) { if (R200_DEBUG & DEBUG_PRIMS) fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & PRIM_MODE_MASK ), rmesa->vb.primlist[i].start, rmesa->vb.primlist[i].end); if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end) r200EmitPrimitive( rmesa->glCtx, rmesa->vb.primlist[i].start, rmesa->vb.primlist[i].end, rmesa->vb.primlist[i].prim ); } rmesa->vb.nrprims = 0; r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); } static void start_prim( r200ContextPtr rmesa, GLuint mode ) { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); rmesa->vb.primlist[rmesa->vb.nrprims].start = rmesa->vb.initial_counter - rmesa->vb.counter; rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode; } static void note_last_prim( r200ContextPtr rmesa, GLuint flags ) { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); if (rmesa->vb.prim[0] != GL_POLYGON+1) { rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags; rmesa->vb.primlist[rmesa->vb.nrprims].end = rmesa->vb.initial_counter - rmesa->vb.counter; if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS) flush_prims( rmesa ); } } static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst ) { GLuint i; GLfloat *src = (GLfloat *)(rmesa->dma.current.address + rmesa->dma.current.ptr + (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) * rmesa->vb.vertex_size * 4); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n); for (i = 0 ; i < rmesa->vb.vertex_size; i++) { dst[i] = src[i]; } } /* NOTE: This actually reads the copied vertices back from uncached * memory. Could also use the counter/notify mechanism to populate * tmp on the fly as vertices are generated. */ static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[15] ) { GLuint ovf, i; GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - rmesa->vb.primlist[rmesa->vb.nrprims].start; if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr); switch( rmesa->vb.prim[0] ) { case GL_POINTS: return 0; case GL_LINES: ovf = nr&1; for (i = 0 ; i < ovf ; i++) copy_vertex( rmesa, nr-ovf+i, tmp[i] ); return i; case GL_TRIANGLES: ovf = nr%3; for (i = 0 ; i < ovf ; i++) copy_vertex( rmesa, nr-ovf+i, tmp[i] ); return i; case GL_QUADS: ovf = nr&3; for (i = 0 ; i < ovf ; i++) copy_vertex( rmesa, nr-ovf+i, tmp[i] ); return i; case GL_LINE_STRIP: if (nr == 0) return 0; copy_vertex( rmesa, nr-1, tmp[0] ); return 1; case GL_LINE_LOOP: case GL_TRIANGLE_FAN: case GL_POLYGON: if (nr == 0) return 0; else if (nr == 1) { copy_vertex( rmesa, 0, tmp[0] ); return 1; } else { copy_vertex( rmesa, 0, tmp[0] ); copy_vertex( rmesa, nr-1, tmp[1] ); return 2; } case GL_TRIANGLE_STRIP: ovf = MIN2( nr, 2 ); for (i = 0 ; i < ovf ; i++) copy_vertex( rmesa, nr-ovf+i, tmp[i] ); return i; case GL_QUAD_STRIP: switch (nr) { case 0: ovf = 0; break; case 1: ovf = 1; break; default: ovf = 2 + (nr&1); break; } for (i = 0 ; i < ovf ; i++) copy_vertex( rmesa, nr-ovf+i, tmp[i] ); return i; default: assert(0); return 0; } } static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); if (ctx->Driver.NeedFlush) r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush ); if (ctx->NewState) _mesa_update_state( ctx ); /* clear state so fell_back sticks */ _tnl_wakeup_exec( ctx ); ctx->Driver.FlushVertices = r200FlushVertices; assert( rmesa->dma.flush == 0 ); rmesa->vb.fell_back = GL_TRUE; rmesa->vb.installed = GL_FALSE; } static void dispatch_texcoord( GLuint count, GLfloat * f ) { switch( count ) { case 3: _glapi_Dispatch->TexCoord3fv( f ); break; case 2: _glapi_Dispatch->TexCoord2fv( f ); break; case 1: _glapi_Dispatch->TexCoord1fv( f ); break; default: assert( count == 0 ); break; } } static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f ) { switch( count ) { case 3: _glapi_Dispatch->MultiTexCoord3fvARB( GL_TEXTURE0+unit, f ); break; case 2: _glapi_Dispatch->MultiTexCoord2fvARB( GL_TEXTURE0+unit, f ); break; case 1: _glapi_Dispatch->MultiTexCoord1fvARB( GL_TEXTURE0+unit, f ); break; default: assert( count == 0 ); break; } } static void VFMT_FALLBACK( const char *caller ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); GLfloat tmp[3][15]; GLuint i, prim; GLuint ind0 = rmesa->vb.vtxfmt_0; GLuint ind1 = rmesa->vb.vtxfmt_1; GLuint nrverts; GLfloat alpha = 1.0; GLuint count; GLuint unit; if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT)) fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); if (rmesa->vb.prim[0] == GL_POLYGON+1) { VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); return; } /* Copy vertices out of dma: */ nrverts = copy_dma_verts( rmesa, tmp ); /* Finish the prim at this point: */ note_last_prim( rmesa, 0 ); flush_prims( rmesa ); /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl. */ prim = rmesa->vb.prim[0]; ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; _tnl_wakeup_exec( ctx ); ctx->Driver.FlushVertices = r200FlushVertices; assert(rmesa->dma.flush == 0); rmesa->vb.fell_back = GL_TRUE; rmesa->vb.installed = GL_FALSE; _glapi_Dispatch->Begin( prim ); if (rmesa->vb.installed_color_3f_sz == 4) alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; /* Replay saved vertices */ for (i = 0 ; i < nrverts; i++) { GLuint offset = 3; if (ind0 & R200_VTX_N0) { _glapi_Dispatch->Normal3fv( &tmp[i][offset] ); offset += 3; } if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { _glapi_Dispatch->Color4ubv( (GLubyte *)&tmp[i][offset] ); offset++; } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { _glapi_Dispatch->Color4fv( &tmp[i][offset] ); offset+=4; } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { _glapi_Dispatch->Color3fv( &tmp[i][offset] ); offset+=3; } if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { _glapi_Dispatch->SecondaryColor3ubvEXT( (GLubyte *)&tmp[i][offset] ); offset++; } count = VTX_TEXn_COUNT( ind1, 0 ); dispatch_texcoord( count, &tmp[i][offset] ); offset += count; for ( unit = 1 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) { count = VTX_TEXn_COUNT( ind1, unit ); dispatch_multitexcoord( count, unit, &tmp[i][offset] ); offset += count; } _glapi_Dispatch->Vertex3fv( &tmp[i][0] ); } /* Replay current vertex */ if (ind0 & R200_VTX_N0) _glapi_Dispatch->Normal3fv( rmesa->vb.normalptr ); if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { _glapi_Dispatch->Color4ub( rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha ); } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { _glapi_Dispatch->Color4fv( rmesa->vb.floatcolorptr ); } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) { _glapi_Dispatch->Color4f( rmesa->vb.floatcolorptr[0], rmesa->vb.floatcolorptr[1], rmesa->vb.floatcolorptr[2], alpha ); } else { _glapi_Dispatch->Color3fv( rmesa->vb.floatcolorptr ); } } if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) _glapi_Dispatch->SecondaryColor3ubEXT( rmesa->vb.specptr->red, rmesa->vb.specptr->green, rmesa->vb.specptr->blue ); count = VTX_TEXn_COUNT( ind1, 0 ); dispatch_texcoord( count, rmesa->vb.texcoordptr[0] ); for ( unit = 1 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) { count = VTX_TEXn_COUNT( ind1, unit ); dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] ); } } static void wrap_buffer( void ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); GLfloat tmp[3][15]; GLuint i, nrverts; if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS)) fprintf(stderr, "%s %d\n", __FUNCTION__, rmesa->vb.initial_counter - rmesa->vb.counter); /* Don't deal with parity. */ if ((((rmesa->vb.initial_counter - rmesa->vb.counter) - rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) { rmesa->vb.counter++; rmesa->vb.initial_counter++; return; } /* Copy vertices out of dma: */ if (rmesa->vb.prim[0] == GL_POLYGON+1) nrverts = 0; else { nrverts = copy_dma_verts( rmesa, tmp ); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%d vertices to copy\n", nrverts); /* Finish the prim at this point: */ note_last_prim( rmesa, 0 ); } /* Fire any buffered primitives */ flush_prims( rmesa ); /* Get new buffer */ r200RefillCurrentDmaRegion( rmesa ); /* Reset counter, dmaptr */ rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address); rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / (rmesa->vb.vertex_size * 4); rmesa->vb.counter--; rmesa->vb.initial_counter = rmesa->vb.counter; rmesa->vb.notify = wrap_buffer; rmesa->dma.flush = flush_prims; /* Restart wrapped primitive: */ if (rmesa->vb.prim[0] != GL_POLYGON+1) start_prim( rmesa, rmesa->vb.prim[0] ); /* Reemit saved vertices */ for (i = 0 ; i < nrverts; i++) { if (R200_DEBUG & DEBUG_VERTS) { int j; fprintf(stderr, "re-emit vertex %d to %p\n", i, (void *)rmesa->vb.dmaptr); if (R200_DEBUG & DEBUG_VERBOSE) for (j = 0 ; j < rmesa->vb.vertex_size; j++) fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]); } memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 ); rmesa->vb.dmaptr += rmesa->vb.vertex_size; rmesa->vb.counter--; } } /** * Determines the hardware vertex format based on the current state vector. * * \returns * If the hardware TCL unit is capable of handling the current state vector, * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. * * \todo * Make this color format selection data driven. If we receive only ubytes, * send color as ubytes. Also check if converting (with free checking for * overflow) is cheaper than sending