/* * Copyright (C) 2008 Nicolai Haehnle. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __R300_MIPMAP_TREE_H_ #define __R300_MIPMAP_TREE_H_ #include "r300_context.h" typedef struct _r300_mipmap_tree r300_mipmap_tree; typedef struct _r300_mipmap_level r300_mipmap_level; typedef struct _r300_mipmap_image r300_mipmap_image; struct _r300_mipmap_image { GLuint offset; /** Offset of this image from the start of mipmap tree buffer, in bytes */ }; struct _r300_mipmap_level { GLuint width; GLuint height; GLuint depth; GLuint size; /** Size of each image, in bytes */ GLuint rowstride; /** in bytes */ r300_mipmap_image faces[6]; }; /** * A mipmap tree contains texture images in the layout that the hardware * expects. * * The meta-data of mipmap trees is immutable, i.e. you cannot change the * layout on-the-fly; however, the texture contents (i.e. texels) can be * changed. */ struct _r300_mipmap_tree { r300ContextPtr r300; r300TexObj *t; struct radeon_bo *bo; GLuint refcount; GLuint totalsize; /** total size of the miptree, in bytes */ GLenum target; /** GL_TEXTURE_xxx */ GLuint faces; /** # of faces: 6 for cubemaps, 1 otherwise */ GLuint firstLevel; /** First mip level stored in this mipmap tree */ GLuint lastLevel; /** Last mip level stored in this mipmap tree */ GLuint width0; /** Width of firstLevel image */ GLuint height0; /** Height of firstLevel image */ GLuint depth0; /** Depth of firstLevel image */ GLuint bpp; /** Bytes per texel */ GLuint tilebits; /** R300_TXO_xxx_TILE */ GLuint compressed; /** MESA_FORMAT_xxx indicating a compressed format, or 0 if uncompressed */ r300_mipmap_level levels[RADEON_MAX_TEXTURE_LEVELS]; }; r300_mipmap_tree* r300_miptree_create(r300ContextPtr rmesa, r300TexObj *t, GLenum target, GLuint firstLevel, GLuint lastLevel, GLuint width0, GLuint height0, GLuint depth0, GLuint bpp, GLuint tilebits, GLuint compressed); void r300_miptree_reference(r300_mipmap_tree *mt); void r300_miptree_unreference(r300_mipmap_tree *mt); GLboolean r300_miptree_matches_image(r300_mipmap_tree *mt, struct gl_texture_image *texImage, GLuint face, GLuint level); GLboolean r300_miptree_matches_texture(r300_mipmap_tree *mt, struct gl_texture_object *texObj); void r300_try_alloc_miptree(r300ContextPtr rmesa, r300TexObj *t, struct gl_texture_image *texImage, GLuint face, GLuint level); #endif /* __R300_MIPMAP_TREE_H_ */