floats directly. * * \todo * When intializing texture coordinates, it might be faster to just copy the * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that * some of the data (i.e., the last texture coordinate components) get copied * over, but that still may be faster than the conditional branching. If * nothing else, the code will be smaller and easier to follow. */ static GLboolean check_vtx_fmt( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); GLuint ind0 = R200_VTX_Z0; GLuint ind1 = 0; GLuint i; GLuint count[R200_MAX_TEXTURE_UNITS]; GLuint re_cntl; if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag) return GL_FALSE; if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT ); /* Make all this event-driven: */ if (ctx->Light.Enabled) { ind0 |= R200_VTX_N0; if (ctx->Light.ColorMaterialEnabled) ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT; else ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; } else { /* TODO: make this data driven? */ ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT; } } re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D | R200_VTX_STQ1_D3D | R200_VTX_STQ2_D3D | R200_VTX_STQ3_D3D | R200_VTX_STQ4_D3D | R200_VTX_STQ5_D3D ); for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { count[i] = 0; if (ctx->Texture.Unit[i]._ReallyEnabled) { if (ctx->Texture.Unit[i].TexGenEnabled) { if (rmesa->TexGenNeedNormals[i]) { ind0 |= R200_VTX_N0; } } else { switch( ctx->Texture.Unit[i]._ReallyEnabled ) { case TEXTURE_CUBE_BIT: re_cntl |= R200_VTX_STQ0_D3D << (2 * i); /* FALLTHROUGH */ case TEXTURE_3D_BIT: count[i] = 3; break; case TEXTURE_2D_BIT: case TEXTURE_RECT_BIT: count[i] = 2; break; case TEXTURE_1D_BIT: count[i] = 1; break; } ind1 |= count[i] << (3 * i); } } } if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) { R200_STATECHANGE( rmesa, set ); rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl; } if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 ); R200_NEWPRIM(rmesa); rmesa->vb.vtxfmt_0 = ind0; rmesa->vb.vtxfmt_1 = ind1; rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; rmesa->vb.vertex_size = 3; rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; rmesa->vb.colorptr = NULL; rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; rmesa->vb.specptr = NULL; rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1]; /* Run through and initialize the vertex components in the order * the hardware understands: */ if (ind0 & R200_VTX_N0) { rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; rmesa->vb.vertex_size += 3; rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; } if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; rmesa->vb.vertex_size += 1; UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] ); UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] ); UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] ); UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] ); } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; rmesa->vb.vertex_size += 4; rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; rmesa->vb.vertex_size += 3; rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; } if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; rmesa->vb.vertex_size += 1; UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] ); UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] ); UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] ); } for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { if ( count[i] != 0 ) { float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i]; unsigned j; rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; for ( j = 0 ; j < count[i] ; j++ ) { rmesa->vb.texcoordptr[i][j] = attr[j]; } rmesa->vb.vertex_size += count[i]; } } if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "reinstall on vertex_format change\n"); _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0; } if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s -- success\n", __FUNCTION__); return GL_TRUE; } void r200VtxfmtInvalidate( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); rmesa->vb.recheck = GL_TRUE; rmesa->vb.fell_back = GL_FALSE; } static void r200VtxfmtValidate( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s\n", __FUNCTION__); if (ctx->Driver.NeedFlush) ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); rmesa->vb.recheck = GL_FALSE; if (check_vtx_fmt( ctx )) { if (!rmesa->vb.installed) { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "reinstall (new install)\n"); _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); ctx->Driver.FlushVertices = r200VtxFmtFlushVertices; rmesa->vb.installed = GL_TRUE; } else if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s: already installed", __FUNCTION__); } else { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s: failed\n", __FUNCTION__); if (rmesa->vb.installed) { if (rmesa->dma.flush) rmesa->dma.flush( rmesa ); _tnl_wakeup_exec( ctx ); ctx->Driver.FlushVertices = r200FlushVertices; rmesa->vb.installed = GL_FALSE; } } } /* Materials: */ static void r200_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT( ctx ); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s\n", __FUNCTION__); if (rmesa->vb.prim[0] != GL_POLYGON+1) { VFMT_FALLBACK( __FUNCTION__ ); _glapi_Dispatch->Materialfv( face, pname, params ); return; } _mesa_noop_Materialfv( face, pname, params ); r200UpdateMaterial( ctx ); } /* Begin/End */ static void r200_Begin( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s( %s )\n", __FUNCTION__, _mesa_lookup_enum_by_nr( mode )); if (mode > GL_POLYGON) { _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); return; } if (rmesa->vb.prim[0] != GL_POLYGON+1) { _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); return; } if (ctx->NewState) _mesa_update_state( ctx ); if (rmesa->NewGLState) r200ValidateState( ctx ); if (rmesa->vb.recheck) r200VtxfmtValidate( ctx ); if (!rmesa->vb.installed) { _glapi_Dispatch->Begin( mode ); return; } if (rmesa->dma.flush && rmesa->vb.counter < 12) { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__); flush_prims( rmesa ); } /* Need to arrange to save vertices here? Or always copy from dma (yuk)? */ if (!rmesa->dma.flush) { if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > rmesa->dma.current.end) { R200_NEWPRIM( rmesa ); r200RefillCurrentDmaRegion( rmesa ); } rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr); rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / (rmesa->vb.vertex_size * 4); rmesa->vb.counter--; rmesa->vb.initial_counter = rmesa->vb.counter; rmesa->vb.notify = wrap_buffer; rmesa->dma.flush = flush_prims; ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; } rmesa->vb.prim[0] = mode; start_prim( rmesa, mode | PRIM_BEGIN ); } static void r200_End( void ) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s\n", __FUNCTION__); if (rmesa->vb.prim[0] == GL_POLYGON+1) { _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); return; } note_last_prim( rmesa, PRIM_END ); rmesa->vb.prim[0] = GL_POLYGON+1; } /* Fallback on difficult entrypoints: */ #define PRE_LOOPBACK( FUNC ) \ do { \ if (R200_DEBUG & DEBUG_VFMT) \ fprintf(stderr, "%s\n", __FUNCTION__); \ VFMT_FALLBACK( __FUNCTION__ ); \ } while (0) #define TAG(x) r200_fallback_##x #include "vtxfmt_tmp.h" static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s\n", __FUNCTION__); assert(!rmesa->vb.installed); if (ctx->NewState) _mesa_update_state( ctx ); if (rmesa->NewGLState) r200ValidateState( ctx ); if (ctx->Driver.NeedFlush) ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); if (rmesa->vb.recheck) r200VtxfmtValidate( ctx ); if (!rmesa->vb.installed) { if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s -- failed\n", __FUNCTION__); return GL_FALSE; } r200_Begin( p ); return GL_TRUE; } static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "%s\n", __FUNCTION__); assert(rmesa->vb.installed); if (flags & FLUSH_UPDATE_CURRENT) { r200_copy_to_current( ctx ); if (R200_DEBUG & DEBUG_VFMT) fprintf(stderr, "reinstall on update_current\n"); _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; } if (flags & FLUSH_STORED_VERTICES) { assert (rmesa->dma.flush == 0 || rmesa->dma.flush == flush_prims); if (rmesa->dma.flush == flush_prims) flush_prims( rmesa ); ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; } } /* At this point, don't expect very many versions of each function to * be generated, so not concerned about freeing them? */ void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); GLvertexformat *vfmt = &(rmesa->vb.vtxfmt); MEMSET( vfmt, 0, sizeof(GLvertexformat) ); /* Hook in chooser functions for codegen, etc: */ r200VtxfmtInitChoosers( vfmt ); /* Handled fully in supported states, but no codegen: */ vfmt->Materialfv = r200_Materialfv; vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ vfmt->Rectf = _mesa_noop_Rectf; /* generic helper */ vfmt->Begin = r200_Begin; vfmt->End = r200_End; /* Fallback for performance reasons: (Fix with cva/elt path here and * dmatmp2.h style primitive-merging) * * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow * a driver-hook. */ vfmt->DrawArrays = r200_fallback_DrawArrays; vfmt->DrawElements = r200_fallback_DrawElements; vfmt->DrawRangeElements = r200_fallback_DrawRangeElements; /* Not active in supported states; just keep ctx->Current uptodate: */ vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; vfmt->EdgeFlag = _mesa_noop_EdgeFlag; vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv; vfmt->Indexf = _mesa_noop_Indexf; vfmt->Indexfv = _mesa_noop_Indexfv; /* Active but unsupported -- fallback if we receive these: */ vfmt->CallList = r200_fallback_CallList; vfmt->CallLists = r200_fallback_CallLists; vfmt->EvalCoord1f = r200_fallback_EvalCoord1f; vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv; vfmt->EvalCoord2f = r200_fallback_EvalCoord2f; vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv; vfmt->EvalMesh1 = r200_fallback_EvalMesh1; vfmt->EvalMesh2 = r200_fallback_EvalMesh2; vfmt->EvalPoint1 = r200_fallback_EvalPoint1; vfmt->EvalPoint2 = r200_fallback_EvalPoint2; vfmt->TexCoord4f = r200_fallback_TexCoord4f; vfmt->TexCoord4fv = r200_fallback_TexCoord4fv; vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB; vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB; vfmt->Vertex4f = r200_fallback_Vertex4f; vfmt->Vertex4fv = r200_fallback_Vertex4fv; vfmt->VertexAttrib1fNV = r200_fallback_VertexAttrib1fNV; vfmt->VertexAttrib1fvNV = r200_fallback_VertexAttrib1fvNV; vfmt->VertexAttrib2fNV = r200_fallback_VertexAttrib2fNV; vfmt->VertexAttrib2fvNV = r200_fallback_VertexAttrib2fvNV; vfmt->VertexAttrib3fNV = r200_fallback_VertexAttrib3fNV; vfmt->VertexAttrib3fvNV = r200_fallback_VertexAttrib3fvNV; vfmt->VertexAttrib4fNV = r200_fallback_VertexAttrib4fNV; vfmt->VertexAttrib4fvNV = r200_fallback_VertexAttrib4fvNV; (void)r200_fallback_vtxfmt; TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin; rmesa->vb.enabled = 1; rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; rmesa->vb.primflags = 0; make_empty_list( &rmesa->vb.dfn_cache.Vertex2f ); make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv ); make_empty_list( &rmesa->vb.dfn_cache.Vertex3f ); make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv ); make_empty_list( &rmesa->vb.dfn_cache.Color4ub ); make_empty_list( &rmesa->vb.dfn_cache.Color4ubv ); make_empty_list( &rmesa->vb.dfn_cache.Color3ub ); make_empty_list( &rmesa->vb.dfn_cache.Color3ubv ); make_empty_list( &rmesa->vb.dfn_cache.Color4f ); make_empty_list( &rmesa->vb.dfn_cache.Color4fv ); make_empty_list( &rmesa->vb.dfn_cache.Color3f ); make_empty_list( &rmesa->vb.dfn_cache.Color3fv ); make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); make_empty_list( &rmesa->vb.dfn_cache.Normal3f ); make_empty_list( &rmesa->vb.dfn_cache.Normal3fv ); make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f ); make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv ); make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f ); make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv ); make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f ); make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv ); make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); r200InitCodegen( &rmesa->vb.codegen, useCodegen ); } static void free_funcs( struct dynfn *l ) { struct dynfn *f, *tmp; foreach_s (f, tmp, l) { remove_from_list( f ); ALIGN_FREE( f->code ); FREE( f ); } } void r200VtxfmtUnbindContext( GLcontext *ctx ) { } void r200VtxfmtMakeCurrent( GLcontext *ctx ) { } void r200VtxfmtDestroy( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); count_funcs( rmesa ); free_funcs( &rmesa->vb.dfn_cache.Vertex2f ); free_funcs( &rmesa->vb.dfn_cache.Vertex2fv ); free_funcs( &rmesa->vb.dfn_cache.Vertex3f ); free_funcs( &rmesa->vb.dfn_cache.Vertex3fv ); free_funcs( &rmesa->vb.dfn_cache.Color4ub ); free_funcs( &rmesa->vb.dfn_cache.Color4ubv ); free_funcs( &rmesa->vb.dfn_cache.Color3ub ); free_funcs( &rmesa->vb.dfn_cache.Color3ubv ); free_funcs( &rmesa->vb.dfn_cache.Color4f ); free_funcs( &rmesa->vb.dfn_cache.Color4fv ); free_funcs( &rmesa->vb.dfn_cache.Color3f ); free_funcs( &rmesa->vb.dfn_cache.Color3fv ); free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); free_funcs( &rmesa->vb.dfn_cache.Normal3f ); free_funcs( &rmesa->vb.dfn_cache.Normal3fv ); free_funcs( &rmesa->vb.dfn_cache.TexCoord3f ); free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv ); free_funcs( &rmesa->vb.dfn_cache.TexCoord2f ); free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv ); free_funcs( &rmesa->vb.dfn_cache.TexCoord1f ); free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv ); free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB ); free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB ); free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); }